The difference between float canceling and "tether canceling" is float canceling actually allowed you to use a decent attack while this "technique" allows you to...throw a hookshot in mid-air at your opponent. This really isn't worthy of a name or even being a technique unless you can do something with it besides jab the person with your character's tether move in mid-air. I haven't seen a mid-air tether used as an attack in any video, but I don't think I'd be wrong in assuming they are wholly worthless in terms of damage and knockback.
So a cancel is only a cancel if it cancels something good now? It's not just a cancel if it cancels the lag of a move to allow you to follow up?
The Tether Cancel has been used to Hookshot to grab. The move has such a large range it cannot possibly be shieldgrabbed and you can follow it up on hit with a grab or something else (jab/smash/tilt).
Damage is 4-6%, but the important thing is what happens on hit. The knockback is too small for them to DI away from a mixup of jab/tilt/smash/grab.
T So what exactly does this benefit us in order to be a technique? All it is is a move that NATURALLY ends its lag upon hitting the ground. You're not doing anything special to cause it to happen. The "technique" aspect would come into play IF you can do something with this. Where are the applications? What can we do with it?
The "special" thing you're doing is landing during it,
just like with float-canceling? Or is float-canceling so much fancier because you've gotta, gasp, float?
Applications, schmaplications, as long as it's something special, it needs a name. Or should we call it "Land while doing a Z-tether" when talking about it? I mean, the Vidjo-cancel and Vidjo-drop are wholly not really that useful but no one batted an eye when we named them.
TWhat's the application with Lucas if his snake has no hitbox but we can "cancel it into anything?" Essentially we are doing a move that does nothing to do a move that does something, but only by landing t cancel the useless move. That doesn't even sound useful. This *is* useful if you accidentally do a tether in mid-air and not want to get punished, but I can count the number of times I've accidentally tethered in Melee on one hand with no fingers. This doesn't even have much of an application in faking out an opponent either.
Lucas' is useless. Link's, Toon Link's and Samus' are not.
T Bottom line: where is the application for this? It's just that they changed the moves to naturally have no lag. Without a solid application, it isn't useful and doesn't warrant being called a technique.
Since when has the definition of a technique rested on whether or not it had a solid application? Don't rewrite the rules just because it fits your position.
This is not in any way a groundbreaking technique. I used "broken" as a joke in the opening post. This isn't in any way a technique that's hard to do (I mean, how hard is it to fast fall or Dash Cancel?). It's, however, something that's part of the game that cancels lag and that gives out a special advantage (see Tether Cancel to Grab... even if they dodge the grab, you still have the choice to mixup with a jab, tilt, smash or just wait for the dodge and then punish).
It's almost identical to the Float Cancel, only the Float Cancel required the extra requirement of floating first.
We have
tons of Melee techniques that are restricted to certain characters, aren't all that useful or applicable and that don't really require you to do much to implement it. Yes, it's a natural part of the game, but so was L-cancel. You just needed to press a button to do it.
But then why did we have a name for Short Hop Laser or Missile Canceling? I mean, all you have to do is land while Missiling. Saying "This isn't a technique, it doesn't deserve a name!" is the same as disqualifying Missile Canceling as a technique.
Therefore, we have presedence that state that we
must name this technique and that it's as much a technique as Float Canceling and Missile Canceling ever was (or is, in the case of Missile Canceling).