ADHD
Smash Hero
Honestly if an individual just hops up and down from platform to platform on say... delfino, or battlefield when they have a lead, is this a good tactic? I want to know his options.
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Yessssssssssssss.It works well as Diddy. You can ask Dao.
He platform camped me the first time we ever played. I couldn't hit him.
Every character camps every character.Well we gotta camp, cause snake is gay. frame 1 or 2 for your grenades, uptilt killing ridiculously early with gay range, ftilt doing 23% and frame 3 (i think?) and gay range as well. Snake is annoying!
WTF does that even mean.I'd rather a Falco camp me, then simply play defensively and smart.
One is a player doing it wrong/badThere is a slight difference.
One is trying to avoid all conflict and being a **** (EG: SHDL to IAP the entire match), which is extremely easy to beat. (Albeit annoying)
Playing defensively is at least mixing up your options, and not just trying to out-maneuvar and avoid me (camping)
Camping is a form of running away. Running away is the beginning of camping, and happens at some point in camping. The result is your opponent approaching. It is a mixture of attempting to keep your opponent away, forcing them to approach, WHILE mixing up your defensive options to either stay away or punish their approach. Its not just one of them, its all of them...Well camping in brawl isn't out maneuvaring and avoiding. Good campers mix up their options, otherwise it would be predictable and wouldn't work. So essentially, just running away isn't camping, it's running away. Camping is forcing your opponent to approach and punishing accordingly.
while it's true that every character has to play safe, I'd say that certain characters don't really feel like it's camping, characters like marth and sheik are still fun to me, although I do better with MK and Snake where I just straight up camp <_< there are a lot of oversights in brawl(IC's, MK, DDD, Snake, Falco, Ness, Lucas, Ganondorf, PT, and more are all examples of horrid character design, the ledge is stupid...), but I don't really think it's that bad anymoreEvery character camps every character.
The Game is bad.
Lol its bad and always will be bad.while it's true that every character has to play safe, I'd say that certain characters don't really feel like it's camping, characters like marth and sheik are still fun to me, although I do better with MK and Snake where I just straight up camp <_< there are a lot of oversights in brawl(IC's, MK, DDD, Snake, Falco, Ness, Lucas, Ganondorf, PT, and more are all examples of horrid character design, the ledge is stupid...), but I don't really think it's that bad anymore
compared to any other fighting game
Sf4 and BB, are just as mobile and GG is more mobile.brawl is objectively worse than most of those games but I still prefer smash for the mobility, it would be amazing if brawl suddenly died and everyone gave it up for melee though
Your movement isnt constricted at all. Its very free, you just have to get use to the wakeup options and the corner. The corner is there to make you feel restricted, but as long as you arent in the corner your fine.well I guess I can't argue with being fairly ignorant of those games, SF2 is the only traditional fighter I got into much and 90% of my fighting game experience is indeed melee. I'm interested in SF4 and I've heard great things about BB, but no PS3/xbox for a long time, too many other toys I need to buy =/ just from what I've seen(people link me to a lot of videos and I watched a lot of the evo livestream) SF4 looks like it constricts your freedom of movement a lot more than smash, however, obviously this can be a good thing too(look at what DMG does on brinstar...)
He probably won't care if it's for the rights to screw the rules.Basically, the advantage to air camping is that it's hard to hit you. The disadvantage, is that by doing it, you've conformed to being the biggest ****ing ****** in the Smash community.
The choice is yours.