infomon
Smash Scientist
Wait, is the spincharge (down-B) SDJ always a small little one? Is it different than the side-B SDJ? They were the same in the E3 demo but maybe that's changed.
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I'm bummed out that my custom specials were a figment, but this is cool! Doing two Spring jumps despite the cut in height, basically makes the 2 tiny spring jumps equal the height of a regular Spring jump. I dig it. Have you tested if you can do aerials after the first spring jump?Just unlocked some new ones! Here's the second Spring Jump. It's a double spring jump. Nothing too complicated but I like it.
Nice! So this special, definitely looks like not only the spin jump is smaller, but it kind of appears that aerials OoJ look quicker to input. Fast-paced combo's to string into each other looks real. Also burning effect! Flame Ring / Crest of Fire references Idk, but damn! Have you tested if the uncharged VSCJ deals a burning attack at close-range?The second spin charge. Maybe somebody else can figure this one out because I'm really not sure what the difference is. I feel like this one has more momentum? It also applies a burning effect when landing a hit from the air and it feels like it's easier to do an aerial after. Maybe a good way to get a bair in?
@ kid craft 24/sonic master Nope. No specials besides the second spring.
Sonic Wind!Here's the 3rd spin charge. It pulls people in and....I'm not sure what else. It looks kinda cool.
I second this. That would make Sonic so technical, Yes!Okay, since all these alternate SC/SD seem to have a low SDJ but the standard version seems to work normally (http://www.youtube.com/watch?v=TPp_k_ykybY @8:12:17), I'm inclined to think that you can actually do a low SDJ by pressing B and a normal SDJ by using A/jump.
I sure hope this is the case.
Indeed he can. SDSC is still a thing for Sm4sh Sonic. And yes you got it right, but you didn't capitalize the D in dash. (kidding)Can sonic still do his Spin dash Shield cancel?(Correct me if got the name wrong, i've been lurking around in the sonic boards for awhile now...)
Unknown of the exact frame data & hit-bubbles, & only going off by performance & appearance, I don't know I've barely seen it used in any videos / streams. Let's fix that:Question: Is Nair better or worse this time?
Damn, sounds really bad! Hope you get well soon.Well Guys. I broke my foot pretty badly so there will a MASSIVE UPDATE Coming Soon.
Get well soon, or get decent soon. Which ever one you like.Well Guys. I broke my foot pretty badly so there will a MASSIVE UPDATE Coming Soon.
I spammed UpB in my mind everytime Sonic was trapped in Ness' PK FireUnknown of the exact frame data & hit-bubbles, & only going off by performance & appearance, I don't know I've barely seen it used in any videos / streams. Let's fix that:
At 0:19 he does it as a landing option to hit Ness. It's landing lag looks based off real-time faster than Brawl Sonic's N-air landing. I say it's either the same or slightly better since this game's meta is improved past Brawl
It's impossible to test ATM given that the 3DS doesn't have a button or directional pad that functions similar to the C-Stick on the GCC. That was, AFAIK, the only way to perform Spinshots in Brawl.Also, @Sonicrida have you tested to see if Sonic still has his SpinShot AT from Brawl?
. .Huh? The way I inputted a Spinshot, was SD > release , then pressed right after, doing the long-distance spinshot. There was no need to use the GCC's at all. The way I think everyone does it is SD > release , then immediately press or . The words underlined in your quote are what baffles me.It's impossible to test ATM given that the 3DS doesn't have a button or directional pad that functions similar to the C-Stick on the GCC. That was, AFAIK, the only way to perform Spinshots in Brawl.
Uhm~...! *Ahem.* Well, I suppose that's only half the truth. In order to do a SCSS (Spin Charge Spinshot), you had to*Snip.*
EDIT: No problem though, the new 3DSLL getting those C-sticks soon.
Just re-did it for the memory of popping in Brawl.Uhm~...! *Ahem.* Well, I suppose that's only half the truth. In order to do a SCSS (Spin Charge Spinshot), you had tobe in the air and thensmack the C-Stick to the left or right. This version of Spinshot was faster to perform than having to wait for SD to go through its pullback. If you tried the other way, I believe you'd just double-jump in place.
However... I would be lying if I said I recall 100% accurately.
Mainly just variations with *2 or *3 for now. Unless it's called something specific & we make a term out of it, I'm sticking with *2 and *3So @ Masonomace is those the official names of the custom moves or the names were going to dub them?
So Sonic Wind, Flame Ring and Double Spring it is then.Mainly just variations with *2 or *3 for now. Unless it's called something specific & we make a term out of it, I'm sticking with *2 and *3
It was pretty high in the air though .-.Sonic probably daired from the appropriate height to have it autocancel.
That's my point.It was pretty high in the air though .-.
Maybe not exactly what you're looking for but it reminded me of this:So which one of you guys had the idea of a awesome combo with sonic it was.
UpB Spring then Dair them back into the spring and juggle them like that? who had that idea?
EDIT: It was @ kid craft 24/sonic master who had the idea it was called "Spring Trap" Care to explain this to me again?
Correct me if I'm wrong, but going off of the Custom Moves vid at around 1:40-1:45, it looks like HA3 causes you to rise upwards whenever you whiff the attack. By comparison, HA1 causes you to go at a downward angle when there is no target to lock onto.
SC2 is, literally, "Auto Spin Charge". Maybe you don't have to hit B to charge it? Sounds pretty useless to me.
HA3 is, also literally, "Quick Homing Attack". I can't exactly read what's written because the vid quality is pretty terrible, but it looks like its range is cut down by a lot.
Spring3 is "Spring Head Attack". This one might be good, if you can combo an Uair after it.
Also, it's official: SCR and SDR have their own distinct characteristics now.