ForTheLulz
Smash Apprentice
In the ditto, will Dthrow -> fsmash reliably combo?
It looks to be guaranteed but I'm not sure.
It looks to be guaranteed but I'm not sure.
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I mean I aced someone with it just yesterdayIn the ditto, will Dthrow -> fsmash reliably combo?
It looks to be guaranteed but I'm not sure.
It means under the most ideal circumstances for Sheik, meaning best positioning and optimal DI, is the highest percent an up angled fsmash kill is guaranteed.Ohhh,X WaNtEd X I thought you meant from a cg, cause I know even at 90% fully fresh dthrow to up-angled fsmash won't kill on that stage.
What does highest up-angled percent mean? It stops reaching after that percent (whiff)?
So if it starts killing at 93% (guess), it's only viable from 93-96%? Any higher and I'd be extremely surprised if she can't jump out (slight forward DI, followed by slight behind and no DI make it much easier for her to jump out). Not to mention, you'd have to actually get a grab at that specific range since you can't chaingrab anywhere near that percent. I'd be very tempted to just fair.It means under the most ideal circumstances for Sheik, meaning best positioning and optimal DI, is the highest percent an up angled fsmash kill is guaranteed.
morning, I was wondering if I should shffl all my aerials?So if it starts killing at 93% (guess), it's only viable from 93-96%? Any higher and I'd be extremely surprised if she can't jump out (slight forward DI, followed by slight behind and no DI make it much easier for her to jump out). Not to mention, you'd have to actually get a grab at that specific range since you can't chaingrab anywhere near that percent. I'd be very tempted to just fair.
It's good practice, but not really.morning, I was wondering if I should shffl all my aerials?
there are some matchups where, for the most part, i let my aerials float for as long as possible in just about every situation. then there are some where i try to be as quick as possible. ultimately it boils down to specific situations. there's no yellow or red brick road that one should follow. you react to what situations you're given to. if a peach is going to do spotdodge dsmash you wanna put out an aerial that will sit out there and eat the spotdodge up rather than putting out a quick aerial that wouldn't cover many options. but vs someone like fox or falco where you have to be quick on your feet often, you won't want to put yourself out there for too long or else you'll probably eat a bunch of hits.morning, I was wondering if I should shffl all my aerials?
Aside from not being like me (beer) and being generally healthy, it's all in getting friendlies and being warmed up imo. Fox mains can afford to lose some technical skill temporarily and still be a big threat, but we can't. Get friendlies before the tourney set.What do good Ganons do the day before or even the day of a tournament to make sure that they are on point?
As I said, the percent it starts killing at is dependent on DI and positioning. This diagram in particular illustrates that. You could kill as low as 74% if they DI away and you're facing offstage close to the ledge. Around there and the 80s you can get regrabs (albeit not easily).So if it starts killing at 93% (guess), it's only viable from 93-96%? Any higher and I'd be extremely surprised if she can't jump out (slight forward DI, followed by slight behind and no DI make it much easier for her to jump out). Not to mention, you'd have to actually get a grab at that specific range since you can't chaingrab anywhere near that percent. I'd be very tempted to just fair.
No one DI's like that diagram shows, it doesn't account for directional DI. Seems like a shortcut to actual testing. I asked questions because I was confused a bit and also don't 100% trust the data.As I said, the percent it starts killing at is dependent on DI and positioning. This diagram in particular illustrates that. You could kill as low as 74% if they DI away and you're facing offstage close to the ledge. Around there and the 80s you can get regrabs (albeit not easily).
Most of the time, yes, fair/bair will be better on DL. But it's not like you're making a read here. You can reactively make the decision to use this when you know it will kill.
It's basically the same as jumping straight up and holding back. Just directing yourself. When you get thrown, and you hold away (or down and away), hold down afterwards to tech earlier. If you get usmash'd and miss the DI (and go straight up), hold away asap for at least a little help at survival. Stuff like that.Ace, I haven't been around terribly long, but I've done a fair amount of research into the mechanics of this game, and this is the first I have ever seen of Directional DI.
Huh. I've never heard that called DI. From what I've seen (I think) that's usually called air control (or somethinng on those lines).It's basically the same as jumping straight up and holding back. Just directing yourself. When you get thrown, and you hold away (or down and away), hold down afterwards to tech earlier. If you get usmash'd and miss the DI (and go straight up), hold away asap for at least a little help at survival. Stuff like that.
Like I said, I don't know all the terminology, but some old and glorified posts are actually wrong. There are 4 types, of this I'm certain.
Well maybe with the empty hop, but when you miss the regular DI on a fox usmash but begin to hold away immediately, I see that as a form of DI (while you're still in knockback/stun).Huh. I've never heard that called DI. From what I've seen (I think) that's usually called air control (or somethinng on those lines).
Not really. They're essentially the same. But I honestly feel the sticks on the black ones are slightly less clunky, after testing around 5 of each (both sm4sh). I own 2 whites.White controller>Black controller
didn't watch but I was watching his stream a couple days ago Said he'll be playing smash again and is going to evo. Truly I can't wait because hes one of my fav's
He's easily one of my favorites too. I think he could learn A LOT about Ganon though, simply by posting here more. Obviously we can learn from him too, but as it is, he's kinda forced to come up with his own stuff, whereas the people here constantly get several opinions.didn't watch but I was watching his stream a couple days ago Said he'll be playing smash again and is going to evo. Truly I can't wait because hes one of my fav's
Damn bro. I feel the pain. Vids?Got double eliminated by a puff today, tried ganon falcon & fox but nothing worked.
Kept killing myself too fffffffffffffff
Sometimes coast, you just have to make LOGICAL DECISIONS.tfw ian chews me out for picking up fox and goes and picks up falco
No that calculator actually does account for SDI and ASDI. But I did not use either in the stuff I posted here.It only accounts for regular DI (1 out of 4 DI's) and I don't think the up-angled fsmash is really given at all those percents (jumping out, especially given the difference in ports). No top players really know anything about Ganon so it seems crazy that a random guy will have it all right in some all inclusive guide. Especially when hardly anyone truly understands DI.
How on earth would it have a single line for any given trajectory? Is someone supposed to ignore their control stick after being hit? Come on now.No that calculator actually does account for SDI and ASDI. But I did not use either in the stuff I posted here.
What do you mean by "it's not given at all those percents"?
And someone could definitely have made this for all characters without knowing everything much about Ganon. As long as you know how Melee's system works (DI), the trajectory of a move (the angle it hits at), the knockback, the percent of the victim, and their DI, you can figure out quite a bit. And that's what this calculator can allegedly do. And I'm not even talking about staleness, the various hitboxes, etc.