Victory.IsMyDestinySSB4
Smash Journeyman
- Joined
- Dec 20, 2016
- Messages
- 258
So, as many of you know, Hero was banned in South Australia about 2 days ago, and all of Australia as of yesterday. They say this is the case because RNG permeates every part of the Hero's design, and that it fosters an anti-competitive environment. They also claim that playing hero de-emphasizes player skill when determining the victor.
Full twitlonger: https://www.twitlonger.com/show/n_1sqvsvl
Some criticisms of these include the fact that these RNG mechanics have not had enough time to find a possible counter, especially because Hero only released about a month ago. For comparison, Brawl Meta Knight did not have people clamoring for a ban until several years after Brawl's release.
I think personally, something worth considering is a combination of MSC's videos on Banning and RNG as a whole. What strikes me as odd is that many of Hero's mechanics fall under react-able RNG, since the opposing player is able to read the down-special menu before Hero selects it.
Link for RNG: https://www.youtube.com/watch?v=Ji59AoIRc8M
Link for Banning: https://www.youtube.com/watch?v=UQRo2PrkyJ0
Additionally, some of Hero's more toxic traits, such as the Magic Burst edgeguard, has hypothetical counterplay with specific characters. For instance, ROB might be able to stall the magic burst out with well-timed down-airs and up-specials.
In my opinion, the RNG that Hero gets can elevate him to high tier or lower him to mid-tier, but this remains to be seen in actual tournament play, since no top player has really decided to properly main Hero yet.
So, what do you guys think? Is hero just too random to be competitive? Should we wait to ban him, ban him instantly, or do nothing at all?
Full twitlonger: https://www.twitlonger.com/show/n_1sqvsvl
Some criticisms of these include the fact that these RNG mechanics have not had enough time to find a possible counter, especially because Hero only released about a month ago. For comparison, Brawl Meta Knight did not have people clamoring for a ban until several years after Brawl's release.
I think personally, something worth considering is a combination of MSC's videos on Banning and RNG as a whole. What strikes me as odd is that many of Hero's mechanics fall under react-able RNG, since the opposing player is able to read the down-special menu before Hero selects it.
Link for RNG: https://www.youtube.com/watch?v=Ji59AoIRc8M
Link for Banning: https://www.youtube.com/watch?v=UQRo2PrkyJ0
Additionally, some of Hero's more toxic traits, such as the Magic Burst edgeguard, has hypothetical counterplay with specific characters. For instance, ROB might be able to stall the magic burst out with well-timed down-airs and up-specials.
In my opinion, the RNG that Hero gets can elevate him to high tier or lower him to mid-tier, but this remains to be seen in actual tournament play, since no top player has really decided to properly main Hero yet.
So, what do you guys think? Is hero just too random to be competitive? Should we wait to ban him, ban him instantly, or do nothing at all?