Codaption
Smash Ace
Nair has a lingering hitbox that could easily snatch the ledge grab from somebody.
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Merged with the Question and Answer thread.Thread Title: what characters do yoshi have trouble facing the most?
i've been training with yoshi for quite some time, and i want to know the pros and cons for other opponents. a good question and answer would help. thanks!
thanks for the tip!Merged with the Question and Answer thread.
To answer, I'd tell you that in general, characters that are very fast give Yoshi the most trouble. Yoshi's frame data is kind of poor, because he has a lot of end lag on his more useful moves. So when a character can rush him down and stay in his face safely, Yoshi really suffers.
So characters like Sheik, Fox, Mii Brawler, Falcon (kind of), Diddy (maybe?), Sonic (maybe?).
If you figure it out, please share. We could use some guys to hit the lab and work out when we can actually perform our followups.Hi Yoshi mains!
I've been looking for a secondary for my ROB and found I really enjoy Yoshi. That said, I have trouble landing KOs outside of hard reads and punishes. I've read some of the guides and threads around, but I've seen very little info about killing with U-air. Specifically, I'm interested in comboing U-tilt and F-air stage spikes into U-air at kill percents. I've done some work in training and the combo counter seems to think these work at varying percents, but I'm sure DI will complicate my finds.
The Egg's arc is a function of two variables: Power and Angle.I looked around briefly but couldn't find a guide that really talks about the inputs necessary to do specific trajectories with Egg Toss.
I see a lot of Yoshi's do an extremely angled down Egg Toss when in the air. They typically use it as a method to approach, following behind the egg and abusing their opponent's need to shield to get in.
Can anyone help explain at least this version of the Egg Toss? I can do it relatively but I find it very difficult so I just want to make sure I'm not misunderstanding something about either the basics of Egg Toss mechanics and/or this particular angle in general.
Thanks in advance and sorry if someone has asked this before or there was a thread I couldn't find. I'm a PR member from Georgia who mains Yoshi and Rosaluma just for the record.
Hey, thanks a bunch Delta. I've never played Yoshi before Sm4sh so I actually didn't know that the power was based off how long the B button was HELD. I thought it was how hard I held the Control Stick. Funny thing was it was working out for me but probably only because I was accidentally holding the B button longer whenever I held the Control Stick longer.TL;DR - To throw eggs in this manner you want to jump, just tap B, and hold forward (or at whatever Angle you need).
This matchup can be a bit tough for mario due to yoshi's combo breaking nair. I believe after a dthrow you should be able to get at least one utilt out of it, and after that, you can shield the oncoming nair or reset yourself back to neutral.Hey yoshi boards, last night I played about 30 games vs a yoshi and was only able to get away with two wins.
I saw the vs mario matchup has yet to be discussed here but was hoping I cod still get some input.
And just some of my initial issus with the MU, I can't combo yoshi out of downthrow at all so I just downthrow upB to get the guranteed percent. Also my first insinct was to be shield focused as soon as yoshi is in the air but I was never able to punish his ariel approaches. Should I be going for somthing other then shielding his airials mostly? Of course there is Mario's amazing upsmash, but with how crazy fast yoshi is in the air I was having so much trouble getting it to land.
Why is Yoshi so cheap?
What in your mind makes Yoshi so cheap? So far what you've posted tells us that you are a player who is quick to complain without any evidence.lolgif
I've never seen this before, how do I do it?Yeah it's been known https://vine.co/v/OHVH1vxPAv5
I use it every now and then. It's good as a rare mix up when your opponent thinks that they can hit you before you start your approach attack.
https://www.youtube.com/results?search_query=ヨシドラToday Zero talked about a japanese player named 'Yoshidora'.. does anyone know where I can find videos from him playing?
There's two ways.I've never seen this before, how do I do it?
Not having a Wii U to test things properly hurts meThere's two ways.
The first method, is to basically do the same input that you'd normally do for a wavebounce (lets say you're running to the right, tap the control stick to the left, reset the stick to neutral and hit special, and then hit tap the stick to the right. This all has to be done very quickly). The problem with this method, is that it's quite difficult.
The second method is to use the C-stick. Set your C-stick to attack, and a shoulder button or Z to special (you don't have to do that, but it certainly makes it easier lol). If you're dashing to the right, hold the control stick to the right the entire time, and tap the C-stick to the left, while at the same time hitting special.
I've been on a Short-Hop Air Dodge (SHAD) kick lately. Specifically, SHAD -> Nair or SHAD -> Neutral B for mixups are strong approach options. Also, it is a nice defensive option against rushdown in neutral.TLDR: Need help with how to handle the neutral game, and the approach with Yoshi.
I wrote something a while back that might help, but looking at what you've said, I think it might be a bit too general to really answer your questions. If you want to give it a read, you can find it here: http://smashboards.com/threads/colors-of-yoshi-metagame-discussion-and-tips.395715/#post-19002763Also on a personal note, I've been going on anthers ladder more and more this summer and have been asking around what I need to improve on. The general consensus from the people I've talked has been that I lack a decent approach game as well as the fact that my neutral game is poor. If anyone could shed some light on this topic, or link me a decent place for answers, I'd greatly appreciate it. While I have been able to find a few guides or replies among these post's and on this topic, I can't seem to put the words that have been said into practice and the video's I've been watching like yoshidora for example, only go so far. So if you think you could shed some light on this further, I would really appreciate it!
TLDR: Need help with how to handle the neutral game, and the approach with Yoshi.
As far as I know, Yoshi does not have any matchups that are particularly poor. However, his poor grab game actually hinders him a lot more than any hard counter, as it severely limits his interactions with shields. He doesn't really have a reliable option when an opponent starts using theirs, and his slow shield grab means that he can't really deal with shield pressure all that well.Hi yoshi mains. I started to mess with yoshi these last day i and like him pretty much. I am trying to choose a main between pikachu, yoshi and wario. Pikachu is quite a strong character and fun to play but i have to admit i am quite the lazy player and the quick attack maching get me tired sometimes xD. Wario is a well round and strong character too but missing some combo and more of a gimmick character and i love learning combo. So yoshi seems a good in between those 2.
I was wondering what are is strenght and weakness ? Does he have some really bad MU ? How does not having such a great grab game affect him ? And how do you approach when in neutral ? (kind of having hard time to approach safely compared to pikachu and wario)
Thanks a lot for the answer and your time
what is the purpose of doing a air dodge betwen SH and nair/egg etc ??In general you'll want to be approaching with mixups (SHAD > Nair/Egglay/Other, or Dash > Usmash/Grab, etc), or trying to bait something with your movement and then punish. Hard reads are also possible (say the opponent is Diddy/Sheik and they're walling you with SH Fairs, you could try a run in Usmash)..
As far as I know, Yoshi does not have any matchups that are particularly poor. However, his poor grab game actually hinders him a lot more than any hard counter, as it severely limits his interactions with shields. He doesn't really have a reliable option when an opponent starts using theirs, and his slow shield grab means that he can't really deal with shield pressure all that well.
As far as playing in the neutral goes, I'd check out Delta-Cod's writeup on Yoshi's neutral options and strategy. For now, I'd get to know your eggs and SH AD Nair.
Basically what Slush said. Functionally it's the same as just Short Hopping at people, but it has the added benefit of making you invincible while doing so. Since we can act before landing, we're not even restricted to just landing afterwards. You could do something like SHAD > DJ Nair to really minimize your chances of being punished.what is the purpose of doing a air dodge betwen SH and nair/egg etc ??
I would basically like to know what to do in neutral and for approach too i have some hard time finding how to do it properly with yoshi
I probably just suck, or maybe I need to tone down the aggression in this MU, but that MU is one I struggle with a lot, because Marth can stuff a lot of our approaches with his sword. I guess just using eggs even more than usual is key here, but idk, I struggle with it, it's probably me and not the MU itself.So is the Marth MU really bad for us?
I have never played this MU before so I have no idea how it goes, but knowing this makes me sad.
Just my two cents, if you're looking for a secondary to cover the Marth matchup, I've found that zoners like ROB and pure rush downs like CF make it easier for me in that matchup, since I really can't handle a good Marth with Yoshi, and Wario is even worse in that MU.I personally have issues dealing with Marth no matter what character I use. Shield Breaker defies my natural instinct to shield, and Dancing blades/Counters somehow stop me in my tracks constantly.
Just wanted to say thanks for this info. I remember reading this a while back, but now I'll definitely try and put this more into practice. Also wanted to thanks to Dpete for his feedback as well. With this info hopefully after practicing it a bit more and putting it into competitive play, I'll have a stronger neutral game and a bit more ground control.I wrote something a while back that might help, but looking at what you've said, I think it might be a bit too general to really answer your questions. If you want to give it a read, you can find it here: http://smashboards.com/threads/colors-of-yoshi-metagame-discussion-and-tips.395715/#post-19002763
The TL;DR of that post is that against good characters, the way Yoshi handles the neutral game is highly dependent on who you're playing against, both playstyle-wise and character-wise.
In general you'll want to be approaching with mixups (SHAD > Nair/Egglay/Other, or Dash > Usmash/Grab, etc), or trying to bait something with your movement and then punish. Hard reads are also possible (say the opponent is Diddy/Sheik and they're walling you with SH Fairs, you could try a run in Usmash).
I highly value patience in Yoshi's neutral game, so I take things slow and lean more towards the bait/hard read side of the neutral game.