Liquid Gen
Smash Ace
Alright. I though this would be a fairly good idea for the Bowser boards, since Bowser suffers from so much. This thread will open up discussion on the various things that screw Bowser over or are just plain annoying.
Now, let's start this.
Move One -- King Dedede's Infinite Chaingrab
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King Dedede has a very *****y chaingrab on Bowser; it's not infinite, but it might as well be. He can get a good ~100% on you from one end of FD to the other. If you want to go Boozer all the way, you must:
-Koopahop. A lot. Koopahopping is hard to punish normally and is very hard to grab Bowser in the air.
-Pick Battlefield. The platforms on Battlefield let you platform camp, preventing Dedede from getting a grab in on you.
-Use fire more often than usual. Don't spam it though, but use it quite a bit. Fire tears his approach up and gives you some good damage on him.
-Cp NORFAIR. Norfair's all platformness prevent Dedede's chaingrab period. Besides that, Norfair is Bowser's best stage anyway. This coupled with no CG = raep.
-Space a lot to prevent grabbing (durr).
Move Two -- Snake's neutral Air
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Snake's Nair is really gay. Really. It does like 20-30 percent when all hits connect, and we can't DI out of it as well as other characters (since Bowser is fat). So, we have to beat Snake BEFORE he hits us. To beat Nair:
-Up tilt Snake mid nair animation. It beats it out and hurts him in the process.
-Shield all of the hits and punish the lag.
-Space yourself well to avoid it, and punish the lag with one of Bowser's epic punishing moves.
-THEORETICALLLY, you can upB between Snake's kicks, though this is untested/unverified. If anyone could test this it would be appreciated.
-Attempt to DI away from Snake when he rises, and towards him when he's falling. This should get you out of the way of the last hit (even though its real hard for Bowser to DI).
Move Three -- Metaknight's Tornado
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The tornado is very annoying, doing decent damage plus having insane priority. But, we can counter it:
- A Koopa Klaw will tear through the tornado when spaced right, very nice when koopahopping.
-Ftilt can break it as well; be sure to place it correctly, as with the klaw.
-If you don't trust your spacing, a simple up-angled shield to an up b or grab will work just fine.
-After being sent up by the tornado, if the Metaknight was following you in the air, immediately Bowser Bomb after release; you will catch the Metaknight in his lag.
Move Four -- Snake Nades
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Snake's nades are pretty gay, and they're used often. Luckily, we can easily counter them.
-Koopahop to the nade camping snake, and, well, it's pretty obvious; Klaw them.
-Throw the nades back at Snake when possible; if in the air, press Z to catch them and throw them at him again.
Move Five -- Game&Watch's Nair/Bair/Gayness
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Now, let's start this.
Move One -- King Dedede's Infinite Chaingrab
----------------------------------------------------------
King Dedede has a very *****y chaingrab on Bowser; it's not infinite, but it might as well be. He can get a good ~100% on you from one end of FD to the other. If you want to go Boozer all the way, you must:
-Koopahop. A lot. Koopahopping is hard to punish normally and is very hard to grab Bowser in the air.
-Pick Battlefield. The platforms on Battlefield let you platform camp, preventing Dedede from getting a grab in on you.
-Use fire more often than usual. Don't spam it though, but use it quite a bit. Fire tears his approach up and gives you some good damage on him.
-Cp NORFAIR. Norfair's all platformness prevent Dedede's chaingrab period. Besides that, Norfair is Bowser's best stage anyway. This coupled with no CG = raep.
-Space a lot to prevent grabbing (durr).
Move Two -- Snake's neutral Air
------------------------------------------------------------------------------------------------
Snake's Nair is really gay. Really. It does like 20-30 percent when all hits connect, and we can't DI out of it as well as other characters (since Bowser is fat). So, we have to beat Snake BEFORE he hits us. To beat Nair:
-Up tilt Snake mid nair animation. It beats it out and hurts him in the process.
-Shield all of the hits and punish the lag.
-Space yourself well to avoid it, and punish the lag with one of Bowser's epic punishing moves.
-THEORETICALLLY, you can upB between Snake's kicks, though this is untested/unverified. If anyone could test this it would be appreciated.
-Attempt to DI away from Snake when he rises, and towards him when he's falling. This should get you out of the way of the last hit (even though its real hard for Bowser to DI).
Move Three -- Metaknight's Tornado
------------------------------------------------------------------------------------------------
The tornado is very annoying, doing decent damage plus having insane priority. But, we can counter it:
- A Koopa Klaw will tear through the tornado when spaced right, very nice when koopahopping.
-Ftilt can break it as well; be sure to place it correctly, as with the klaw.
-If you don't trust your spacing, a simple up-angled shield to an up b or grab will work just fine.
-After being sent up by the tornado, if the Metaknight was following you in the air, immediately Bowser Bomb after release; you will catch the Metaknight in his lag.
Move Four -- Snake Nades
------------------------------------------------------------------------------------------------
Snake's nades are pretty gay, and they're used often. Luckily, we can easily counter them.
-Koopahop to the nade camping snake, and, well, it's pretty obvious; Klaw them.
-Throw the nades back at Snake when possible; if in the air, press Z to catch them and throw them at him again.
Move Five -- Game&Watch's Nair/Bair/Gayness
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