Stale Moves - Not many people keep track of stale moves in every match, some people develop a system of what attacks are to be used at what percents. A good example of a system in which the player uses less useful moves in order to keep great moves fresh, is Ally's Snake. If you watch his videos it's easy to see that he plays a very different Snake in comparison to the majority of other Snakes. He uses his Dthrow tech-chase often to rack up quick damage, keeps his nades ready for damage, and uses moves like Dtilt that are not "broken" to get percentages up, then uses a powerful Ftilt or Utilt to finish the job. Applying this strategy to Falcon is REALLY beneficial, this allows for kills (on an average weighted character) at low percentages; usually from 90-120. Actually at the practice I just hosted my one friend was talking about how he hates Falco because he can't KO very well, however once I reminded him about stale moves he pretty much wrecked his opponent. Now because I say that stale moves are important to know, don't make yourself suck more by trying to do something un-natural, because if your not familiar with certain moves don't use them, however the goal is to eventually incorporate every move into your game