Sorry if this has been asked before, but with some meta game development, it appears that according to the pro's collective impression, Yoshi is somewhere around #10-15 as opposed to top 5 (which I used to think) due to 2 main things:
a) Lack of kill throw/throw combos
b) Lack of safe kill options aside from jab U smash
What can we do to over come this? Has anyone come up with other good kill set ups? 50:50's? Uses for throws (aside from dthrow at really early percents?
Until these weaknesses are addressed, it really feels like Yoshi's metagame won't develop as much as I'd (and I'm sure everyone else here) would like to.
Yes, those are basically the two main things that really hurt him. Other things to add to that list would be
- Difficulty dealing with shield pressure (In other words, bad OOS options)
- Difficulty dealing with fast characters in neutral (which is related to the first point)
These secondary points would be mitigated if the two issues you listed weren't there. The problem is that we need to keep trying to win neutral (Which is hard due to the above), to try to set up 50:50s into kills.
In general Yoshi lacks kill setups. The best we generally have are air dodge baits (50:50s?) into Uair for kills. Otherwise we usually require hard reads to land major kill moves (Down B, Smashes). On the bright side, Egg Toss helps us set up these situations. On the down side, we lose kind of hard to shield, due to our throws not being very menacing. Jab > Usmash also isn't always a combo, which is problematic.
I think the best thing we could do is work on edge guarding. We've got some solid tools there, especially with Eggs. Fair/Nair can spike/keep sending the enemy out, while Eggs force responses. This is why I think Egg Launch (the custom Neutral B) is our best custom, and our best version of Egg Lay. Plus, it's faster.
As for throw developments, we can use throws at certain percents to force tech chases on platforms. This is beneficial because we have pretty good platform pressure with Egg Lay and Dair (it shreds shields and tends to stab). Otherwise I tend to just use throws for stage control, preferring to throw enemies to the ledge to hopefully get some Edgeguards going.