RedmanSSBM
Improving My Process
But it's haaaaaaaaaarrrdfddddddd
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But it's haaaaaaaaaarrrdfddddddd
He wasn't saying it's impossible, he was saying it's incredibly difficult. Unlike sports based on physical actions that are easier or harder for certain players, video games have very clear, defined physics about what you can and can't do. Having the frame data can literally show us what is or isn't possible. TauKhan has pointed out that in 12 frames of hitlag, you can't SDI down until frame 9 or 10, meaning best case, you have 1//20 of a second to input the SDI. If it's something that you hadn't even considered as possible, there's no way you're going to react in the right window. We get it, it's possible. All he's saying is that it's incredibly difficult and very frame tight, which can be important information to have.
Swagic Also swagic it's impossible to SDI and tech on a floor. You just hold the direction (ASDI plus regular DI). The incredibly hard part is simply hitting R.... Lol.[/USER]
I'm not sure if I understood you correctly, but kb vector is determined on the hit frame before SDI can be done, so you can't alter which way the shine sends you that way.You're not going to tech Fox's shine as Ganon, but SDI to switch which direction it's going is possible, even if it's difficult.
If we gave up because it was hard, we wouldn't be playing melee, and certainly not ganon...We need to get away from this "that **** is too difficult, not worth it" mentality if we ever want to push the Ganon meta.
It's almost impossible to amsah tech rest. Rest does 12 frames of hitlag, which makes your ECB shift up off the ground near the end of hitlag (frame 9 or 10 iirc). Thus you're required to SDI diagonally after the ECB shift happens to get low enough to tech, and the SDI angle probably needs to be precise (This I don't know for sure though) because you can barely amsah tech rest anyway.
Also, down and in di won't work even at 0% according to ikneedata. In theory, proper down + away trajectory di + c-stick ASDI down should work at 0-29% if you get the SDI. In practice I wasn't able to tech rest at all, getting the SDI at the right moment is very hard.
After testing just now I can't get it even at 0% with ASDI and TDI alone.
I can't replicate it at all. I think the rest must have been stale.I whiffed a grab and got rested so I wasn't crouching. I was ASDI'ing down (maybe I did use c-stick since I often use both sticks) and DI'd down and in, got sent to the ledge, techroll animation toward jiggs took place, and the momentum carried me to ledge (then tournament winner, dj, warlock punch). I guess my Ganon has magical powers. Long time suspicion confirmed.
You don't have to SDI if you're jigglypuff bc you aren't lifted upwards like most characters
You haven't seen everything then.
You don't actually have to do a drastic motion with the control stick for unintentional SDI. I try to amsah tech knees all the time. 9/10 times I die to the horrible di, but occasionally I get the SDI and the tech accidentally.The only thing I can think is that I rotated the stick and got a SDI input that way (if SDI is truly necessary). I certainly didn't slam the stick at all and didn't intend to SDI.
Genius.Tm, what about the frame window for SHFF wL at the perfect wd angle instead of perfect wL? I'd bet if you input R a frame before the last possible frame you still get a useful wL.
Insta-bought.Sup homies! Not ganon related although I'm liking this discussion that's been going on here lately.
I have a new EP being released today on a small label from Portugal. You can check out the tunes on this link and please buy it if you like em! I could really use all the support I can get!
https://www.beatport.com/release/somebody/1801831
Cheers!
Lmaoo you just made me realize I lurked here for 8 years before making an account
Glad you came to that epiphany. But there's no need to explain to me the most elementary basics of SDI.Lmaoo you just made me realize I lurked here for 8 years before making an account
So many players lose before the match begins, I spent a lot of time with dashizwiz. He taught me a secret to mental improvement which down the road I have taken a game from Plup, lamb chops, colbol and so on. Note: I've never clinched a set vs those names but thanks to a few months of mental training I learned you can truly compete with anyone.We need to get away from this "that **** is too difficult, not worth it" mentality if we ever want to push the Ganon meta.
TP TheorySo many players lose before the match begins, I spent a lot of time with dashizwiz. He taught me a secret to mental improvement which down the road I have taken a game from Plup, lamb chops, colbol and so on. Note: I've never clinched a set vs those names but thanks to a few months of mental training I learned you can truly compete with anyone.
Basically, never put any player on a pedistol for any reason. Take all you know about their "smash fame" throw it all straight into the garbage.
I am convinced, before a set begins against anyone. Yes, with Ganondorf. I can beat any player regardless of their character or their title. Defeating yourself before the match begins is routine for almost every player.
Play safe, play smart. I no longer see dashizwiz as a top player, I see him as another ***** who's gonna get ****ed.
All that being said, I have a few gimmicks I'm going to make a very short video of. Instant KOs on space animal set ups, godlike tech traps and most importantly. Learning how to condition your opponents.
TLDR. You dummies think too much. Just kill them.
well put. agree w/ everythingThe rest amsah tech **** is sick. Getting that in a match into warlock punch would be so hype. But I can only think of one opportunity you'd have to use that.
I can see the amsah tech situation happening when you're recovering barely onto stage and puff punishes with ledgehop rest. Aside from that, puff's main rest setup on Ganon is utilt, which would rest you in midair. Sometimes she'll get you from reading a tech on a platform or from uairing you on a platform into missed tech rest. And if your DI is bad, you can get rested from dthrow. But if your defense is strong, neither of the last two setups I mentioned should be happening often.
So yeah, I don't really think it's that big a deal whether it's worth learning or not. It won't really change much. Besides, most puffs I've played will just continuously bair me to edgeguard because it's very easy and doesn't leave them open to the possibility of rest punish. And when I watch other footage of the matchup, that's what I see as well.
I think optimizing DI off stray hits is far more important in that matchup. It's a battle of endurance. The punish game in that matchup is mostly reads aside from low percent stomps and two-hitter throw combos. But when she hits you, if you are not careful, you can get destroyed. Decreasing the chances of that happening makes the trades more favorable to you. Like if she can only get two hit combos, like you do, your openings will count for way more. And considering neutral sucks so bad, your 7-40% openings need to count about 2-3x as much as hers to make up for how more often you are going to get hit.
Nah.Locke ban these mortals.
LMFAO. I ****ing love you.Long time lurker. Just wanted to point out that ACE is wrong. In fact, I don't even attempt to ledge tech jigglypuff downsmash. It's obviously too hard, and shouldn't be attempted.
For me it's the opposite nowadays haha. I amsah tech way too much in situations where it's actually bad. For example when fox hits me near a ledge or on a platform, amsah teching just makes me get hit even harder out of the tech roll.I've always thought that amsah teching should at least be attempted in the situations where it looks like it could be done.
It's more like "there are a lot of other things that should be learned before this because it can really only be applied to one or two situations... Not worth learning on my own time." I agree that you should always go for it if given the chance. And hopefully it's possible to get good at it that way. But unless you can give me more examples of situations where it can actually be applied, I don't see how this is something important to the matchup.You guys sounds like "yo, I have nothing to lose in the majority of situations, but it's difficult... Not worth learning"
Locke ban these mortals.
Yeah, if the opponent is attentive enough, they can reach to an amsah tech in time to upsmash up if they are Fox, for example.For me it's the opposite nowadays haha. I amsah tech way too much in situations where it's actually bad. For example when fox hits me near a ledge or on a platform, amsah teching just makes me get hit even harder out of the tech roll.
Whiffed grabone or two situations
Hey Locke, I've done that vs Tipman and spider_sense. I only grab/jabbed, but the frame window was much easier making it more useful, practically. You guys need to push harder, seriously.I've not seen a single Ganon try to do that **** on purpose in a match to actually prove its usefulness.
I beat him in tournament.How have I not seen this before
https://youtu.be/57K8XouV6pw
LOL
Also, looks like the close set between hbox and renth is no longer on YouTube. ****
I have played more single player melee than competitive.How have I not seen this before
https://youtu.be/57K8XouV6pw
LOL
Also, looks like the close set between hbox and renth is no longer on YouTube. ****