Learning the Chaingrab
First, read all of
Magus' post. The missing videos are
here and
here. Pay special attention to the percent ranges at which your regrab method has to change for a given DI by a space animal, like when Fox reaches 65% damage and you start start jump-cancel grabbing Fox's away DI instead of just regrabbing. Those are the numbers you'll need to keep in your mind while executing the chaingrab. Thankfully, Magus has done the hard work of finding these numbers for us; see the end of his post for these.
The next step is to start practicing regrabbing a fixed DI at varying percents. The most important percents to focus on are those transitional ones I just mentioned where a new method becomes necessary, since these are the situations where the frame windows are smallest and you are most likely to mess up. For instance, I would fix Fox's DI as full away and his perfect at 65% to practice the jc regrab since that's a transition percent. Every regrab is as hard or harder than these transition scenarios, so if you can do them, you can do anything. That's why I recommend you prioritize practicing them.
I go into Training Mode to practice each DI:
- No DI: Set CPU on "Stand" and go for it!
- Full Behind and Slight Behind DI: put your CPU in "Attack" mode. The CPU will DI slight behind on the first downthrow and DI full behind on every subsequent downthrow. Regrab becomes possible at 12% for Falco and 34% for Fox. JC grabs become necessary at 66% and 71%, respectively. (All of this info is in Magus' thread.) Therefore you should set your CPU's damage at one of these key values and practice till you can get the regrab at that percent over and over again. This DI is the one that will take the most time grinding, IMO.
- Full Away DI: Set the CPU on "Evade." If you can ever grab him, he'll full DI away. Personally, I can't catch him (lol) so I just practice full behind DI, since it's the same thing except one frame harder. I know if I can do full behind, I can do full away.
- Slight Away DI: I don't know of a way to practice this, actually, but all you ever need to do is regrab, much like no DI, so it's no big deal.
As you practice, you'll find that the hardest DI to cover is full behind DI, which requires either turning and grabbing or smash turning and jc grabbing, depending on the percent. This DI is harder to cover because it takes 1 frame to turn around, and thus your reaction window, which is already small for away DIs, gets even smaller for the behind DIs. Another reason for the difficulty of regrabbing full DI behind is that smash turns in Melee are finicky. If you don't get the control stick from its neutral position to the smash turn zone of the controller in a single frame, it will trigger a slower non-smash turn that isn't fast enough and will be cancelled by your jump. The result will be that you input smash left and jc grab, but on the screen Ganon will just grab facing his old direction. It's silly, but that's Melee for you. For the full details on this phenomenon see Magus' posts at the end of the page 2 of his chaingrab thread and
Kadano's article on smash turns. I also recommend going in 20XX and doing the inputs frame by frame to get a feel for what I'm talking about. Try tilting the stick less than all the wayand watch the painfully slow turn-around animation be cancelled by your jump. Then try it again with a full left or right tilt of the control stick on frame one, and see the difference.
Becoming consistent with regrabs for a predetermined DI will take time and patience. Once you've achieved that, you're ready for the next step: random DI. Before, you fixed the DI and varied the percent. Now, you'll fix the percent and vary the DI. Before you were working on technique. Now you're working on reaction: responding to a visual cue with the proper technique.
To practice random DI, you'll need either a friend willing to randomly DI for long stretches of time, or 20XX. Most of my friends aren't willing to do that, so that left me with 20XX.
This is the best way to practice the chaingrab anyway, since its randomness mirrors the unpredictability of a human perfectly. In fact it's better than practicing with a friend, since your friend will have DI habits that your other opponents may not have. Playing your friend prepares you for people with DI no better than your friend's; random DI prepares you for anything.
In short, it's worth the trouble to get 20XX solely for this feature! Here's a video to get you started.
Once you have 20XX on, go to Training Mode and set the CPU percent to the range you want to work on, whether its lower percent beginnings, mid percent transitions, or high percents where you can practice ending the chaingrab. Using the save state feature or just the pause button like in normal Training Modee, you can return to the initial percent whenever you mess up. Eventually you can start pasting these practice segments together in attempts for a true "0 to death" (really 12% and 34% to death) chaingrab. The first time you make it all the way, it feels so awesome! If you miss a regrab you can reset to the beginning or keep going, whichever you feel is more useful. Because 20XX CPUs tech randomly, you can also take this as an opportunity to learn how to follow up a missed grab as best you can. Because when you implement this versus real people, realistically you'll mess it up sometimes.
And that's it. You just keep practicing these two types of exercises in normal Melee and 20XX, and start implementing the technique in friendlies and tournament matches. If you find that you keep missing the regrab for a certain DI (usually full behind), then use the exercises in the first part of this post (fix the DI and vary the percent) to improve your technique. If your technique is correct but your aren't reacting fast enough, use the second set of exercises (fix the percent and vary the DI) to practice reaction. This method will allow you to practice both technique and reaction, the two components of a successful chain grab.
My parting advice is to be patient with this process. The chaingrab is hard and takes a long time to practice. However, I assure you it is possible. I've gotten KOs from low percent grabs in practice, friendlies, and in tournament. Here's a post by
tm
verifying its feasibility, and I have gotten the same results when I tested it frame by frame:
Starting with the hardest chaingrab in the game is a daunting task, but the process I've described will work with any chaingrab Ganon has! So, if you reach a mental block for a while and are tired of practicing the spacie chaingrab, I recommend you learn the chaingrab for another character. I especially recommend Sheik, since more than anyone else, Sheik deserves it! Every other character you try will be easy to chaingrab once you've spent some time on Fox and Falco. In this way, practicing the spacie chaingrab indirectly makes you better at every other chaingrab Ganon has.
I'll part with a
quote from DruggedFox about techchasing with Sheik. I find it inspiring, and I believe the same mentality should be applied to Ganon's chaingrabs:
The last thing I will say is that my experience with tech chasing leads me to believe that discipline is one of the most important parts of this. People ask me how I got so good at it (even though I drop like half my tech chases in tournament LOL) or whether or not I would tech chase in a last stock situation where if I drop it I will die...the answer is yes, I will. The reason I'm better at it than everyone else is because I'm more committed to it; I'm willing to lose trying my best to do it, in hopes that I will eventually not mess it up. I've probably been tech in place shined more times than anyone in the entire history of the game, and that's not an exaggeration.
Good luck!