I wanted to wait at least 2 weeks after release before posting in this thread, and well I guess 2 weeks is up.
Bear with me on this post, I'm writing this just after losing to a pretty good Zelda. A fight that I controlled the general flow of for 90% of the match but lost because outside of edgeguarding, Samus' complete inability to KO.
I tried to tell myself once that the reason she can't KO very well is because if she could, then she would be possibly be broken and Sakurai/the devs didn't want a broken character.
Then I looked at Marth and TL and completely purged that reason from my head.
So the general question is Why? We don't really know. The most logical reason to me is that they got so caught up in the development process/didn't have time they forgot about some character's weaknesses.
That or the game wasn't play tested very well.
Looking at the overall game in general, I know Sakurai tried to make the cast as balanced as possible, and I applaud him for that. It just didn't really happen, which is honestly expected.
Everytime I lose a match because my opponent slowly wracked up damage on me whilst I had to get them to 170-220% to KO, it wears down my morale and will to use her. Everytime I win a match through good edgeguarding, well-timed zairs, 10-60% strings, fast approaches/defenses to wrack up quick damage then get out, it recharges me and keeps me going.
For instance today I managed to take down a decent TL on Smashville. I never once edgeguard-finished him. Closest I got in that respect was by giving him an opportunity to easily dair me right off the ledge, AD'ing the dair and then cancelling it by grappling the ledge. I won that match by being mostly aggresive while going on defense as needed. Keeping close to him with missile/uncharged shot spam to somewhat counter his own projectile spam. Giving him a chance to dair me then rolling out of the way and punishing with a grab or dash-->upb or usmash. After winning that match I felt pretty good cause I had won vs TL.
Note: I had fought that same TL for about 2 hours straight, won like 2 out of 16 matches. The other match I only won imo cause of lag. That one true win and the experience/knowledge I had gained from the matches made it all worth it though.
Do I have fun with her? Yes I have to admit I am having fun with her for the most part, even when my opponent is above 140% damage.
I love Samus. I switched to maining her from Luigi in late '99 or early '00, that area. Super Metroid is my hands down favorite game of all time, and she's one of my favorite, if not favorite, video game characters. Pretty much what HugS said earlier in the thread. There's really no point in turning back now.
Do I think she'll be anywhere near top tier? No, unless some extremely broken technique to KO like a normal character is discovered, it's highly doubtful.
Low high tier/high mid tier as time passes by and we continue to figure out how she works? It's quite probable.
Do I really care if she's not top tier? I'd be lying if I said I didn't in some way.
So the topic question is. How happy are you with the new Samus?
It took me about a week to get adjusted to how, for the most part, she works in this game and I love it. It just gets incredibly frustrating trying to KO somebody though where other characters do it easily.
Overall, I would say a 6, probably a 7 on a scale of 10. A lot of that is because of Hylian though. The Samus community as a whole owes him a big thanks imo. I really don't know how he managed to put up with her that first month basically on his own without completely giving up and using G&W or somebody full-time.
I know I bother him on aim on an almost daily basis. Asking him for tips, character specific strategies, what have you and he has shown infinite patience so far. Thank you sir.
Anyway yea, I know that was a big wall of text.
Really guys. It's still early, she's not absolutely terrible and she's not a shallow character. We won't be using her even remotely effectively for at least a year, that I'm sure of. Stick with it.
Edit: Little clean-up.