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Smash Champion
Heads up, we got Simon's title.
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That's honestly a pretty neat callback to the original games. Hope it doesn't end up being broken though.Guys , look.
Simon and Richter can destroy projectiles with the Whip.
https://twitter.com/theSirToasty/status/1061686290356297729
Can he destroy projectiles with any of his whip attacks or is it only work with his Ftilt?Guys , look.
Simon and Richter can destroy projectiles with the Whip.
https://twitter.com/theSirToasty/status/1061686290356297729
I honestly don't think that feature will be absolutely broken since his f-tilts are pretty linear and it doesn't seem like it'll protect him from any projectiles that are coming from about him. Idk if he's able to destroy projectiles with any of his other whip attacks however.That's honestly a pretty neat callback to the original games. Hope it doesn't end up being broken though.
We know for sure that forward tilt, the whip chain attack (from holding A) and dash attack destroy projectiles. I would assume smash attacks and aerials (aside from dair, and nair from a practicality standpoint) would as well, and possibly up tilt, too. I wouldn't say it's broken, since a lot of sword characters had this property already, and relying on such moves to combat projectiles will eventually be baited and punished by a good player.Can he destroy projectiles with any of his whip attacks or is it only work with his Ftilt?
The charge shot wasn't fully charged which is why Richter destroyed it so easily. Ryu's Tatsu can destroy a charge shot as well if charge shot is staled or isn't fully charged. The charge shot would have pierced through the Vampire Killer's disjointed hitbox if it was fully charged.We know for sure that forward tilt, the whip chain attack (from holding A) and dash attack destroy projectiles. I would assume smash attacks and aerials (aside from dair, and nair from a practicality standpoint) would as well, and possibly up tilt, too. I wouldn't say it's broken, since a lot of sword characters had this property already, and relying on such moves to combat projectiles will eventually be baited and punished by a good player.
There's also some projectiles (at least in past games) like Samus' charge shot and Falco's lasers that are either difficult to destroy or simply ignore the opponent's attacks. I'm trying to remember the term for those kind of projectiles, I think they're something called transcendent hitboxes? I'm thinking there's a difference between Dark Samus' charge shot and Samus', and (unless they nerfed Samus even more) the whip should not beat the latter's charge shot.
Yeah, if you input the side-b like it's a smash attack it goes further, which is the smash variant.Hi everyone, if it's confirmed that Simon and Richter are a 1:1 representation of their games does that mean Dash attack is fully invincible ?
'Cause if my Whip Tackle is not invincible I would be very disapointed indeed! Oh and Uppercut too.
On a little more serious note, that video really show the potential of the Belmonts and I like what I see. I didn't have an answer for it yet but is there a way to choose the range at which the Cross is toss ? It didn't seem to go that far on that video but I've seen it travelling way greater distance than that.
You can crawl with Simon and Richter?Yeah, if you input the side-b like it's a smash attack it goes further, which is the smash variant.
https://twitter.com/SSJMoosh/status/1067256785696956418
Similar combo but going off the top
You are able to crouch walk in some of the Castlevania games: http://castlevania.wikia.com/wiki/Move_in_a_Crouch.You can crawl with Simon and Richter?
PK Fire only bursts into flames if the projectile connects, though...I'm sorry that I flaked like that but... I'm a Belmont Gal now...
Mostly since I can actually combo with them...
Anyways I'm kinda mad that the Holy water is hard to hit, I think it works better on stages where there's no platforms around. I do hope I can figure out how to utilize it better... Kinda wish it stayed up for longer so that I can throw into it like you can with PK Fire.
Oh I was thinking about doubles when I was typing that. You can't do that on 1v1. The pillar also doesn't appear if you hit the opponent in the air, probably a good thingPK Fire only bursts into flames if the projectile connects, though...
I swear they made it easier for them to fall through platforms because I constantly seem to drop through them after a good jump.Can the Belmonts fall through stairs though
I haven't heard of this before. Link? Explanation? Does it work on bunnies?Okay I have come for one question and one question only.
Is the tech where you pick up the Holy Water as an item called the Holy Hand Grenade in this community? This is the most important question I have here.
If it's not it should be.
I just really enjoy his play style, super chess-like n I dig that. I did just pick up a SNES Classic tho so I plan on diving into the franchise any day hereSo I'm curious, how many people who're gonna be playing him are castlevania fanpeople and how many just fell in love with the character in smash?
I became interested in him because when I read the leaks before 08/08 and none mentioned K Rool, I might as well learn to like at least one of the newcomers. During that direct Simon looked really cool and I decided I’d get to know Castlevania better. Played SCIV, Castlevania I, Castlevania III and watched the Netflix series. Planning on Rondo of Blood next.So I'm curious, how many people who're gonna be playing him are castlevania fanpeople and how many just fell in love with the character in smash?