Divinokage
Smash Legend
Wait a minute, why would someone even give an infraction from a post way before in the past anyway? lolLmao. It was a joke, but how about this: suck my **** kid, and it better be good since we know each other personally.
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Wait a minute, why would someone even give an infraction from a post way before in the past anyway? lolLmao. It was a joke, but how about this: suck my **** kid, and it better be good since we know each other personally.
Only Dorsey could be our 26000th post.Banning and/or infracting me = kissing my *** that 4 stocked your ganon with ness.
Don't knock it 'til you try it lolol it's got its way of reeling you back inI have no desire to go to vegas...
That was like two years ago. Damn time flies. Next time I see you and there's Melee around we'll do a rematch for sure. I still remember what you told me on Facebook in the days after that party. Man that was something else. Still can't believe how drunk I got.Banning and/or infracting me = kissing my *** that 4 stocked your ganon with ness.
Just tested and it goes into the late 30s if platforms don't get away. However, you have to be increasingly frame perfect the nearer you get to 40. Peach stays in hit lag for a very long time out of dair.I'm going to say that I don't think you should ALWAYS go for a 2nd stomp.
reason 1: when it doesn't actually combo, she does have a decent chance of airdodging away -> punishing, or hitting you with nair first (but bad peaches just try to jump / float away which won't work)
reason 2: keeping peach above you is better positioning, and can lead to more hits (and more good positioning, and more hits etc. (unless you are very bad at hitting peach on her descent or are getting outplayed a lot))
but I do like the double stomp when it's easy to space well or when it's guaranteed (not that often)
Yeah right bro, I'd probably find you at the bunny ranch.I know vegas has nothing to offer me lol...
CRAZY. I can't believe it either. Locke was so drunk that he lost to me. So unexpected!That was like two years ago. Damn time flies. Next time I see you and there's Melee around we'll do a rematch for sure. I still remember what you told me on Facebook in the days after that party. Man that was something else. Still can't believe how drunk I got.
lol woooow that's baller a fThey give you $30 free gambling money at the casino where the TGL tourneys are held. Still haven't used mine lol
Needless to say, if it was good for the bar I would've used it up in an hour or so LOLlol woooow that's baller a f
If you want the cash straight up (can't see why you wouldn't lol), put 14 on red, 14 on black, and one on each green. You'll only lose $2 that way. Or maybe even make $6 extra lolNeedless to say, if it was good for the bar I would've used it up in an hour or so LOL
Babbity boopy? Bibbady boppy. Blea GeloMaybe I just like it because I gamble like a degenerate. Still gotta party in Miami, blea talked it up so much I feel like I've already been there lol.
BabbityBabbity boopy? Bibbady boppy. Blea Gelo
To me it seems you should be able to hit the dair frame 39 of foxes upsmash, which would leave 3 frame window for dair OoS to work.Not sure if this is old news or not, but dair is possible, but it has to be frame perfect. You should hit it on frame 40 (for Fox), literally the frame right before he goes back into wait.
So for me, dair was coming out on 39, but it took another frame to drift in for it to actually hit. I'll have to test again to see if I could save a frame somehow.To me it seems you should be able to hit the dair frame 39 of foxes upsmash, which would leave 3 frame window for dair OoS to work.
Frame 7: upsmash hits shield. 10 frames of stun
8-17: shieldstun
18-23: jumpsquat
24-38: 15 frames of dair startup.
39: dair hits.
Foxes upsmash is 41 frames long according to the framedata thread, so if that's correct, he shouldn't be able to shield before frame 42. Also if the upsmash is staled at all, it'll deal only 9 frames of stun.
You won't get a smash turn will you? I think you need to flick the stick and return to neutral and grab immediately for a true pivot grab. You definitely can't jc grab by holding a direction, unless you slam the stick like a frame before the last move endsCouldn't you just hold in the direction you wavedashed in, and as the frame that you start turning around you press just Z, you'll do a grab in the other direction? That's at least the easiest way I know of. It comes down purely to a matter of timing at that point.
Nope. You can do a normal turning grab without having to do a smash turn on the first frame of your turning animation. This only works with grab and attacks, as jumping and shielding will still turn you back to your original position, unless you smash turn.You won't get a smash turn will you? I think you need to flick the stick and return to neutral and grab immediately for a true pivot grab. You definitely can't jc grab by holding a direction, unless you slam the stick like a frame before the last move ends
Ya i've done downair before but you have to be really close to Fox, it doesn't happen often from a Usmash.Just tested some ways to punish Fox usmash on shield:
Distance / Direction to Fox / Shield DI / OOS Option
Close / Toward / In / Up-b
Close and Medium / Away / In / FF bair
I think people already knew these ones, but I just wanted to see for myself. There are more combinations that work for these, this was just what I decided to test tonight.
Close / Away / In / Dair
Close / Away / None / Dair
Not sure if this is old news or not, but dair is possible, but it has to be frame perfect. You should hit it on frame 40 (for Fox), literally the frame right before he goes back into wait.
I tried to see if I could get it with consistency irl by having my friend usmash my shield and then buffer his own shield. As I suspected, fp dair oos isn't that bad on usmash. If you use c stick to buffer your jump out oos and flick it down, you can get dair out fp. There are a good number frames of shield stun, plus Ganon's got a long *** jump squat. That's a lot of frames to react.
I didn't have time to test all the other distances and directions of shield DI. My suspicion was dair would work facing away because the hitbox in the back is slightly larger. But given I could get it off without shield DI at a close distance, I think it might work at a medium distance too and maybe facing forward close up.