JamietheAuraUser
Smash Lord
Lol @ the people who really think it won't be the best in the series, or at least a strong contender for it.Lol @ the people who really think it will be the best in the series.
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Lol @ the people who really think it won't be the best in the series, or at least a strong contender for it.Lol @ the people who really think it will be the best in the series.
can we all agree you are both wrong? There is no evidence that it won't be the best considering we haven't even played or seen a final build of the game. But similarly we don't have evidence that it will be the best. It honestly is a toss up right now and saying otherwise feels more like the Hype speaking and not being objective.Lol @ the people who really think it won't be the best in the series, or at least a strong contender for it.
I haven't seen those threads on the front page for a while."Why is there a thread for this now?"
I picked that. Because there are already a ton of threads that have the same premise and it gets annoying to see the same things get rehashed over and over.
I mean seriously we have;
http://smashboards.com/threads/afte...ash-4-will-be-a-good-competitive-game.362461/
http://smashboards.com/threads/will-smash-4-be-a-good-competitive-game.354293/
http://smashboards.com/threads/will-smash-4-be-competitive.351995/
http://smashboards.com/threads/why-...become-the-most-competitive-smash-yet.349336/
And there is more then that.
Talking about competitive play is fine and dandy I like to lurk those discussion and chime in here and there, but mainly just lurk while waiting for the game to come out so I can get a firmer grasp fr the gameplay, but are so many duplicate threads necessary? ;-;
I honestly don't even think it'll be as good as 64. That's not to say 64 is bad. It's actually quite underrated. Ultimately I believe smash 4 will have its time as the main smash game while its the flavor of the month but lose out to melee and PM over time.Lol @ the people who really think it won't be the best in the series, or at least a strong contender for it.
The presupposition on the competitive community is so real. None of which is true btw.I have no problem admitting that I believe this will be the most competitive Smash game in the series to date. Only the stubborn-minded, fan boys of Melee who refuse to try, let alone accept something new will think otherwise.
I see a game where most, if not all the cast has a chance in the meta, and the game's diversity will be astonishingly larger then Melee/Brawl ever was, especially with the addition of custom moves.
Seriously people, this is the first time Sakurai is trying to make the game competitively focused at all....it WILL be the best competitive game.
99.99% chance, imho.
Sorry Fox fans.
That was quick.The presupposition on the competitive community is so real. None of which is true btw.
And lol, keep thinking that the whole cast would have an equal chance. In most any single version of a fighting game no matter how balanced this usually isn't true. Some characters will be plain bad and with as many chars as there are I am fairly sure it'll be at least half the roster.
Also lol, Sakurai isn't making the game competitive focused at all. Not that it is any consolation, Sakurai can balance just about as well as a drunk guy on a thin balance beam. Nintendo does balancing better, look at the PAL version of melee.
Customizable move sets have nothing to do with attributes, just remove the equipment and add the move sets, it won't have any affects on the move sets either way.Customizable moves and attributes seem like something you can sell for in game money and likely because of that the rolls or stats on each piece of equipment are likely randomized. And random is not good for competitive viability, same with having to farm up the same bonus you want to use for max stats. And that is before balance issues
True, It might have just been an idea of mine seeing as I've played a lot of games where certain items let you do unique things but they rely on a "Roll" of the item to determine power or magnitude of stat boosts.Customizable move sets have nothing to do with attributes, just remove the equipment and add the move sets, it won't have any affects on the move sets either way.
well i think they already said the same item can have different stats so mo one should be surprised if thats how it goesTrue, It might have just been an idea of mine seeing as I've played a lot of games where certain items let you do unique things but they rely on a "Roll" of the item to determine power or magnitude of stat boosts.
Yeah I think its different in sm4sh's case. There is even an option in the menu to take custom move sets off i think, but seing how Palutena and Mii Fighters are based off of these move sets, I think it will be fair to allow everyone to use them. I also think this allows weaker characters to stand against characters that are considered top tier.True, It might have just been an idea of mine seeing as I've played a lot of games where certain items let you do unique things but they rely on a "Roll" of the item to determine power or magnitude of stat boosts.
I would prefer it if they just banned that aspect.Yeah I think its different in sm4sh's case. There is even an option in the menu to take custom move sets off i think, but seing how Palutena and Mii Fighters are based off of these move sets, I think it will be fair to allow everyone to use them. I also think this allows weaker characters to stand against characters that are considered top tier.
Although, equip able items and amiibos in the other hand will never be used for competitive gaming.
https://www.youtube.com/watch?v=PdIgI63X2zk&list=UUkmP59n7648ESU0PJsJMiRw
Chances are though that custom moves will likely not be balanced and could also make an already good character too good. Tourney wise it is unfair to say that every character can use custom moves except that one so it has to be an unfortunate binary where you use it or dont. Custom moves may take too long to set up though, and smash tourneys even in melee have longer match times than traditional fighters.Yeah I think its different in sm4sh's case. There is even an option in the menu to take custom move sets off i think, but seing how Palutena and Mii Fighters are based off of these move sets, I think it will be fair to allow everyone to use them. I also think this allows weaker characters to stand against characters that are considered top tier.
Although, equip able items and amiibos in the other hand will never be used for competitive gaming.
https://www.youtube.com/watch?v=PdIgI63X2zk&list=UUkmP59n7648ESU0PJsJMiRw
Chances are being a negative nancy about everything is having adverse effects on your health? 100/100Chances are though that custom moves will likely not be balanced and could also make an already good character too good. Tourney wise it is unfair to say that every character can use custom moves except that one so it has to be an unfortunate binary where you use it or dont. Custom moves may take too long to set up though, and smash tourneys even in melee have longer match times than traditional fighters.
Did anybody ask you? Why do you care? My health is doing perfectly fine. I just said custom moves may not work for competitive due to setup time and the chance for a good character go become a bit too good, not that they cant work just that they likely wont be added soon to competitive play without a lot of testing.Chances are being a negative nancy about everything is having adverse effects on your health? 100/100![]()
oh okay! my badDid anybody ask you? Why do you care? My health is doing perfectly fine. I just said custom moves may not work for competitive due to setup time and the chance for a good character go become a bit too good, not that they cant work just that they likely wont be added soon to competitive play without a lot of testing.
I have to ask, what results in a thread being locked down?Don't put me in a position where I have to shut this thread down like the myriad of other Sm4sh competitive commentary threads.
When the thread devolves into arguments between anti-Melee fanboys vs. neutral or pro-Melee fanboys, that's when we shut things down. Almost always happens at some point, so hopefully precedent won't take place this time.I have to ask, what results in a thread being locked down?
I don't see the problems with this one.
There is, or was at least, another thread specifically for discussion of custom moves in tournaments, and all the points you just made have already been covered multiple times.Chances are though that custom moves will likely not be balanced and could also make an already good character too good. Tourney wise it is unfair to say that every character can use custom moves except that one so it has to be an unfortunate binary where you use it or dont. Custom moves may take too long to set up though, and smash tourneys even in melee have longer match times than traditional fighters.
Are you kidding me? I'd honestly play Sm4sh WITHOUT wavedashing as opposed to the other games.I honestly don't even think it'll be as good as 64. That's not to say 64 is bad. It's actually quite underrated. Ultimately I believe smash 4 will have its time as the main smash game while its the flavor of the month but lose out to melee and PM over time.
I dont see it having that much of an impact at all. Look at mario's fire orb and quick scope for example. Fire orb offers mort hitstun and damage in replacement for range and speed, whilst thr quick fireballs will not cause any flinching whilst giving the farthest range and speed. It's a change but it won't impact gameplay too much. We can't just ban aomething because we don't like the idea. Also, setting up would most likely take less than a minute so I'm sure that wouldn't affect anyone. And besides, even if there were imbalances with certqin moves then why not just ban the ones that are OPChances are though that custom moves will likely not be balanced and could also make an already good character too good. Tourney wise it is unfair to say that every character can use custom moves except that one so it has to be an unfortunate binary where you use it or dont. Custom moves may take too long to set up though, and smash tourneys even in melee have longer match times than traditional fighters.
Because what determines if it is OP? It may be optimal yes but having to ban specific moves because they are too good would simply not create an even gameplay field. It is like if you played with smashballs and only allowed certain characters to use them because some char's final smashes are OP.I dont see it having that much of an impact at all. Look at mario's fire orb and quick scope for example. Fire orb offers mort hitstun and damage in replacement for range and speed, whilst thr quick fireballs will not cause any flinching whilst giving the farthest range and speed. It's a change but it won't impact gameplay too much. We can't just ban aomething because we don't like the idea. Also, setting up would most likely take less than a minute so I'm sure that wouldn't affect anyone. And besides, even if there were imbalances with certqin moves then why not just ban the ones that are OP
Why does it have to be binary? Depending on how the custom movelist rules work, you could simply just ban any move that is deemed "unfair." It would be as simple as DQing anyone who uses the move. Each B move now has 3 presets, so in the end, it's far from binary.Because what determines if it is OP? It may be optimal yes but having to ban specific moves because they are too good would simply not create an even gameplay field. It is like if you played with smashballs and only allowed certain characters to use them because some char's final smashes are OP.
Unfotunately custom moves are a binary you either let everybody use every one they have at their disposal or you don't allow them at all. And right now there is more chance for people to just play vanilla instead of having to deal with all this custom move stuff.
I'm more concerned on the time aspect than I am anything else right now.Because what determines if it is OP? It may be optimal yes but having to ban specific moves because they are too good would simply not create an even gameplay field. It is like if you played with smashballs and only allowed certain characters to use them because some char's final smashes are OP.
Unfotunately custom moves are a binary you either let everybody use every one they have at their disposal or you don't allow them at all. And right now there is more chance for people to just play vanilla instead of having to deal with all this custom move stuff.
That is also a concern, even if custom moves are balanced how long does it take to change them out? The stage banning process already takes a fair amount of time, then you have the actual match which again...smash matches take longer than a typical fighting game match at "99 seconds" (It isn't really 99 seconds per round in some cases).I'm more concerned on the time aspect than I am anything else right now.
I don't know this relates to what I said.Are you kidding me? I'd honestly play Sm4sh WITHOUT wavedashing as opposed to the other games.
I'm saying that I believe that the game will be close to, if not THE best in the series, even better than 64. This is regardless of whether or not wavedashing is in the game.I don't know this relates to what I said.
Sounds like you want to play some form of competitive Garry's Mod, not a fighting game.It's not about that, though. We want advanced techniques to be present in some form, whether intentionally or unintentionally, because we like the freedom of choice that Melee has to offer.
In Melee, you have so much control over your character, so much freedom of choice within the environment, that it allows for incredibly diverse and creative play across the board. Fighting in Melee feels like a creative sandbox, where your movements are your choice at all times, and it's a great feeling. You can use any attack wherever thanks to wavedashing. You can't do down tilts out of dash, or a backward sliding forward smash. It was because of an advanced technique that we have that freedom of control.
We don't just want the game to be senselessly harder, and we don't want to have some kind of superficial edge over the competition. We just want to have freedom.
Edit: to clarify, it's not about the game feeling like Melee. It's just about control and freedom.
I'm curious as to what you're referring to. Please enlighten me.SSB4 can be competitive in the manner fighting games are SUPPOSED to be competitive: by being deep and involved, not by players exploiting the crap out of glitch after glitch and calling them "advanced techniques".
It's not like the presence of advanced techniques has removed the need for fundamentals and mind games, which I assume are things you are referring to in "the manner fighting games are SUPPOSED to be competitive". And anyway, isn't the essence of competition to use what you have been given to the best of your abilities in order to increase your chances of winning? It is this very reason that people use advanced techniques.Sounds like you want to play some form of competitive Garry's Mod, not a fighting game.
SSB4 can be competitive in the manner fighting games are SUPPOSED to be competitive: by being deep and involved, not by players exploiting the crap out of glitch after glitch and calling them "advanced techniques".
The Tekken team will be paying actual attention to balance this time around, not to mention we'll likely see post release balance patches. Nintendo is taking too much of an interest in the competitive side of SSB this time around to not be aware of this kind of thing.
What glitches? L cancelling was intentional, and the developers discovered wavedashing during development, and wavedashing is more of an exploit than a glitch. One, by the way, that probably wouldn't have been hard to change.Sounds like you want to play some form of competitive Garry's Mod, not a fighting game.
SSB4 can be competitive in the manner fighting games are SUPPOSED to be competitive: by being deep and involved, not by players exploiting the crap out of glitch after glitch and calling them "advanced techniques".
The Tekken team will be paying actual attention to balance this time around, not to mention we'll likely see post release balance patches. Nintendo is taking too much of an interest in the competitive side of SSB this time around to not be aware of this kind of thing.