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I believe it looks slower, but it does come out on frame 1.Quick question. Does Yoshi's shield come out on frame 1 like every other shield in the game or is it slower? A friend of mine is complaining about this.
Sheik, Diddy, a top tier? Yoshi struggles with characters that crush him in neutral/are too safe to kill reliably, so characters with strong neutrals/kill setups work.I think I've already asked this a long time ago (but I forgot), before I dropped yoshi. Now that I've decided to stay with him, what's a good secondary to use for the bad MU's? Fox?
Thanks for the advice . I actually was watching Will's stream when he discovered all that craziness. Maybe I'll give DK a go.I believe it looks slower, but it does come out on frame 1.
Sheik, Diddy, a top tier? Yoshi struggles with characters that crush him in neutral/are too safe to kill reliably, so characters with strong neutrals/kill setups work.
The problem with suggesting a secondary for Yoshi is that it usually comes down to telling you "pick a top tier", and then you'll end up just wanting to use the top tier more often because it's got a better match up against most characters than Yoshi anyways.
You could also consider using DK. His new cargo throw shenanigans are ridiculous. Look up DKWill's vids about it if you're curious. Massive damage from grabs, plus kill setups as early as like, 70%.
I fully agree with all of this, our scene's best player does this and seems to have gained an edge over everyone else in doing so. Character knowledge and knowing your oponnents character inside out goes a really long way.I personally follow the theory that people who can play a variety of characters are better at the game overall.
Why? Because you better understand the motivations of players who pick to play one character. Hence you get a better feel for play style strengths and weaknesses and know what you may/may not be able to exploit.
Fundamentals are essentially strong instantaneous decision making. The more you understand the universe of smash, the more you can make the proper calls at the proper times. The best players know more about the game than anyone else and can execute the technical precision to pull off what they want.
Could you kind of explain what you're trying to do a little more in depth? Are you trying to slow your momentum and THEN b reverse?hey, i had a question about b reverses.
whenever i slow down mid-air, and try to do a b reverse, it comes out as a turnaround instead (or at the very least, i'm pretty sure it's that particular scenario that makes me unable to do a b reverse). i can consistently use b reverses, so the consistency with which i'm unable to do it when slowing down midair makes me wonder what's going on.
does this happen with anyone else? am i just doing something wrong?
Does doing the input for a turnaround block you from doing a B reverse?B and then left = B reverse
Left and then B = Turn around B
If you're slowing down by hitting the opposite directon then you'll turn around B before you ca attempt to B reverse.
If you did a turn around B you can't B reverse in the same direction because you're facing that direction now.Does doing the input for a turnaround block you from doing a B reverse?
Try puling back, going to neutral for a sec and then throwing it. I don't know what the window is for turnaround, but I imagine it's similar to the window for grounded dash->neutral B..hey, i had a question about b reverses.
whenever i slow down mid-air, and try to do a b reverse, it comes out as a turnaround instead (or at the very least, i'm pretty sure it's that particular scenario that makes me unable to do a b reverse). i can consistently use b reverses, so the consistency with which i'm unable to do it when slowing down midair makes me wonder what's going on.
does this happen with anyone else? am i just doing something wrong?
Jab down smash works quite well on fast fallers no? Considering the lower trajectory d smash would send them because of their fast fall speed it could set up for some good edgegaurds.Might warrant a list actually, I might try and make it and put it into my guide that I haven't updated in ages.
Most mid/lightweight characters can be jab > usmashed from around 80% I think, probably earlier on some. I haven't done too much testing on heavy characters but I should imagine it would work. Don't think it works on fast fallers like Fox though after trying it several times at the last tournament and in friendlies.
Need to play around with the Fsmash a lot more, it holds a lot of promise and hope for us.
Generally you shouldn't need to but sometimes I jump cancel the Usmash to get that extra distance on the slide, it seems to work well.Stupid question on jab->Usmash.
Does the jab need to be crouch cancelled or the Usmash jump cancelled?
Depends on their %, at higher %'s it's not as reliable unfortunately especially because of DI, but yeah baiting the airdodge is probably the right way to go about it. I'm pretty sure it's a true combo if you DJ fast at low %'s, even if it isn't it's still very reliable.How does everyone handle down throw -> uair combos? I usually bait out an airdodge. Are you able to get a true combo if you DJ fast enough?
I use a custom stage to test vertical height that characters travel. It has a platform floor to drop through & stacks up with platforms 1 grid unit high, 29 platforms high in total. Egg Throw doesn't vertically ascend grounded, but in the air, the first used Egg Throw goes 5 platforms high. High Jump from the ground goes 7 platforms high, & when used in the air, it goes 9 platforms high. Yoshi's awesome doublejump goes 10 platforms high, so honestly I'd argue that an airborne High Jump is basically a laggy non-tolerant doublejump. The second used High Jump still goes high too. Even the third & fourth High Jump are useful, but it's the fifth High Jump & High Jumps after the fifth jump that don't gain any vertical height.the only time i see that custom being useful is against a character that can gimp yoshi well, and that can swat away eggs. marth or shulk, maybe?
except high jump doesn't go that high in the first place, and doesn't have any armor, so it's way easier to punish than regular upb. you might have another chance or two to get back to the ledge, but it still makes it harder to get there safely at all.
also, you should be recovering high anyways. even if you have to recover sideways, egg should be covering your landing.