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Hostile projectile pressure

IBAW

Smash Rookie
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Dec 2, 2008
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http://www.youtube.com/watch?v=JMwbSS9FQt8

Am I just being a total n00b, or was that somewhat rage inducing for you guys?
How are you supposed to deal with "spam" (I use the term with only the slightest hint of negative connotations) like that?

It's not like you can retaliate with projectiles or sit there waiting. You have to approach, at which point your now gargantuan six-foot something powersuit has to airdodge and perfect shield through walls of stun-inducing vertical-momentum-killing lasers.
Neither of which can always be done perfectly, and which inevitably end up becoming predictable.

BLEARGH.
 

Coldfront

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Stay on the ground so you don't get hit with the higher lasers. It's easier to manage the spam on the ground.

Hope for or counterpick stages with platforms or slopes. Being below or above Falco means you don't have to worry about the laser spam, illusion, or reflector. All you've gotta worry about are the physical attacks at that point.

Personally I'd counterpick Norfair. It almost forces aerial approaches, and Falco can't spam as effectively as on FD.
 

Pi

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More and more it seems like brawl is a waiting game

You can just sit there.

Punish his approach, it's ez

UB OoS if he melee's you, and if he's not trying to melee you lay bombs and back away


Fight fire w/ fight, let his fuuckin hand get tired.
 

Serris

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I'd like to think I'm the Samus forums' resident projectile expert, so I'm going to hand down a pearl of wisdom:

Ledge camp and wait for the bastard to stop spamming.

</thread>
 

0RLY

A great conversation filler at bars and parties
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Stay on the ground so you don't get hit with the higher lasers. It's easier to manage the spam on the ground.

Hope for or counterpick stages with platforms or slopes. Being below or above Falco means you don't have to worry about the laser spam, illusion, or reflector. All you've gotta worry about are the physical attacks at that point.

Personally I'd counterpick Norfair. It almost forces aerial approaches, and Falco can't spam as effectively as on FD.
Translation: crouch+sidestep

Even if you do win the counterpick, your opponent will just use his counter pick to beat you.
perfect shield dash
Easier said than done. At least for Falco's lasers.
More and more it seems like brawl is a waiting game

You can just sit there.

Punish his approach, it's ez

UB OoS if he melee's you, and if he's not trying to melee you lay bombs and back away


Fight fire w/ fight, let his fuuckin hand get tired.
Falco actually is (gasp) fast! He can punish all of Samus' slow moves. That Falco isn't an idiot either. Tournament players actually know how to play the game.
I'd like to think I'm the Samus forums' resident projectile expert, so I'm going to hand down a pearl of wisdom:

Ledge camp and wait for the bastard to stop spamming.

</thread>
You'll still lose due to having higher damage when the clock runs out. Crouch+sidestep is more humiliating for the projectile spammer. You can charge your charge shot if they stop spamming but don't approach. Don't jump. It's more laser bait. Always try to outpredict your foe. Know that Falco can both shl and sh-illusion. You can't always shield against a Falco because they'll just grab you. SIDESTEP MOAR. Be like King DeIliketosidestepDeDe.
 

0RLY

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I would agree with you if you replace Samus with Link. Link stands a better chance at higher percents just so that he can't get chaingrabbed. Link's SHADZair actually lets him dodge lasers AND attack. Samus falls too slow '~'.
 

Hive

Smash Lord
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lol who said anything about attacking (that's just what the ENEMY expects)? 0.0 i just meant to stand there a take lazers...
samus is THAT badass

edit: i meant to let metroid show how badass he is. sorry for the confusion ^^ jk
 

n00b

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^ it worked well at first, I could go 50-50 at least..
 

Jasona

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my solution would be powershielding, then lure him into the phantasm and punish. soon he'd start mixing in real fighting and we'd alternate like that for the rest of the match. not that it'd be easy or even a win, but its far from impossible to deal with that kind of spam. i think of rapid spam like really fast close fighting, just with the source farther away. dealing with either requires really good timing and knowledge of samus. there isn't much time between shots to do much, so if you aren't fast, you can't do anything. there is even less time once the falco starts following up those lasers. just gotta learn to be faster
i'm sure tudor will find his own way to deal with falco spam eventually
 

Crystanium

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Falco's Blaster is easily resolved when there are platforms to stand on. Think about it this way. I brawled with a friend who mains Falco. We start on Battlefield, and I two-stock her. The next match, we're on Final Destination and she two-stocks me. Then we go to Halberd and I two-stock her. Halberd is Samus' other playground for those who aren't aware of what she's capable of doing on that stage.
 

J4pu

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i meant Falco can double laser your feet from a grounded SHDL if you are on a BF platform.
yes though, I hate Yoshi's Island, the platform blocks lasers and the ground messes everything up.
 

Coldfront

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There's an issue with powershielding on flat stages. Falco will just use the illusion to reset the spacing in most cases.

On flat stages it's better to just stay between the middle of the stage and the opposite edge of Falco and wait for him to approach. Even if you get through powershielding he'll just use the illusion to reset the distance.

We all need to get the timing down for knocking him out of the illusion. Then we can approach properly. Otherwise, unless the stage has platforms we have to be patient and wait.
 

J4pu

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Well, since I'm a nice guy and Samus is low tier, I can let you in on the trick to knocking falco out of phantasm.
The first 1/3 or so of its distance has invincibility frames (which you can clank with to not take dmg but falco will never take damage) and the rest of the distance is just a low priority, but quick, attack
 

n00b

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sh a nair if in the air, uncharged shot if on the ground, correct?
 

J4pu

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SHNair would work great
the only problem you might encounter with charge shot is that if they are pressing B again during the phantasm (to attempt cancelling it, like I do from habit) the minimal hitstun might allow them to instantly go into another phantasm, and at this point they are probably in invincibility range.
 

Coldfront

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Thanks J4pu.

When I can play again I think I'll try to use the side tilt as if the timing is right it will knock him back rather than just stop him.
 

J4pu

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the funny thing about the beginning of phantasm having invincibility is that it makes camping against slow or tall characters the ultimate strategy.
Lasers until you get close then once you are close enough phantasm so that it hits with invincibility frames, which is also safe on shield due to how far it travels. rinse and repeat. so broken

hey n00b remember when i tried actually doing this for a whole stock against samuelson, lmao that was so messed up.
 

n00b

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^ no i don't remember that because I was too busy cursing Sakurai for making this game
 

xXTACXx

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falco is samus's 2nd hardest matchup imo. pretty much Zair out of air dodge a lot when your in Zair range and stay on the ground to shield his bottom laser when your far from him, frustrating but it works, and as for the CG to Dair to grab, just outsmart him, if not you got yourself a extra 80% damage.
 

Coldfront

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Are you talking about just the dthrow, or the two dthrows to dair to dthrow to nair?

Either way though, not including lasers its 30-40% It doesn't work all that well after that.
 

J4pu

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Falco can regrab twice normally so thats ~25% and then it links into a Dair > land behind then > turn around grab pseudo CG
the best way out of this for most characters is to roll, but Samus has an absolutely terrible roll, so it's basically a guessing game between you and the Falco.
Down smash wont work too slow
spot dodge will work if they dont expect it
turn around jab will work if they dont expect it
turn around Ftilt may work, idk
jumping will work if they are expecting any of the above options.
 

n00b

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turn around jab wont work if falco is mashing on jab to cancel into a grab cuz samus's jab is epic fail
ftilt might be too slow and i have a feeling even if it did connect falco's grab would super armor snuff it
as for jumping falco owns samus in the air anyway so you'd just be right where he wants you for an upsmash or nair
 

J4pu

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lmao that's right Samus's Jab fails hard, well if the falco doesnt know this they might just try shielding after they get jabbed, and if you jump before you get grabbed unless you are stupid and just float over falco's head, you should be pretty safe, better than another grab>dair anyway.

So n00b when are you going to tell these guys that you are switching to MK?
 

J4pu

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you can CG Samus traditionally, it just looks like it's not possible and you can only regrab until ~18% (plus a Dthrow from that grab ~25%).
That guide contradicts itself, look at the picture of samus, notice the asterik, go down and check what the asterik means, then look at the bottom where it says you can't CG Samus.

Ask n00b if you don't believe me, I CG him often enough.
 
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