Should I make it a habit of using rising Fair out of a short hop or is landing Fair just fine? Landing Fair feels like it's easier to have followups, but it has ending lag whereas rising Fair autocancels.
EDIT: Actually found a combo that's true with landing Fair but not rising Fair, so it actually has some basis.
Rewording the question, which one is safer on shield against an opponent with good OoS options?
Checking the frame data on Fair, we see:
Hitbox active: 16-20 FAF: 44 Landing Lag: 17 Autocancel: 1-3, 40+
So let's run some cases.
Hit with hitbox on frame 16, land as soon as possible -- 17 frame window to be punished.
Hit with hitbox on frame 20, land as soon as possible -- 17 frame window.
Hit with hitbox on frame 16, autocancel on 40 -- 24 frames to land plus landing squat (either 2 or 4 frames not sure) = 26-28 frame window to be punished.
Hit with hitbox on frame 20, autocancel on 40 -- 20 frames to land plus landing squat = 22-24 frames to be punished.
In short, landing asap after connecting with Fair leaves less frames open for you to be punished. However, this doesn't take into account how far you could drift if you didn't land. Presumably you won't drift far outside of Fair's range if you land right after connecting, but if you aim for the auto-cancel you have more time to drift, perhaps adding safety.
It's pretty close either way in my opinion. Seeing as how you probably won't be landing RIGHT as you connect with Fair everytime, and that you won't get as much drift, I'd say retreating-rising Fair may be safer.
EDIT3: I have a lot of questions. Came across this thread:
http://smashboards.com/threads/we-need-to-do-something.434561
It actually sounds a lot like our problem as Yoshi mains, except that we don't have ZeRo playing our character. Should we make a thread like this and will it actually get good results?
No, don't make a thread like that. We already have a few threads regarding Yoshi's meta in general:
http://smashboards.com/threads/colors-of-yoshi-metagame-discussion-and-tips.395715/
http://smashboards.com/threads/unpopular-opinion-yoshi-is-not-high-tier-evidence-inside.412944/
The meta discussion doesn't see much activity, and the other one's been a hotbed for discussion on
why Yoshi is struggling. If we were looking to rally people in a thread, I'd rather see plans made in the meta discussion thread because that's kind of what it's for.
Other than that, board activity has been up lately which is nice, and there have been interesting discussions going on (crawling). I'd like to see more MU stuff happen, but my contributions to that as of now require people with a lot of experience to participate so I can bounce ideas off of them. I'm really just trying to break open the neutral game most of the time, as Yoshi's advantage state is usually great so we need to focus on getting there.