KhanYe
Smash Journeyman
I'm so bummed. Risky and I had the most hype Lucario ditto, but the archive on Twitch got deleted. Risky, we should DEF do doubles together ahhahahaha.
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what a shame :'(I don't play Lucario in doubles.
Much appreciated my dude. Risky got the ditto on me in Losers, I SD'd thrice in game 2 and once in game 3. I'm free as **** ahhahahaha. I'm really excited though, I'ma be going hopefully every week.@ KhanYe
I saw those Extreme Speed cancels today; good ****.
Didn't know you were also NE, that's hype.
Who?Riskyyyyyyy I'm so bummed we didn't have a more hype set. Last game was dope besides the SD though. We have fun timez.EVENTUALLY I'll break into top ten. I think I got it in me. Also picking up a secondary to cover floaties/Squirtle lmao.
So...every character?Idk if I should say, but he has a few disjointed hitboxes.
It's an inside joke with Risky, bruh.So...every character?
Then you'll understand why I didn't get it .It's an inside joke with Risky, bruh.
Try it *****. We'll see what happens. And I'll get to Wolf and Sora soon, I'm gonna come regularly and make NOIIIIISE.I haven't been practicing Lucario at all and didn't plan to play him /johns/. Pretty sure I would have lost without him though.
You're improving quickly. Your Lucario may be better than mine, sure. Last time I checked mine has a better record against most of SG... (Wolf and Sora included) <3
I have a few godlike counterpicks if we get paired again. I'll make you spend time learning a secondary.
Thanks for the crit! I definitely need to ASC outta dash attack more at late percentages, I reaaaaaally love what you did against the Falcon player with your DA->ASC->DA strings. Super cool utility against fast fallers, I might have to steal that from ya ;] The only thing I'd suggest is more DA->Utilt strings on Falcon, he's super easy to juggle with utilts. Otherwise, Captain Falcon is combo food and Lucario does have that matchup pretty solidly, so good job!@ KhanYe , that was certainly a good performance! I'll happily admit that your use of DTC is beyond awesome, as the best I can come up with is something that feels like "derpyderpOHMYGOODNESSDTC>FSMASH", whereas you've got some form of intent when you use that charge.
A quick tip that, though here I didn't see you encounter this situation but once [1:45]. At higher percentages, DA(late)>ASC sets up brilliantly into aerials, as you will likely have plenty of time to land the followup hit. Also, while it does help provide positional pressure, >ASC>DT isn't incredibly safe. Your use [3:36] of it wasn't necessarily problematic, but there was the potential for problems (and you noticed that an spot-dodged).
Past that, great stuff. Defensive spacing with concise, safe followups that usually ended with a positional advantage.
Tell your punching bag what DI is. Scrub.http://www.twitch.tv/radbrowndads/c/4871632
Pulled this **** today ahahahah. God I love this character.
Hahahahaha right? It was beautiful =']Tell your punching bag what DI is. Scrub.
Freaking iPunchKidz rocked it so hard that tournament! Unsurprisingly, I couldn't take a game off him either. His punish game was considerably more consistent than mine. One of the neat things another local Lucario player picked up on was that iPK would land an aerial out of a SH/FH, follow with ES, then use his second jump to either assure the cancel followup would connect or to disengage. Personally, I noticed that there were lots of ups: DA>usmash(1st)>ASC>usmash(3rd)>ASC>[FF]uair>ASC>etc. Dude'd just... go to town. I didn't see many touch of death out of him (but I suppose an average of what I would surmise to be 70% on contact is pretty darned close), but his combos were clean and finished on strong hits, which is more than I could ever say about my own.
yeah... this match was nuts.. He seems to up smash and ASC everything @_@. his MM with amsa was a great watch too.Freaking iPunchKidz rocked it so hard that tournament! Unsurprisingly, I couldn't take a game off him either. His punish game was considerably more consistent than mine. One of the neat things another local Lucario player picked up on was that iPK would land an aerial out of a SH/FH, follow with ES, then use his second jump to either assure the cancel followup would connect or to disengage. Personally, I noticed that there were lots of ups: DA>usmash(1st)>ASC>usmash(3rd)>ASC>[FF]uair>ASC>etc. Dude'd just... go to town. I didn't see many touch of death out of him (but I suppose an average of what I would surmise to be 70% on contact is pretty darned close), but his combos were clean and finished on strong hits, which is more than I could ever say about my own.
Thank ya kindly! I... am going to be honest in that while it would have been awesome that I made such a clever decision, at the time all I was probably thinking about was something like "It would be so hype to hit him in the face with Aura Bomb!" That and I've been spiked by Falcon's Raptor Boost enough to be wary of attempting to swat that away, I suppose.@ Darkgun On your match vs YoungBlood captain falcon, at around 1:50ish, I think it was brilliant how you were about to approach and get off the ledge with an aerial/down B or something but realized that YoungBlood had spaced properly to punish and consequently decided to not commit to an approach. Thats something I really want to incorporate into my play.