ForTheLulz
Smash Apprentice
Anyone have the frame data for ganon's rld and nil from ledge?
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According to Kadano's chart (somewhere), Ganons NIL frame perfect from ledge yields 18 frames of invincibility. Seems hard to believe, that's one frame away from ledgehop dsmash being invincible, lmao. I honestly don't know.Anyone have the frame data for ganon's rld and nil from ledge?
That's only if some really weird condition is met, like if you grab the ledge with up-B in a special setup. In normal situations, it's much less than 18 frames.According to Kadano's chart (somewhere), Ganons NIL frame perfect from ledge yields 18 frames of invincibility. Seems hard to believe, that's one frame away from ledgehop dsmash being invincible, lmao. I honestly don't know.
Gotta learn invincible run off fair!According to Kadano's chart (somewhere), Ganons NIL frame perfect from ledge yields 18 frames of invincibility. Seems hard to believe, that's one frame away from ledgehop dsmash being invincible, lmao. I honestly don't know.
grabbing the ledge is always 30 invincibility frames (23 actionable?) isn't it?That's only if some really weird condition is met, like if you grab the ledge with up-B in a special setup. In normal situations, it's much less than 18 frames.
You're right, locke pointed that out a year ago, should have known that was it.That's only if some really weird condition is met, like if you grab the ledge with up-B in a special setup. In normal situations, it's much less than 18 frames.
How? Excactly what does it accomplish, I've never heard of it before. I thought grabbing the edge always was the same.You're right, locke pointed that out a year ago, should have known that was it.
Me too, but it's not!How? Excactly what does it accomplish, I've never heard of it before. I thought grabbing the edge always was the same.
Replying to this is easierI used to be a bit skeptical about the extra 10 frames of invincibility that Ganon can get from reverse sweet-spoting the ledge with up-b until I tried it out for myself in develop mode
Was really easy to edgeguard after a bomb, just slid down and bair while she was still in ball formNowadays, I rarely even try to edgeguard the best Samus players in SFL. You have to have a read. I try to get them when they grapple, jump, up-b, or snap to the ledge. Usually with reverse uair but that one is tricky!!
Well, maybe rarely is too strong of a word, but edgeguarding her can get really risky if you aren't smart about it, so I often end up giving her ledge. Sucks, but you can pressure her from there.
Edit: down-b bombs are punishable too, she always ends up about half of Samus's height higher from where she inputs the down-b. But obviously she has lots of horizontal aerial mobility there.
I was also asking about the frame data for a reverse ledgedash.According to Kadano's chart (somewhere), Ganons NIL frame perfect from ledge yields 18 frames of invincibility. Seems hard to believe, that's one frame away from ledgehop dsmash being invincible, lmao. I honestly don't know.
I'm curious as well. Not a super quick test though. The frame data will differ from stage to stage regarding minimum frames holding forward required (due to different edges having different properties), which will effect the window for the backward input for the wL.I was also asking about the frame data for a reverse ledgedash.
Does someone have it?
what data are you looking for, exactly?I was also asking about the frame data for a reverse ledgedash.
Does someone have it?
If you go through life looking for smart people, prepare for disappointment lol.My problem with Alotta Ganon's is that they dumb AF.
I was looking for the frame inputs for a perfect one on all the stageswhat data are you looking for, exactly?