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How do you figure diddy has an advantage over wolf?!?!Wolf and Fox, diddy has an advantage over. Falco is the only problem because of his thrown reflector
Easy to combo, easy to gimp, fastfalls, his reflector isn't very practical when the Diddy player knows what he is doing, Bair to Fsmash or Dsmash or Bair to anything is easy to see coming.How do you figure diddy has an advantage over wolf?!?!
I play a good wolf often and I say its about even if not a little in wolfs favor. You say the reflector isn't practical if the diddy knows what there doing, well the thing is it IS practical if the WOLF knows what they are doing. The reflector comes out fast so its pretty easy to time against nanerz, the only problem with it is it has a lot of cool down lag. But its still a very easy way to lose control of your nanerz.Easy to combo, easy to gimp, fastfalls, his reflector isn't very practical when the Diddy player knows what he is doing, Bair to Fsmash or Dsmash or Bair to anything is easy to see coming.
Even if they do know what they're doing with the reflector, the Diddy should always beat them. I'd much rather be able to control the attack and choose when to attack than guess when to use a reflector.I play a good wolf often and I say its about even if not a little in wolfs favor. You say the reflector isn't practical if the diddy knows what there doing, well the thing is it IS practical if the WOLF knows what they are doing. The reflector comes out fast so its pretty easy to time against nanerz, the only problem with it is it has a lot of cool down lag. But its still a very easy way to lose control of your nanerz.
Wolfs aerial game, bair mostly, also outspeeds/ranges diddys air game.Well spaced bairs are very hard to punish. Laser spam also forces you to approach and outranges nanerz (unless you jump). Wolf can also gimp your recovery very easily by deploying your rocket barrels with the reflector.
Im not saying wolf has some huge advantage, but its not like "diddy combos wolf: diddy>wolf". There is a lot more to that matchup.
its not a guess with shine it comes out fast enough to just see it coming and react imo.Even if they do know what they're doing with the reflector, the Diddy should always beat them. I'd much rather be able to control the attack and choose when to attack than guess when to use a reflector.
You don't need to punish bairs, you just can't get punished by them. Fox shine>Wolf shine for gimping recoveries and you shouldn't be getting gimped by Fox more than once or twice a set.
There's no way you can see a banana and react to it unless MAYBE if you're at the maximum distance to be able to throw it and hit him.its not a guess with shine it comes out fast enough to just see it coming and react imo.
and when the wolf puts up a wall of bairs as an approach its not a matter of not getting punished by them, it is a safe approach for wolf that you cant do too much about. As defensive as brawl can be you cant just stand there and let your shield drain eventually you have to go after that bairing wolf and it can be difficult. Same goes for a laser camping wolf, you have to approach it.
wolf//diddy is even at very best. saying diddy has the advantage isnt fair. All diddy really has going for him is combos because wolfs a fast-faller, but after like 40% thats all over with anyway and its not like diddy has trouble getting ANY character to 40%.
http://www.youtube.com/watch?v=Zl2WBdzBQ-Uyou guys have obviously never played a good wolf.
http://www.youtube.com/watch?v=Zl2WBdzBQ-U
http://www.youtube.com/watch?v=EkALbGf_bMU
http://www.youtube.com/watch?v=hJMT6I8-qeA&feature=related
http://www.youtube.com/watch?v=4cDtLqcKQKo&feature=related
http://www.youtube.com/watch?v=lx23V0U1eKQ&feature=related
Ranked #1 on Gamebattles and won the Spring play offs in GB. Trust me, I've played a good Wolf. This is the only Wolf that can beat me that now, that I know of. I've beaten the rank #2 person on GB who also mains Wolf, our recrod is 3-0, me 3. Of course these matches are onine, but who do you think suffers in lag more, Wolf or Diddy?
60:40 in Diddy's favor, I'm not settling for any less. Diddy can still combo Wolf at like 70%....first off_insert statement here about online sucking_
no i play online sometimes too but ya...wifi changes things/
look im not saying that guy isnt good or whatever but matchups are highly theoretical. Wolf as a character is built fairly well to fight a diddy,much better than most the rest of the cast, the only thing he really has going against him is the weight and like I said before its not like diddy has trouble comboing ANY CHARACTER to like 40%.
If you throw out player skill all together and look at wolfs as a character vs diddy as a character its hard to make a strong argument for diddy other than he combos.
i'll call a truce at 50-50
That is so true. I would have done the laser, or maybe a IAP (Phastasm jsut above the ground), careful to not land on the nanas.I recently discovered that %90 of Falcos will almost be guarenteed to use a laser if you mindgame them with the DD.
That's when you RB cancel and watch the barrels go flying.
For falco, be wary of his long glide tosses. (only can do forward, and forward reverse though)Falco - 2
F - 4
B - No distance.
FR - 4
BR - No distance.
Fox - 0.7319
F - 0.714
B - 0.7854
FR - 0.714
BR - 0.714
Wolf - .8925
F - 0.8568
B - 0.9282
FR - 0.8568
BR - 0.9282
Everything you just said is too situational for you to consistantly. Also, you can't DI the hump, only your opponentAnother thing to remember in the match up against Wolf is do NOT get grabbed, his pummel is extremely fast and his smashes are extremely strong, meaning if you get grabbed at 90%, you just refreshed all of his moves. ><
Diddy hump release footstool, and diddy hump jump are good against all spaceys when off the edge. A decent way to get this off on Wolf is when he's WoPing you, DI away then Diddy hump smash (the fB that goes further) you'll take damage, but get the grab off if done fast enough, now DI away from the stage with his body, and either footstool or jump off his head. Either way, he's gimped.
Also, don't dsmash his fsmash unless if he fsmashed from behind you, if he's spacing properly he'll end up behind you and JUST outside the range of the dsmash's first hit box.
Good for getting either off the edge at lower percents is dtilt > dtilt > SHfair
When you DO have them off the edge don't rely on your naners for edgeguarding, but rather focus on your spacing so you can send them right back off with either a quick grab or a smash. Pivotsmashing is a must here.
God I hate all of these match-ups.