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You're misunderstanding me. The images I posted only have a single line because I did not input SDI or ASDI for the victim. Had I input SDI or ASDI, you would have seen multiple lines.How on earth would it have a single line for any given trajectory? Is someone supposed to ignore their control stick after being hit? Come on now.
To address this point, I also could have created multiple SDI and ASDI lines to go with a fixed DI to show the various ranges DI can affect positioning and knockback. However, I did not do that as my images were more aimed at showing how positioning affects fsmash's KO potentialOh I get what you are saying. You are expecting like a shaded 'area' instead of a line to show the various DIs. To show the range of how DI can effect the given positioning and knockback of a situation.
That only changes percents by 1-2. It's the afterward DI it ignores. Jeez LOLTo address this point, I also could have created multiple SDI and ASDI lines to go with a fixed DI to show the various ranges DI can affect positioning and knockback. However, I did not do that as my images were more aimed at showing how positioning affects fsmash's KO potential
Yes you can, it just doesn't have any real effect immediately.What do you mean by afterward DI? You can't drift while in hitstun.
Dayum they chumped his ahh? Only chumps work on easterEmilio and I will be at vs tonight, maybe Tipman too. Sadly, spidey has to work on Easter.
Not reeeeally, but I have used NIL to make techchasing with grab on a platform easier. NIL to instant dash +jc grab.Has anyone ever incorporated NIL tech chases on platforms? could extend chain grabs when they would escape to platforms otherwise. Of course there is the aerial you get off the platform tech chase but if you know your grab follow ups you should be able to still get that guaranteed aerial. Also downsmash potential and idk what else
1. yeah, possibly, but it's very risky bc you're offstage then. They could definitely change the timing of the upB and possibly avoid getting hit. Also you'll most definitely get hit by their move and be in a terrible position, probably death if their attack hit through uair.Hey so a couple of random questions.
For edge guarding any character sweet spotting the ledge from below, what if you ran off stage and did a tipman that hit them under the stage (on like FoD, Poke, FD kinda, Dreamland, and BF) I feel like characters such as marth or peach don't have protection on the other side of them so the up air could be safe? and then they can't grab the ledge reversed so we would ahve a whole stock to get back.
Can every waveland turn into a moonwalk? I know moonwalks aren't optimal at all. But lets say you waveland forward going ot the right, if you input the moonwalk to the left from the waveland it should work right?
Not the most applicable thing, but since i like to space/approach with (autocancelled) bairs this would give quick movement and allow me to be backwards while closing space still.
Last thing is nair OoS? any applications? Comes out a frame slower than Uair but double hit box in front of you for better coverage? plus you could drift/fastfall to space the second hit further away?
Holding a direction while you're in hitstun doesn't do anything.How on earth would it have a single line for any given trajectory? Is someone supposed to ignore their control stick after being hit? Come on now.
Yes but it takes too long to setup to cover tech in place / missed tech [on reaction] reliably. It's good for when you think they will tech roll, but you can just waveland at that point.Has anyone ever incorporated NIL tech chases on platforms? could extend chain grabs when they would escape to platforms otherwise. Of course there is the aerial you get off the platform tech chase but if you know your grab follow ups you should be able to still get that guaranteed aerial. Also downsmash potential and idk what else
I do this with Ganon. (Though I've been playing Marth the last few weeks, BTW.) For instance, I tested out the percent at which Sheik falls onto the lower platforms of Battlefield and Dreamland. I also tested the percent at which Sheik will fall onto the upper platform when she is downthrown on the lower ones. (You can NIL from a lower platform to the upper one by running off the side and djing.) Using this knowledge, one could continue the chaingrab all the way to 90% and kill. It seemed doable--I was doing it to my Sheik practice partner.Has anyone ever incorporated NIL tech chases on platforms? could extend chain grabs when they would escape to platforms otherwise. Of course there is the aerial you get off the platform tech chase but if you know your grab follow ups you should be able to still get that guaranteed aerial. Also downsmash potential and idk what else
You sure it doesn't do anything just before stun ends? Sure seems like it to me. Unless stun ends before the animation ends.Holding a direction while you're in hitstun doesn't do anything.
Okay interesting, I guess I'll have to play around with jt and get a feel for how hard it is. I feel like your position under the platform is very relevant.Yes but it takes too long to setup to cover tech in place / missed tech [on reaction] reliably. It's good for when you think they will tech roll, but you can just waveland at that point.
Pretty sure there's no actual stun animation, just based on knockback and such.You sure it doesn't do anything just before stun ends? Sure seems like it to me. Unless stun ends before the animation ends.
Nonetheless, those lines on that diagram go wayyyyyy past stun.
Plenty of linguini vids on stream, and one of me vs hungrypigeon's peach. After losing to him I had to play shamunt's sheik because he sandbagged in winners with fox. Played bad, whiffed chaingrabs, approached at times I shouldn't have approached, got knocked out early. Never a good feeling when you lose 2nd round and then see a decent sheik waiting for you in losers lolGet recordings, I wanna see this go down.
Yup. for example if you dthrow and they DI in front of you to the edge of the platform, you can't NIL quickly, but if you are in the center of the platform and they go straight up from dthrow, then you can (but will have to move slightly backwards from doing the backwards full hop).Okay interesting, I guess I'll have to play around with jt and get a feel for how hard it is. I feel like your position under the platform is very relevant.
If you're under the middle ish of the platform NIL, but if you're under an end then it'd probably be more easily guaranteed followup with an aerial.
From stage to stage? not really. DL / BF platforms are higher than those of yoshis / poke, but aerials from plats will kill later in any case. Also if the sheik has good DI she's rarely going to straight up die from an aerial on platform (except on yoshis). If they have good DI you will almost always have to kill her from an edgeguard (unless you started one and let her back on, or hit her with poor move choices past 90/100%).Also, with the new height from platforms, that's means earlier kill percentage right? (I'm thinking for shiek mainly) but the f smash is only guaranteed near the end of it anyways so can you still get guaranteed aerials that will earlier on the plats?
Pivot jump brothayou can't NIL quickly
Try it, I think you'll be surprised. Some characters/situations at the lowest possible percent I think you're right, but imo you're usually money.Ah, true. wow why didn't I think of that lmao
still, I doubt you can get tech in place
Don't I owe you lunch?Dayum they chumped his ahh? Only chumps work on easter
I know I do. He'll be snacking on my Ganon forward aerial quite soon. It'll splatter his brain, leave scattered remains of matter and stains, that'll explain how he was battered and slain.Don't I owe you lunch?