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Houston Thread - No HOBOs and no WHOBOs. What do we do now??????????????????????????????????????????

What side event should i include in my tournaments?


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Xyro77

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63,416 backers. Out of those, 44,973 will get a console. There are dozens upon dozens of independent devs anxiously waiting to put out games for Ouya, as well as some AAA devlopers and publishers willing to put out. Not only that, but the simplicity of the console as well as the 100$ price point make it extremely appealing.
Indie devs are also anxious about psn/XBarcade/WiiWare and whatever else will come with the up coming 8th gen consoles. Indie does not make a system successful, it just a drop in the bucket. And have SquareEnix(AAA) drop FF3(confirmed for launch) on Ouya is not gonna sell a system or even make people think about the Ouya in a better light.


Not only that but Game Stop has shown interest in stocking Ouya which means the console will be put in the eyes of casuals, which is huge for marketing.
Had this been 2006-2008 i would agree but the casuals have come and gone. They have moved on to tablets/smartphones/FB. If Ouya is truly banking on the casuals, its dead on arrival.



It's also a bit more than a smartphone on steroids. A better (but still slightly inaccurate) comparison would be to tablets :V
Only a FEW tablets can do things smart phones cant do (pretty much being a computer). Unless you get those certain tablets, u are literally wasting money because you are basically buying a MEGA over priced smartphone in the form of a tablet. That is why i said smart phones.

The lack of hardware power is not a deterrent in terms of market sales and gamer appeal, as the PS2 was technically weaker than the GC, but outsold it super well, had amazing 3rd party support, and captured the hearts of millions of core and casual gamers, and the Wii was far weaker than the 360 and PS3, but ***** both consoles in market sales for a long long time (partially because of its low price point.)
Power was never brought into the equation LOL. Few key things u are missing.

1. The name Ouya nor its developer (boxer8, right?) is not known by the general public. The name NINTENDO/SONY/MICROSOFT/APPLE automatically sells XYZ simply because people know the name. Name recognition is MEGA important when it comes to ANYTHING especially technology. People will not be as willing to try new things(humans in general do not like change or branching off into an unknown thing/item/idea).

2. Its not guaranteed that "awesome" titles will appeal on the system. With WiiU/ps4/720 you KNOW you will get halo 45/final fantasy 97/mario kart 29....ect. But with Ouya u dont know what you will get and who knows how it will play/look/run on that engine/controller.

3. Ouya is literally a casual/app/free to play based machine. My smartphone/tablet/facebook/computer already does that **** AND i already have those machines to play it. There is absolutely ZERO incentive to drop 100$+ on a system like that.

4. In an age where devs are afraid to innovation and are afraid to take risks, i dont see most devs throwing out heavy hitters on that system. Sure you will get small cheap games like FF3 but thats because its literally SMALL(risk wise) and CHEAP(dev costs).




Ouya will def be in last place in the 8th gen and i truly dont see it doing well even in last place.
 

z00ted

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OK COMPUTER IS THE BEST RADIOHEAD ALBUM AnD I'LL TAKE THAT TO MY GRAVE!!!!!!!!!!!!!!!!!!!!!!!!!
 

GHNeko

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Indie devs are also anxious about psn/XBarcade/WiiWare and whatever else will come with the up coming 8th gen consoles. Indie does not make a system successful, it just a drop in the bucket. And have SquareEnix(AAA) drop FF3(confirmed for launch) on Ouya is not gonna sell a system or even make people think about the Ouya in a better light.

wat. Indie devs are anxious about PSN/XBLA/Nintendo Shop/App Markets, but the 1st 3 cost a **** ton more because of dev kits and licensing issues. Ouya costs like 50$ to get a game on the Ouya marketplace, which is significantly less expensive, and not only that, they're allowed to build far bigger and better games that target not only the casuals, but the core gamers as well, something that mobile devices cant do. Indie doesn't make a system successful...yet. but it's a market with huge potential and it's only GROWING. Dozens of indie devs have spoken about moving to the mobile platform because it's far cheaper dude.

Had this been 2006-2008 i would agree but the casuals have come and gone. They have moved on to tablets/smartphones/FB. If Ouya is truly banking on the casuals, its dead on arrival.

OUya is not banking on casuals, it's banking on everyone. The CORE and CASUALS. And I believe more, but I'd have to go back and read on it.

Only a FEW tablets can do things smart phones cant do (pretty much being a computer). Unless you get those certain tablets, u are literally wasting money because you are basically buying a MEGA over priced smartphone in the form of a tablet. That is why i said smart phones.

k. you do realize the difference between a smartphone and a tablet is a tablet is larger with better hardware and CANNOT CALL THROUGH TOWERS. The Ouya doesn't make phone calls and it's hardware is only comparable to tablets, not phones. But this is a tangent and is "trying" to argue semantics, so I'll drop it here. We understand what we're trying to say regardless.

Power was never brought into the equation LOL. Few key things u are missing.

1. The name Ouya nor its developer (boxer8, right?) is not known by the general public. The name NINTENDO/SONY/MICROSOFT/APPLE automatically sells XYZ simply because people know the name. Name recognition is MEGA important when it comes to ANYTHING especially technology. People will not be as willing to try new things(humans in general do not like change or branching off into an unknown thing/item/idea).

I agree. Name is mega important. But you want to know what is just as important. Price. When casuals see a brand new console that has access to their favorite android apps plus a whole slew of exclusive ouya games and ports from portable gaming devices, they'll easily be enticed to grab it, especially if the console is staring them down in the face in a gamestop for only 100$ which is 1/3 the cost of normal consoles. Casuals who don't know better will be far more willing to buy a new console @ 100$ vs 250$/300$/350$+

Humans are easily enticed and tempted lol. Impuse buying is the #1 thing steam has going for it because of ludacriously low prices.

2. Its not guaranteed that "awesome" titles will appeal on the system. With WiiU/ps4/720 you KNOW you will get halo 45/final fantasy 97/mario kart 29....ect. But with Ouya u dont know what you will get and who knows how it will play/look/run on that engine/controller.

It's a risky console. We know that. But it doesn't stop the fact that it will be getting a **** ton of indie dev support, as well as easy cash in ports from bigger publishers that are trying to expand sales. That will help create an install base which will only grow from there. That's a given. How big it'll all be, is up in the air. that's where the risk is.

3. Ouya is literally a casual/app/free to play based machine. My smartphone/tablet/facebook/computer already does that **** AND i already have those machines to play it. There is absolutely ZERO incentive to drop 100$+ on a system like that.

Ouya is NOT just free to play and NOT just casuals only. If you had followed the system from the start, and read up on more, a huge part of Ouya is to appeal to core games and indie devs who which to create way more than just casual games and freemium games. AAA+ length games is most definately going to be a thing for Ouya because it's what indie devs really want to create but never have the funding for it. If you think there is ZERO incentive to drop 100$ on Ouya, then you've done nothing more than look at ouya from face value, read a page or two on ouya, and made a judgement based of just that.

4. In an age where devs are afraid to innovation and are afraid to take risks, i dont see most devs throwing out heavy hitters on that system. Sure you will get small cheap games like FF3 but thats because its literally SMALL(risk wise) and CHEAP(dev costs).

Devs are afraid of innovation and taking risks because its COSTLY to do so when you drop thousands of dollars on getting licensing and marketing and small time indie games, and even for AAA games. If the risk of putting out for ouya is substantially reduced, devs will be far less reluctant to throw a heavy hitter out onto ouya, which is already showing as more and more indie games are either considering, planning, or already making ouya ports of their games. What devs need to do is create ouya exclusive games, which is far more risky because the concept of ouya is risky in itself. And only time will tell if Ouya is worth the risk of creating exclusive games, but for now making sure that a game is brought to ouya to create a larger library and increase the chance for killer games is what's important.

Ouya will def be in last place in the 8th gen and i truly dont see it doing well even in last place.
Ouya may be in last place, it may not be. That's not the point. It's not trying to compete with the big 3. It's just trying to shake **** up and be a stand alone console doing its on thing in the mean time. It's trying to show the world that you dont need to drop thousands and millions of dollars on making games and getting it out there, and that innovation within the gaming industry is stagnating, and that the innovation and creativity, as of now, is the greatest with indie devs. It's also trying to prove that you dont need to supe up a console and make it strong just to make good games.
 

Gea

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I just came in to call you stupid. Ahem: You're stupid.

People's expectations for the Aeiou aren't realistic. Look at the types of games people expect to be playing on it (hint: Assassin's Creed is not going to run on the Aeiou). It won't shake anything up because the market it appeals to is a failed demographic-- fickle people who generally do not invest on the long term. It's like taking the Ngage as a serious contender during its time. Untapped market, right??

If anything gets added to the marketplace that stirs things up, it will be Valve releasing an affordable "PC-box" with a way to better utilize their newer UI.

PS I see you Keith.
 

GHNeko

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I just came in to call you stupid. Ahem: You're stupid.

People's expectations for the Aeiou aren't realistic. Look at the types of games people expect to be playing on it (hint: Assassin's Creed is not going to run on the Aeiou). It won't shake anything up because the market it appeals to is a failed demographic-- fickle people who generally do not invest on the long term. It's like taking the Ngage as a serious contender during its time. Untapped market, right??

If anything gets added to the marketplace that stirs things up, it will be Valve releasing an affordable "PC-box" with a way to better utilize their newer UI.

PS I see you Keith.
No, you're stupid.

The target demographic is NOT just people who enjoy short term gaming. It's trying to give devs the chance to create high quality games without having thousands of dollars invested. People aren't expecting **** like Assassin's Creed. Dozens of tech geeks and core gamers have stated they're looking for new games that remind them of the great games they've played before. They're looking for a great RPG, a great platformer. They're looking for innovative games. They're looking for fresh content that isn't a ****ing Angry Birds app.

Where the hell are you people getting your info from? Ouya is not trying to appeal to a single demographic, nor are people expecting **** like Halo 4 and FF13 and CoD: BO2. They're just looking for great games.
 

Gea

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Nah, people really are misinformed about what that little box is capable of. See, the thing you're missing with your analysis is that such tools to create and distribute games exist in a form way, way more open source and simple than the Aeiou. It's called a PC.

It really isn't a wonder why people are confused about this, as the reveal video for it is horribly misleading. Gee, why would they do this? Furthermore, their released specs wouldn't even be able to handle some of the games they have teased in their video. There are some decent articles that really drive home the reality. This was successfully marketed to 50,000 people-- but that doesn't mean it is a commercially viable product when it hinged on promising things it didn't even have.

Let me add this:
 

GHNeko

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I never claimed it was going to be commercially viable. I claimed that the device has potential because it's using sources that havn't been tapped to the fullest. I know about the misleading video and stuff like that. A good bit of what I'm saying is going off assumptions, but I do know what I'm talking about. I'm not saying it's going to change the world. I'm not saying it's going to swim or sink. And I'm not saying it'll have amazing games or do what it's claiming it can.
 

Gea

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So you're saying it will exist. Grand. Great. Using it in the same sentence seriously as the other consoles was sure qualified by your hard data. Yes, it will technically be a console if released. That doesn't mean it should even be mentioned alongside the rest if it isn't going to be commercially a success or offer anything of substance.
 

GHNeko

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Allen said Ouya will fail. I said it has a reasonable chance at success.

Allen gave negatives. I gave positives.

I made counter statements, but that's about it.

So i guess that's that lol.
 

Gea

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Your arguments sucked and are based on people being suckers. Hype us up on some infomercials next. I hear the big city slider station is the next big thing in the culinary world.
 

GHNeko

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Your arguments sucked and are based on people being suckers. Hype us up on some infomercials next. I hear the big city slider station is the next big thing in the culinary world.
oh.

potential is based off people being suckers?

good to know.

nvm good concepts / ideas.

all off stupidity. yeup.

thanks for that insight of knowledge great and wonderful gea.

please take the gaming industry by the reigns and guide into the light.
 

z00ted

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Music is an intricate language. Melded and birthed under the initial lattice work of the instrumentals with an optional set of lyrics lies the substance and the essence of the sounds - the veritas of what the artist has created. It is a life of its own: it is the feelings invoked; ideally, it is a force that lasts forever, even outliving its very creator in the number of its days. The under-flowing language has the power to move minds and bring together enemies - to connect lives and to sooth the emotional loss of a death. Some musicians aren't aware of this power in their art, and some, like Godspeed You! Black Emperor, wield it like a weapon to pierce and dissolve the preconceptions of the mind where a new pathway for growth can be forged and built upon - a new revelation can be realized and understood. Somber, desolate, and undeniable beautiful, Lift Yr Skinny Fists To Heaven is a revelation of one side of this immaculate veritas that makes up the framework for an artist's music: it is a key to the emotional realm of the of the mourning where anything living weeps a sorrowful song.
 

z00ted

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Within a group exists an entity, a living organism superior to the sum of the members who compose it. Within PFM there also exists a mysterious ''something'', an invisible thread that bonds four distinct musical personalities together, yet allows each individual to shine through. That ''something'' is the musical DNA. A genetic code unique to PFM. A code that from the very beginning merged all the positive aspects of each individual with the other and brought a very special entity into begin. An entity difficult to describe in words but possible to experience by listening.
 

z00ted

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The capacity of human intelligence seems to limit the capabilities to expand upon any possible creative aptitudes. Indeed, if one cannot even notice the facets that the ingenuities around him are comprised of, how can he be expected to fashion a beast of his own? This inveterate sense of constraint is a great blow to the veracity of mankind's abilities. It restrains us and holds our minds to the ground below, averting any possibility of rising above ourselves to something greater; something not fathomed by the conventional mind. This concept of seeking to go beyond one's self, known as "transcendence," is essentially a gateway to unlocking pieces of ourselves that can lead to some of the most elaborate and significant creations of our world. For many, this quest to transcend and form creations that were once considered unthinkable and overwhelming consumes life. Certainly it is rare to find such people, but when they are found, creative barriers are destroyed.

Thus, Radiohead was born.
 

DMG

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If only you could apply this kind of thinking to Brawl you'd be a genius
 
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