YoshiYoshi
Smash Apprentice
I disagree that SH D-air is bad. It can be used poorly, but timed correctly it's a strong option for punishing approaching grabs. SH D-air out of shield is a very useful tool against tall characters and against even against Yoshi. It loses to mistiming moreso than anything else. It is pretty bad against Pikachu and maybe any character Mario size or smaller though (Mario especially, his dash is very low profile).
On eggroll, besides what is stated, I've found it useful to ram it into things like Sonic's spin-dash and other similar moves where their priority is equal. This forces both characters to stare at each other, regaining control on the same frame. You can bet him to the jab, or if he jabs, you get one of those weird repeating jab 1 situations.
Eggroll is more useful against characters who don't have horizontal projectiles, as you can approach and retreat and try to fake out their reaction. Whether this is successful depends entirely on their reaction time and understanding of the move.
Of course, if they have projectiles, and your timing is very good, Egg Roll can be used to jump over grounded charge ball attacks and can just barely punish their endlag. You might only be able to pull this off once a match because of how ridiculous it is, but easy to punish when expected, but 9% is 9%.
On eggroll, besides what is stated, I've found it useful to ram it into things like Sonic's spin-dash and other similar moves where their priority is equal. This forces both characters to stare at each other, regaining control on the same frame. You can bet him to the jab, or if he jabs, you get one of those weird repeating jab 1 situations.
Eggroll is more useful against characters who don't have horizontal projectiles, as you can approach and retreat and try to fake out their reaction. Whether this is successful depends entirely on their reaction time and understanding of the move.
Of course, if they have projectiles, and your timing is very good, Egg Roll can be used to jump over grounded charge ball attacks and can just barely punish their endlag. You might only be able to pull this off once a match because of how ridiculous it is, but easy to punish when expected, but 9% is 9%.
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