Thats Ludacris
Smash Rookie
The shine is fine, no reason to change it all
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Eternal, I called you a troll because I said:Here is my question? How many of us can actually do that in combat? You think that i can just execute multiple shines like that in combat like that?It is a very difficult and situational technique,and the majority of Fox players wouldn't even try to execute that many JC shines.
You can't compare to the best players in the world,because not every player in on that skill level.Comparing me to him is simply stating that i am on that skill level(which i am not),i'm meerly an intermediate level Fox player,and if the JC shine was as easy as it looks,wouldn't every proffesional player execute multiple JC shines and destroy shields..
As you laughed at my post,yours just made me laugh...
I'm sorry,i didn't know being on topic qualified me as being a troll,and i also didn't know why you accuse me of doing so? Or are you just being an idiot...
I'm simply stating a fact that the shine is simply being exaggerated in it's terms of power.Doesn't anyone relize that the only way to use the shine effectivly is to be good with Fox?
Sure,it is boken,but that doesn't mean that it shoud be instantly nerfed,because as you said,what i said won't change,nor anyone else.
It would be diffirent if it were a simple character to use,but Fox isn't.He takes alot of time to master his techniques...Everyone assumes that if you play Fox you can instantly do:
-Waveshines
-Multile JC shines
-Drill shines
-Infinates
-Reverse Waveshine infinates
-Shine spikes
No,you cannot do that...If that were possible,Fox would have an insant win button.
I'm sick of people saying that all of the good characters should be nerfed simply to have the other characters have a better chance.But doesn't anyone try to think that there is rom for improvement? Or is it just impossible? Because X character isn't good against X character,don't nerf the better one,improve the other.
Fox isn't a god in the hands of an average player,he is a god in the hands of a proffesional,and only few are proffesional...
I agree on some points, but not with your examples. Marth's Fsmash, Peach's Dsmash, and shiek's Fair are not, in my eyes, broken. Yes, they're vicious moves, but all of those moves need to be set up in some way. None of them hit as fast as the shine, and they're all much more easily punished. Shielding against a Marth means you don't die from Fsmash. Don't CC Peach's Dsmash. Don't let the shiek set you up in the air. And even if you do get hit by one of these attacks, it doesn't necessarily instantly spell death.I like your ideas Shine-Fu, but there is still a problem. I have been playing Fox for two days and I can already waveshine to some extent as well as perform most of the advanced techniques outlined in other posts. I can already see the overbearing power of his moves, and the only reason my play group can keep up with me is because they also switched to high tiers at the same time, so they each have broken moves as well.
I simply can't buy that, "but it takes loads of practice" excuse.
I'm sorry, but versatile and broken are different things and Foxs' shine, Sheiks' forward air, Peaches Down-smash, Marths forward smash, ect... are simply broken.
Here's what I mean, they are ridiculously strong, often capable of instantly killing a skilled opponent at ridiculously low percentages, and relatively easy to execute successfully, as well as having little to no lag before and after and being extremely versatile.
No move should be that good.
Take, for example, Captain Falcon, whose knee I failed to mention. C.Falcons' forward air is extremely powerful, versatile. However, it isn't broken. It comes with a disadvantage, it takes a long time to come out, and only has one frame of "insta-kill" critical hit.
That is different from say, any of the moves I outlined above, which come with little or no disadvantages.
The way to keep a fighting game interesting and fun is to force every player to be adaptable, using different strategies and techniques against everyone. Falcon doesn't have the luxury of forward airing to get out of every situation, he has to do many different things in order to stay competitive. It's no coincidence that Falcon fails to reach the top teir, it's a clear consequence of his lacking a completely unfair/broken move.
As I get better with Fox, I see more and more how multi-purposed the shine is. I can do it to kill my opponent, I can do it to recover, I can do it to delay my fall and confuse my opponent, I can do it to combo into, I can do it to cancel an opponents combo.
And i'm sorry, but simply pressing down b with a semblance of timing is all it takes to accomplish these tasks.
In addition to all of this, a skilled Fox can use the move to do even more things, such as permanent and consistent shield stunning, crippling 0% waveshine combos and more.
Now, I understand it's an exaggeration to say that Foxs' moves are easy, and likely, the reason that I am having little difficulty learning his moves is because I have been consistently playing the game very (and I mean very) often for years. And it's also an exaggeration to say that he can always shine, since it isn't the be all end all of his repertoire.
However, the shine is too powerful for its' ease of use, and difficulty of avoiding. I'd like to see Fox given a more rounded skill structure where the shine was somewhat less powerful, say, taking two frames to start instead of one, and where his other moves were more useful.
I understand the shine is important to the character, and it's pretty fun to do, but the line has to be somewhere.
Agreed, though Marth's fsmash and sheik's fair are too easy to set up in many occasion, which makes those two moves extremely dangerous. Removing like, Marth's fair would make it quite difficult for him to combo into fsmash, whereas now it's too easy, just throw them once, fair them accross stage... Sheik's fair would not be so broken if it weren't for her excellent setups that are quite reliable setups for her fair. Grab someone, tilt them, jab them (heck, sheik's jab is broken, 2 frames >_>; ) 75% of sheik's moves lead to the deadly fair. If it weren't for these excellent setups, sheik's fair would be a lot less broken move. With fox, almost any move can lead to shine and the setups are ridiculous and have big payoff, compared to how difficult the shine and the followup is to be dodged. The best way would be of course, just shield the shine, then either wd out of shield, spot dodge, roll or jump cancel shield to an aerial, but even that way can be nullified by fox with a simple jc grab out of shine. ._.I agree on some points, but not with your examples. Marth's Fsmash, Peach's Dsmash, and shiek's Fair are not, in my eyes, broken. Yes, they're vicious moves, but all of those moves need to be set up in some way. None of them hit as fast as the shine, and they're all much more easily punished. Shielding against a Marth means you don't die from Fsmash. Don't CC Peach's Dsmash. Don't let the shiek set you up in the air. And even if you do get hit by one of these attacks, it doesn't necessarily instantly spell death.
Deep. Well said.i like shine as is
I got an idea! Mabe if we nerfed the shine, gave Marth a foam noodle, ditched Samus's bombs, scrapped Peache's turnips/spin/float-canceling, disabled all forms of chain-grabbing then everyone could enjoy the game. There needs to be no form of advantage for each character what-so-ever. You wouldnt have to worry about blaming your defeat on the character your opponent used because everyone would have the same generic moveset. I mean, who wants an inresting moveset anyways? Moves like the shine only encourage people to learn tricky combos that add depth to the game. Certanly something that should not be in a game, depth that is.
And I mean there's no avoiding the shine. Its like it zeros' in on you and theres nothing you can do to avoid it. Then if you're a character like Roy who hits the ground after the shine they can hit you with "Thunder's Combo." A combo thats totally noobish and unfair. I mean, they spent hours trying to perfect that move. Why should they be able to beat you? Its seriously gay.
I love satire.
On the other hand, we could focus on the advantages of the characters we play as and not the ones of our opponents. Unless you'd rather just deny that the person you lost to was merely better than you and that it was because of "X" character's "X" move. There will never be a game without some "broken" move. Somebody will take whatever moves that come in Brawl and find a way to "break" it. Someone will also find ways around that "broken" move.
The shine is not so big and bad. Its just one of the key moves that makes Fox who he is. Every character has certain advantages that can/will be exploited and its up to you to exploit the hell out of them. If you want to win that is. If not then why the heck are you playing in tournys?
Actually thats bs. Personally I hope they balance the whole game out in general. As far as shine goes, It's really not hard to use in combat. Oh look I can shine-infinite you forever. I win. You can be a good fox player without using shine at all, and still **** *****es, but shine has become THE fox/falco dynamic. It would be awesome if they got rid of the element where shine stuns you for a ****ing hour, giving your oh-so- lite' opponent time to wavedash in your face and do it over and over again.I must agree with Eternal phoenix fire, (that's a first). In this situation he's completely right. There's plenty of ways around a shine spike and the shine in general. If you're getting owned by a fox, change your playing style! There's no reason to complain if you don't put in any effort to get around it. Anyways, I bet it won't change much. Its purpose was to reflect projectiles and stun people. Which it does, so there's no reason to fix what isn't broken.
I agree with this. The only problem is the lack of balance itself. Why should fox/falco have shine, and no other character has a move comparable to it, except peach (who is comparable to everything period). Think about it, the same five characters are used in tournaments world wide, simply because of their character dynamics. People rely so much on individual character elements, master them, and because those elements happen to be so broke, they win. They could be complete crap players with no creativity at all and still win just because they can shine you from here to Vegas all day. Take peach for example. They gave peach insane priority, insane recovery, the ability to attack while flying, projectiles, random item pick-ups, a downsmash that wrecks people who aren't even near her, a counter ability, an insane forward throw, and a dash attack that outranges most other attacks. No other character in the game has as many advantages as peach. y is that?The thing that makes shine so good is not any particular property. It's because it's a move with unique characteristics and a large variety of situations where it's useful. A combination of the attack coming out in 1 frame, the ability to jump cancel, the way it slows your falling speed to almost nothing, and the type of knockback (fixed for fox. Good for combos in falco's case).
Instead of taking away some of these properties, they should strive to make moves this cool for more characters. The WORST way to balance any game is to take away cool or strategic stuff.
If a character is powerful because of a super noob move (peach's down smash, for example), nerf the move. If a character is powerful because of a deep and interesting move like the shine, bring other characters up to their level.
Not if every character had a shine, if every character had moves with a lot of depth (which the shine is one of). Some do, such as:do you think the game would be more balanced overall if every character had a shine?
But then you've balanced it by making it a less interesting move, which is exactly what I want to see them avoid.If you want to balance it, add a delay to the end of Reflector like with Ness' PSI Magnet, the kind of delay you can't use glitches to cancel.
I was going to come make fun of you guys for complaining about the shine, but this guy summed up everything for me, so now i just feel lost and confused.I got an idea! Mabe if we nerfed the shine, gave Marth a foam noodle, ditched Samus's bombs, scrapped Peache's turnips/spin/float-canceling, disabled all forms of chain-grabbing then everyone could enjoy the game. There needs to be no form of advantage for each character what-so-ever. You wouldnt have to worry about blaming your defeat on the character your opponent used because everyone would have the same generic moveset. I mean, who wants an inresting moveset anyways? Moves like the shine only encourage people to learn tricky combos that add depth to the game. Certanly something that should not be in a game, depth that is.
And I mean there's no avoiding the shine. Its like it zeros' in on you and theres nothing you can do to avoid it. Then if you're a character like Roy who hits the ground after the shine they can hit you with "Thunder's Combo." A combo thats totally noobish and unfair. I mean, they spent hours trying to perfect that move. Why should they be able to beat you? Its seriously gay.
I love satire.
On the other hand, we could focus on the advantages of the characters we play as and not the ones of our opponents. Unless you'd rather just deny that the person you lost to was merely better than you and that it was because of "X" character's "X" move. There will never be a game without some "broken" move. Somebody will take whatever moves that come in Brawl and find a way to "break" it. Someone will also find ways around that "broken" move.
The shine is not so big and bad. Its just one of the key moves that makes Fox who he is. Every character has certain advantages that can/will be exploited and its up to you to exploit the hell out of them. If you want to win that is. If not then why the heck are you playing in tournys?
Not if every character had a shine, if every character had moves with a lot of depth (which the shine is one of). Some do, such as:
Samus (bomb)
Ness (PK Thunder)
Link (bomb)
Admittedly, only Samus among those three really has much of a chance at top levels of play, but in each case, the move is useful in a variety of ways. Most other moves are either only useful in a few places or are sufficiently good that they are practically used for everything (such as Zelda's kick).
I want to see more moves designed with the same thinking as the shine or those listed above. Whether or not the shine needs a small nerf, they shouldn't make the move more shallow.
Wes + Samus = brokenalthough these other attacks do have depth, they aren't nearly comparable to shine. Im a samus player. yes bombs have much use, but they are nothing compared to shine. my point is if you can take shine and break it, then I should be able to take samus' (insert move here) and break it too, but I cant because samus doesn't have a move that has that much of a dynamic. SWD can be broken if you dance with it, but thats almost a toss up move.
Marth's CounterAttack: Very rarely used at high skilled play.The shine should have no knockback at all. in stead it should be used to reflect items, or maybe counter attacks....
In my defence I'd like to point out a handful of characters with a defensive attack without knock back... infact lets see where they rank in the tier list. Marth, shiek, Peach. High ranked characters that some how manage to live on without a move that come out instantly sends opponents down and can be canceled into anything including itself.
Are you kidding me? Wes+samus=good, not broken. Wes x Phanna + Samus=broken. cmon man.Wes + Samus = broken