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How to SHDF

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
Well, I've seen enough threads every so often about how to short hop double f-air, and everyone's response typically seems to be "practice." And for the timing of the second f-air, that's definitely true. You just need to spend time finding out how long it takes in between f-airs and get used to that.

But that tends not to be the problem. Because, for people who are just picking it up, their problem seems mainly to be when to start the first f-air. Because if it's not working they're not sure if they're mistiming the first f-air or the second f-air.

And here's where my advice comes in: Use Falco.

See, I recently started picking up Falco and one of the biggest problems I had with him was getting used to the timing for his wavedashing and JC grabs. So I spent a lot of the first few weeks after I started learning Falco mostly playing him and not so much Marth. Later on I was in a friendly 1 v 1 using Marth and I tried to JC grab, and then something happened.

I realized that the timing for Falco's JC grab is nearly, if not exactly identical to the timing you'd need to do the first f-air in a SHDF. Because in that match once I saw my character didn't grab I quickly tried to grab again, and accidentally did a perfect SHDF. This also works extremely well if you intend to use Z for the first f-air, as it really is the same timing for both.

So, for anyone who's new to Marth and having trouble timing this thing, just get used to Falco's JC grabs and apply that to Marth. Problem solved.

--RedMage--
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
Yes it is great if the first fair hits. And as far as the timing for the first fair, just do it as soon as possible?
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Um. I'm gonna go ahead and disagree here because there's a LOT of variation for Falco's jump cancel grab. The fastest is going to be hitting grab a frame after pushing jump, and the slowest will be a frame before you leave the ground. Falco leaves the ground on frame six, so that's five different kinds of timings. And ideally with the grab, you're gonna go for the fastest timing since that'll give you the fastest grab, obviously.
 

AceDudeyeah

Smash Ace
Joined
Dec 13, 2007
Messages
967
Location
Floridaa!
Um. I'm gonna go ahead and disagree here because there's a LOT of variation for Falco's jump cancel grab. The fastest is going to be hitting grab a frame after pushing jump, and the slowest will be a frame before you leave the ground. Falco leaves the ground on frame six, so that's five different kinds of timings. And ideally with the grab, you're gonna go for the fastest timing since that'll give you the fastest grab, obviously.
Yup. Maybe include something like "If you can JC grab with falco at the longest time w/o leaving the ground......"
My timing with every JC grabs is the same.
Except in brawl.....
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
Um. I'm gonna go ahead and disagree here because there's a LOT of variation for Falco's jump cancel grab. The fastest is going to be hitting grab a frame after pushing jump, and the slowest will be a frame before you leave the ground. Falco leaves the ground on frame six, so that's five different kinds of timings. And ideally with the grab, you're gonna go for the fastest timing since that'll give you the fastest grab, obviously.
If you can just press Z a frame after pressing X (or whatever you use for jump), why then do different characters have different timings for JC grabs?
 

MarkLoo

Smash Ace
Joined
Oct 8, 2008
Messages
613
Location
West Bloomfield, MI
If you can just press Z a frame after pressing X (or whatever you use for jump), why then do different characters have different timings for JC grabs?
characters have different startup times for their jumps. For example, falco's six and fox's four, iirc. The jump can be cancelled into a grab during any of the frames of the startup lag, so characters with laggier jumps have larger windows to jc their grabs. So while their windows vary, I think elvenarrow is right in that all characters can jc grab after just one frame.
 

Niko45

Smash Master
Joined
Apr 16, 2008
Messages
3,220
Location
Westchester, NY
It's the same reason why diff characters have harder/easier short hops (their jumps start up faster/slower).
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
characters have different startup times for their jumps. For example, falco's six and fox's four, iirc. The jump can be cancelled into a grab during any of the frames of the startup lag, so characters with laggier jumps have larger windows to jc their grabs. So while their windows vary, I think elvenarrow is right in that all characters can jc grab after just one frame.
^-- This.
 

MikeHaggarTHAKJB

Smash Master
Joined
Apr 12, 2008
Messages
3,186
Location
Göteborg, Sweden
Just slide between the buttons or use lazy thumb (hitting different buttons with different parts of your thumb to minimize movement) for speed. If you can't do it fast enough with moving your thumb "normally" that is. I never understood this use Z business, it just makes it harder for me.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Yeah, the Z just makes me grab. I use A for the first and C-stick the other one. Good stuff.

Also, jump cancel grabs PISS me off in Brawl. It's like... I see an opening, and I run in, then I suddenly airdodge over their heads. Yeah, game. G'job. That's exactly what I wanted to do.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
Yeah, the Z just makes me grab. I use A for the first and C-stick the other one. Good stuff.

Also, jump cancel grabs PISS me off in Brawl. It's like... I see an opening, and I run in, then I suddenly airdodge over their heads. Yeah, game. G'job. That's exactly what I wanted to do.
Then don't play Brawl, that's what I do. As for the whole shdf business, I think people just figure out ways to get it to work for them. As long as you have a bunch of advice on how to do it, you'll figure it out eventually.
 

ynnek123

Smash Ace
Joined
Dec 16, 2006
Messages
781
Location
Belgium, Antwerp
the best way to shdf is don't play brawl. that's how I learned it :p

and please enlighten me on why shdf is NOW bad and wasn't before? not like i used it that much, i'm just curious
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
or:
short hop -> fair x2
--; You're just mad we couldn't get you a ride to Super Mass. Bros. ;p

characters have different startup times for their jumps. For example, falco's six and fox's four, iirc. The jump can be cancelled into a grab during any of the frames of the startup lag, so characters with laggier jumps have larger windows to jc their grabs. So while their windows vary, I think elvenarrow is right in that all characters can jc grab after just one frame.
This is why the timing for pressing the buttons would make Marth do the first f-air in a SHDF. Anyway, I only use Z for going right. For going left I tend to c-stick both. Well, to be honest, I switch between using Z, A, and C-stick whenever I choose. I just happened to use Z that one time and realized that the timing for JC grabbing with Falco and doing the first f-air in a SHDF with Marth are very similar.

Anyway, I just made this to see if I could help anyone coming in here that otherwise would have started a topic about not being able to SHDF. You don't see them every day now, but I used to see them come up every now and then.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
I dunno about why it's bad, I still think it's good for comboing if you know when to use it. Maybe it's the epidemic of crouch canceling.
 

Sybawave

Smash Ace
Joined
Mar 29, 2008
Messages
728
Location
Friendswood, Texas
Wait...Z is the best for an somewhat stationary to moving forward SHDF but C-Stick is the best for a retreating and pretty stationary SHDF...

And they are bad depending on what/who you are fighting lol and how well you can space with them
 

RestInPeace

Smash Ace
Joined
Sep 24, 2008
Messages
612
Location
Toronto, ON
I can SHDF now, but not because I used Z. Z actually just made me JC grab. I timed it with Falco and tried it with Marth and still JC grabbed. I just SH and spam A.
 

Proverbs

Smash Lord
Joined
Feb 21, 2008
Messages
1,698
Location
Seattle, WA
I can SHDF now, but not because I used Z. Z actually just made me JC grab. I timed it with Falco and tried it with Marth and still JC grabbed. I just SH and spam A.
*shrug* It helps me to do it more consistently, but I'm still fine double c-sticking it to the left.
 

soap

Smash Hero
Joined
Jan 24, 2006
Messages
7,229
Location
Cleveland, Ohio
its really not hard to do with the cstick both ways. i use it like that when i need neutral or retreating DI

if im going forward in a combo im just lazy and use A
 
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