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Welp, the final IP that Capcom owns that I thought had any worth is officially poo poo. So very sad.Seems about right.
The guy is farthest from where the enemies spawn.
Maybe on hardest difficulty, it will be challenging...
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Some fans are that gullible.Only reason I ever bought the magazines. How do they get people to pay for the demos?
its an iOS game. auto not buy.
get okapi for wii. and baby okapi for ds
Capcom used to be good.Wow, I never realized how bad Capcom is until I saw that picture. (I don't play any Capcom games so that's probably why)
That's just ridiculous.
Why do you act surprised? Nintendo always does this...http://www.gamespot.com/news/wii-u-will-be-region-locked-report-6397089
someone explain to me whats the point of this? seems like it just encourages piracy...
Stop. People like tesh can't handle the truth.Region Locking consoles is healthy for the buisness industry and protects consumer interest in the long run. The only thing region-free consoles does well is give the consumer a short-term gain, but it devolves into long-term issues as regional sales for games/genres become skewed and consumer interest for games/genres becomes misplaced/misjudged/misanalysed.
We should encourage LOCALIZATION, not region-free consoles. Niche games themselves should be region-free on a case by case basis, and only on the grounds that localization would be a terrible net loss for the developer and publisher, but having a region-free console AND region-free games does nothing but hurt the business financially since importing AND REVERSE importing are very real issues and are problematic for developers and publishers.
Localization is what will help the industry grow once again and allow innovation, creativity, and imagination in the form of many more new IPs, since when it comes down to it, it's the INSTALL BASE that gives birth to fanbases and fandoms. If a developer/publisher make a game that sales poorly, but has a good install base, they'll make their money back in the form of a dedicated following that will only grow with time, provided they handle the IP properly. It's how the gaming industry grew in the first place. New IPs and Install bases. We're pretty much the install base for the gaming industry period, back in the days where NES and Genesis were our first consoles. Because of us, the gaming industry grew, but with a larger population vs back then, the industry has seen less of a need to create new IPs and rehash what they have, which worked, but it's starting to bite them in the ***.
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