The new broken technique is here!
I already mentioned it in a thread, but I think it's important enough to warrant its own thread.
Every single character with an Aerial Z ledge-grapping technique can cancel it! How? It's simple, simply land while doing it and the beam/hook/snake will simply disappear, leaving behind zero lag (except for the four frames of landing animation).
It's just like the Float Cancel, only, you know, without the float!
Indeed, Link, Toon Link, Samus and Lucas players should all rejoice. You're no longer wide open should you accidentally do an aerial Z. Lucas doesn't gain that much from this as the others, though, since his snake doesn't have a hitbox when performed in the air. The others' attacks do, so they could throw it out for a quick shield pressure, cancel it and then go from there.
We need a collective name for it, though. Any votes?
What a lot of people have failed to realize is that this is as much as technique as, for example, Missile Canceling is.
How to Missile Cancel:
1) Float
2) Do the attack while floating.
3) Land before the attack finishes.
What happens:
All landing lag from the move itself is removed, you instead go into your Neutral Landing Lag (like after landing after doing nothing), which in Melee was 4 frames. If the attack wasn't finished before you landed, it'll still cancel (no hitbox comes out).
How to Tether (Recovery) Cancel:
1) Jump
2) Do a Z-tether recovery move
3) Land before the move finishes.
What happens:
All landing lag from the move itself is removed, you instead go into your Neutral Landing Lag (like after landing after doing nothing), which in Melee was 4 frames. If the attack wasn't finished before you landed, it'll still cancel (no hitbox comes out).
You see, Tether Recovery Cancel works exactly the same as Missile Cancel. You do something in the air, you land while doing it (before the move finishes) and all landing lag is treated as if you just landed from doing nothing.
I already mentioned it in a thread, but I think it's important enough to warrant its own thread.
Every single character with an Aerial Z ledge-grapping technique can cancel it! How? It's simple, simply land while doing it and the beam/hook/snake will simply disappear, leaving behind zero lag (except for the four frames of landing animation).
It's just like the Float Cancel, only, you know, without the float!
Indeed, Link, Toon Link, Samus and Lucas players should all rejoice. You're no longer wide open should you accidentally do an aerial Z. Lucas doesn't gain that much from this as the others, though, since his snake doesn't have a hitbox when performed in the air. The others' attacks do, so they could throw it out for a quick shield pressure, cancel it and then go from there.
We need a collective name for it, though. Any votes?
What a lot of people have failed to realize is that this is as much as technique as, for example, Missile Canceling is.
How to Missile Cancel:
1) Float
2) Do the attack while floating.
3) Land before the attack finishes.
What happens:
All landing lag from the move itself is removed, you instead go into your Neutral Landing Lag (like after landing after doing nothing), which in Melee was 4 frames. If the attack wasn't finished before you landed, it'll still cancel (no hitbox comes out).
How to Tether (Recovery) Cancel:
1) Jump
2) Do a Z-tether recovery move
3) Land before the move finishes.
What happens:
All landing lag from the move itself is removed, you instead go into your Neutral Landing Lag (like after landing after doing nothing), which in Melee was 4 frames. If the attack wasn't finished before you landed, it'll still cancel (no hitbox comes out).
You see, Tether Recovery Cancel works exactly the same as Missile Cancel. You do something in the air, you land while doing it (before the move finishes) and all landing lag is treated as if you just landed from doing nothing.