Its been over a week since not only Simon Belmont has been confirmed, but also Richter and a whole bunch of Castlevania content in general (over 30 songs, Alucard Assist Trophy, an item, and Dracula's Castle stage with a whole bunch of cameos by classic Castlevania bosses).
Aside from Mega Man and classic Sonic, Castlevania was among my Top 3 favorite non-Nintendo franchises. When Snake was confirmed back in May 2006, aside from thinking about Sonic and Mega Man joining in Smash Bros., my thought also was, "I wish Castlevania got in as Konami's representative instead of Metal Gear Solid." I always thought Castlevania belonged in Smash Bros. because like Mega Man it was a franchise with very strong connections with Nintendo platforms, even post-SNES. Castlevania series had games on the NES, Game Boy, SNES, N64, GBA, DS, Wii, and 3DS, and on many of these platforms these games were among the best titles for their respective platforms (notably the NES, SNES, GBA, and DS).
Castlevania was a franchise not just iconic to Nintendo platforms, but others as well. Rondo of Blood is regarded by many as the crown jewel of the Turbografx/PC-Engine's library (for both the Hu-Card and CD formats), and Symphony of the Night is seen as among the Top 5 best games on the PS1 and perhaps of all time. Sakurai himself said the original Castlevania was among the the titles that gravitated him towards home console gaming. Castlevania is definitely an All-Star gaming franchise worthy of being part of a series celebrating gaming All-Stars.
For me personally, Super Castlevania IV, Symphony of the Night, and Rondo of Blood are some of my favorite non-Nintendo games of all time, and among my favorite games on their respective platforms (for Rondo of Blood and Symphony of the Night, they are my #1 favorite game for both of their respective platforms).
Super Castlevania IV is an atmospheric masterpiece, and perhaps the pinnacle of the classic version of the series. It amazes me this game game out in 1991 because its atmosphere surpasses many other games that game later in terms of atmosphere, a large part of this is the phenomenal soundtrack and how the game's journey begins outside the actual castle itself. It was the game that made me a fan of the Castlevania series in general.
Symphony of the Night was another masterpiece. As someone who really enjoys the Metroid series, I greatly enjoyed the "Metroid in a castle" gameplay. Alucard in general ended up becoming one of my favorite non-Nintendo gaming protagonists. I really loved his regal gothic design and especially his animations and movement in the game. Unfortunately, while I liked other Metroid-like Castlevania games (Aria of Sorrow, Dawn of Sorrow, and Harmony of Dissonance), I never enjoyed them to the extent that I did with Symphony of the Night.
Rondo of Blood was another seminal gaming experience for me. Back in 2006, when the Wii's Virtual Console was announced and the Turbografx was announced as one of the platforms to be on the service, I was immediately hoping for Rondo of Blood. It was the only game on the platform that I had any interest in. I waited earnestly for over three years for the game to be released internationally on the VC (especially when games like Sin & Punishment showed that Japan-only games could be released on the VC). I even picked up another Turbo CD title in aniticpation of Rondo of Blood's release (Star Parodier, which has unfortunately been removed from the Wii's Virtual Console, it is a fantastic beginner's shmup). When Rondo of Blood was finally released on the North American VC in March 2010, I was ecstatic. While I still enjoyed the likes of Super IV and Symphony of the Night more, it was still a fantastic game with a lot of replay value. It made a strong impression on me, and was the impetus for me to check out other Turbografx/Turbo CD games on the Wii's Virtual Console. Overall, it is easily my third favorite game in the series, and deserving of the moniker of being the Turbo's crown jewel.
Castlevania finally joining Smash Bros. gives even more meaning to "Everyone is here." It was the one third-party franchise I still wanted to see added in after Mega Man joined the series back in June 2013, but I thought would never happen since people wanted Snake to come back first and the conventional wisdom was that each third-party would only receive one guest. Fortunately, Ryu dispelled the latter notion, and Snake finally returned to Smash Bros. a few months ago.
Sakurai knocked it out of the park with his Castlevania representation. I was pleasantly surprised that Richter was an echo fighter, and he certainly deserves it. Now we have someone on the roster to represent the PC-Engine's contributions to gaming (one from what many consider the console duo's best title I might add). Alucard as an Assist Trophy was a perfect choice for who should represent the series in such a role, and I am very pleased that he is among the more powerful Assist Trophies in the game and has a wide selection of attacks and moves. I also like that they went with Simon's classic design, and I think they did a good job with it.
The stage is pure fanservice. Being able to fight all of these classic bosses again with my favorite gaming characters is splendid.
34 songs!? The possible remixes was among the reasons I wanted to see Castlevania added to Smash Bros., and it looks to be among the most blessed third-party franchises in terms of that sort of content.
Simon Belmont and Richter Belmont are gaming all-stars and deserve their place in Smash Bros. Castlevania is getting the treatment it deserves in general and the content selection was fantastic.
As for Tord, congrats on Simon actually coming true. Many times a leaker can have either wrong or outdated information. Fans of the Chorus Kids and Rhythm Heaven are still waiting for some sort of notable content for their series of choice in Smash Bros.,, and fans of Chrom ended up being humiliated alongside the actual character and they had to wait an additional four years before Chrom finally did have his chance another day. Fortunately, for you, Simon's confirmation not only did happen, but it happened a few months prior to release as opposed to only a few weeks. It also turned out the Castlevania content in general was beyond anyone's wildest dreams, and surpassed everyone's expectations.
The direct on 8/8 was just as much a hype tsunami as the one back in June. The distant dreams for fans of characters like Chrom and Dark Samus got realized. K. Rool fans finally had their decade long wait end with a victory. And Castlevania got the premium treatment it deserved in a series like Smash Bros. We also got to see nearly every stage in the history of the Smash Bros. series return. Phenomenal, absolutely phenomenal.
I can only imagine what else Sakurai has planned for Ultimate going forward.
However, as I said to fans of K. Rool, Dark Samus, and Chrom, I will say to fans of Simon and Richter, congratulations. Just as with many other things with Ultimate, who would have thought that not only we would have Castlevania content in the next Smash Bros. earlier this year, but also to the extent we have it now? Simon, and Richter as his echo, are the perfect representatives for the series in Smash Bros. (even though I am a bigger fan of Alucard). I hope that those who hoped for Simon (and were pleasantly surprised by Richter) are happy with how things turned out.
I have no idea how Sakurai can build hype further from here, however, I thought the same with the June 2018 Direct (which not only brought back every character in Smash Bros. history but also brought in my single most wanted newcomer for over 17 years, Ridley), but 8/8's direct got me just as excited. Castlevania being brought in with a large amount of content, K. Rool finally being added in, and two characters with a lot stacked against them were able to make it in (Chrom and Dark Samus) despite their time in the sun of their series being over.
Not only is this game special, but it is truly ultimate.