Qwerty UIOP
Smash Lord
- Joined
- Feb 19, 2022
- Messages
- 1,828
Can we do LEGO Dimensions?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I made a "general cartoons/animation" Smash roster a LONG time ago with this exact roster for Simpsons, down to Itchy not being a duo with Scratchy. Great picksFighters:
- Homer Simpson
- Bart Simpson
- Ned Flanders
- Krusty The Clown
- Itchy
Elliot Manor | Top Actions: Fate l Play a Card Bottom Actions: Vanquish I Gain 1 Power |
The Cathedral | Top Actions: Gain 3 Power l Play a Card Bottom Actions: Play a Card I Move an Item or Ally |
Camp 98.7 | Top Actions: Discard a Card l Gain 2 Power Bottom Actions: Play a Card I Move a Hero |
Copper Nine | Top Actions: Play a Card l Discard a Card Bottom Actions: Gain 1 Power I Fate |
Disturbing | Type: Effect Cost: 1 # of Copies: 2 Text: This Location gains a Vanquish Action. |
Easier To Assimilate Than Explain | Type: Effect Cost: 3 # of Copies: 2 Text: Gain 1 Power for every Hero and Ally in your Realm. |
Eldritch | Type: Effect Cost: 3 # of Copies: 3 Text: Add a Destruction Token to your Location. |
Get Snuck Upon | Type: Effect Cost: 2 # of Copies: 3 Text: Defeat a Hero with a Strength of 2 or Lower. |
Illusions | Type: Effect Cost: 2 # of Copies: 2 Text: Reveal cards from your Fate Deck until you reveal a Hero. Play that Hero. Discard the Rest. |
J | Type: Ally Cost: 1 Strength: 2 # of Copies: 1 Text: When J is discarded, shuffle her back into your deck. |
Manipulative | Type: Condition # of Copies: 2 Text: When another player defeats a Hero, play Manipulative. Reveal cards from your Fate Deck until you find a Hero. Play that Hero to any Location. That Hero loses 1 Strength. |
Mass Destruction | Type: Effect Cost: 5 # of Copies: 1 Text: If you are in a Location with no Heroes, that Location gains at most 2 Destruction Tokens. |
Null | Type: Item Cost: 4 # of Copies: 2 Text: When Null is attached to an Ally, add a Destruction Token to them. When the Ally is discarded, add the Destruction Token to the location the Ally was at. |
Possession | Type: Effect Cost: 0 # of Copies: 2 Text: When a Hero’s Strength at your Location is lowered to 2, attach a Destruction Token to them. When that Hero is defeated, that Hero's Location gains that Destruction Token. |
Puppy Dog Eyes | Type: Item Cost: 3 # of Copies: 1 Text: Attach to a Hero. That Hero loses 2 Strength |
Sentinel | Type: Ally Cost: 2 Strength: 3 # of Copies: 3 Text: Heroes lose 1 Strength for each Sentinel in their Location |
Translate | Type: Item Cost: 1 # of Copies: 4 Text: Move an Ally or Hero to your Location |
You Didn’t Need To See This | Type: Condition # of Copies: 2 Text: When another player plays 2 cards in a single turn, play You Didn’t Need To See This. Defeat a Hero affected by Possession then gain power equal to that Hero’s Strength. |
Bite Me! | Type: Effect # of Copies: 2 Text: Choose a Hero with reduced Strength and remove all Strength Reduction Tokens from that Hero. |
Crucifix Patch | Type: Item # of Copies: 1 Text: Attach to a Hero. When that Hero would be Vanquished, discard Crucifix Patch instead. |
Doll | Type: Hero Strength: 6 # of Copies: 1 Text: Doll’s Strength must be 1 for Possession to work on her. |
Exposed Core | Type: Effect # of Copies: 1 Text: Remove every Destruction Token from AbsoluteSolver's Location. |
Interference | Type: Effect # of Copies: 2 Text: Remove a Destruction Token. |
Khan | Type: Hero Strength: 3 # of Copies: 1 Text: Allies at Khan’s Location lose 1 Strength. |
Lizzy | Type: Hero Strength: 3 # of Copies: 1 Text: When Lizzie is played, move a Hero to her Location. |
N | Type: Hero Strength: 5 # of Copies: 1 Text: The Cost to play Effects is increased by 1 |
Nori | Type: Hero Strength: 4 # of Copies: 1 Text: Heroes at Nori’s Location get +2 Strength |
Railgun | Type: Item # of Copies: 1 Text: When Railgun is played, attach it to a Hero. That Hero gets +2 Strength. |
Thad | Type: Hero Strength: 3 # of Copies: 1 Text: Thad gets +1 Strength for every item attached to him. |
Uzi | Type: Hero Strength: 6 # of Copies: 1 Text: AbsoluteSolver must defeat Uzi before defeating other Heroes. |
V | Type: Hero Strength: 4 # of Copies: 1 Text: Choose and play a Hero with a Strength of 4 or less from AbsoluteSolver’s Fate Discard Pile. |
![]() |
|
Dante, the legendary devil hunter from Devil May Cry. Half-demon, half-human; combining a cocky charm with deep loyalty and a hidden sense of compassion. As the son of Sparda, a demon who protected humanity, and Eva, a kind-hearted human, Dante’s life is shaped by tragedy, including his mother’s death and the resulting strained bond with his twin brother, Vergil. Despite this, he channels his pain into protecting the human world while running his business, Devil May Cry. Known for his stylish, adaptable fighting style, Dante blends melee combat and ranged mastery with multiple Devil Arms and firearms that are further enhanced when he taps his demonic powers using his Devil Trigger. Ever the showman, Dante fights with a mix of reckless flair and unshakable determination, cracking jokes even in the face of hell itself. In Smash Dante is a person of combos, his normals while not bad they ain't very strong by their own, but learning how to combine them will show you his insane potential, and don't worry he has plenty of normals, all to show his range. In fact you might say Dante is the combination of Kazuya, Joker, Bayonetta and Marth, truly a fearsome combination. Going for more specific things, unlike other concepts for Dante he doesn't use any sort of style switch, I find it unnecesary not only cuz its always clunky and not very intituitve the way people try to put it in but also cuz, even if it's a popular element of him, is not really necesary; Dante didn't had styles in the first two games and in the third one he was most of the time locked to one of each, so instead we will focus in a element that it's not only easier to add but also has appeared since the very first game and it's far more relevant: His Devil Trigger. DMC5 is his main appearence and the inspiration for most of his moveset, thought elements of other games also appears here and there. |
COLOR 1 Devil May Cry 5 ![]() | COLOR 2 Devil May Cry 1 ![]() | COLOR 3 Devil May Cry 3 ![]() | COLOR 4 Devil May Cry 4 ![]() |
COLOR 5 EX Color | COLOR 6 Sparda (Colors Only) | COLOR 7 Vergil (Colors Only) | COLOR 8 Nero (Colors Only) ![]() |
Differences between suits:
|
(if in the next game were either 10 color slots or a proper system to divide costume variants of colors, I would also add a DMC2 alt with a secondary white colors based on Lucia) |
GIMMICKS |
LOCK-IN: Just like the fighting game characters, Dante is always locking his opponent at the front, like if he was holding R1 constantly. | STYLISH COMBINATION: Another trait in common to fighting game characters, many of Dante's moves are cancelable between each other allowing for stylish combos. |
DEVIL TRIGGER: A gauge that fills over time while attacking and being attacked. Activating it will unleash an incomensurable power for a brief time accompanied with a devilish look. | ROYAL GUARD: A smaller gauge below the Devil Trigger, it accumulates the damage received when using Block/Royal Block and release all its power when using Release/Royal Release. |
MOVEMENT |
|
NORMAL ATTACKS |
Jab: Rebellion Combo A/B | Dante has two possible jabs, it can do a basic 3-hit combos with his sword, or if you delay the second attack, you can do a longer combination that finishes in a Million Stabs, you can mash the button at this moment to increase its duration. |
Dash: Stinger/Million Stab | Dante rams forwards with a piercing thrust, mantaing the button cancels the piercing and insteads uses Million Stabs, mashing will increase the duration just like with Combo B. |
Forward Tilt: Rock Back | Using King Cerberus on its rod form, Dante uses the weapon as a support to impulse himself forwards performing a razor piercing kick. |
Back Tilt: Flint Wheel | Dante performs a backflip using the greaves of Balrog. Holding the button ignites Balrog, performing a multi-hit fiery variant. |
Up Tilt: High Time | Performs a rising slash, holding the button makes Dante use more strength to launch the opponent higher and at the same time tracking them for mantain the rhythm. |
Down Tilt: Cut-In Front | Dante does a slide kick, press the attack button again to perform a shotgun shot. |
Neutral Air: Aerial Rave | Dante performs a mid-air combination of slashes. |
Forward Air: Swing/Revolver | Using the nunchaku form of the King Cerberus, Dante whirls slicing does near him, hold to turn into Revolver, swinging furiously till reach the ground. |
Back Air: Backslide | Dante quickly turns back to fire a gunshot from the Coyote-A |
Up Air: Bayonet Sweep | A trick Dante steals from Lady thought on his own way. He twirls both the original Kalina Ann and the replica Kalina Ann II in a sweeping motion not much different to Swing, thought its slower and doesn't move forwards or backwards. |
Down Air: Helm Breaker | A violent downwards overhead slash with Rebellion that returns Dante to the floor. Does notorious damage to shields. |
SMASH ATTACKS |
Forward Smash: Prop/Shredder | Dante spins Rebellion on his hand, he can perform the Smash attack a second time in a row for more damage. |
Up Smash: Minimum/Rising/Divine Dragon | Dante performs a powerful uppercut with Balrog's Blow Mode, it has 3 charging stages each one more powerful than the other. |
Down Smash: Mad Hatter | Dante performs a literal hat trick pulling Dr. Faust and making it spin around him. |
GRAB AND THROWS |
Grab | Dante grabs the opponent from the arm. |
Pummel | He attacks the opponent with his knee. |
Forward Throw: Free Ride | Pushing the opponent to the floor, Dante steps on them and disrespectfully starts riding them like a skateboard, even damaging those in front of his path. After a short time or if he uses the attack button, Dante throws them away with a flip kick. |
Back Throw: Bullet Rain | Dante flips over the opponent firing bullets to the opponent during the jump, when he is at the opposite side of the opponent, he kicks them out. |
Up Throw: Quick Drive | Quickly charging the Rebellion, Dante does a upwards slash that fires the opponent away. |
Down Throw: Wild Stomp | Dante throws the opponent to the ground and steps on them and starts firing a barrage of bullets to them, then he kicks them away. |
SPECIAL ATTACKS |
NORMAL SPECIAL: EBONY & IVORY | Dante uses his iconic dual pistols during his normal special, press repeatedly for Shot at the opponents, mantain the button pressed for a Charge Shot. If you move the stick while firing, Dante can walk and shot at the same time. In the air while shooting press down to execute Rainstorm and make em' rain. |
SIDE SPECIAL: CAVALIERE | Summoning the demonic motorcycle/chainsaw Cavaliere, Dante gets different attacks depending of the direction and if he is in the ground or in the air. When moving forwards in the ground, Dante charges forwards in Full Throttle, mantaining the button makes Dante perform Wheelie Jump at the end, launching the enemy to the air while Dante follows ready for more action. In the air however he performs Redline, a powerful charge that when landing in the floor does a spin that knocks the opponents forwards. Pressing backwards makes Dante use the twin buzzsaw mode of the Cavaliere. On the ground he uses Crossline, a devastating cross slam attack. In the air it uses Highside, turning back and attacking skywards to the opponent, these attacks doesn't have much launch power but they deal a lot of hits and slices through shields like butter. |
UP SPECIAL: TRICKSTER | Dante teleports up using Air Trick, thought in a slighty forwards direction, unless there are opponents near, then it teleports to the nearest opponent slighty above their heads. If performed on the ground with no opponents near, the teleport doesn't reach that much height since it uses Ground Trick instead. |
DOWN SPECIAL: DEVIL TRIGGER | With enough energy, Dante turns into his Devil Trigger form. In this form, Dante's damage output reaches new limits, as well to gain new options and changing other propierties:
The Devil Trigger can be desactivated at will, not requiring to deplete all the gauge. The cancellation of the Devil Trigger can be further cancelled into most attacks, thought when entering in DT a short animation will play and its a requirement. |
SHIELD SPECIAL: ROYAL GUARD | Dante's shield is unique. Instead of the regular bubble, Dante uses a posture that allows him to Block all incoming damage, thought it will spend the DT Gauge instead, and if you don't have any meter, the guard will break (if your guard breaks it garantees charging 1 point of DT, so you can at least guard once next time). However if you master the Instant Shield it will perform the Royal Block instead that not only doesn't consumes the DT Gauge but it actually refills it. Both Blocking and Royal Blocking will increase the secondary gauge of Dante, the Royal Gauge. Pressing Shield+B allows Dante to spend all this accumulated power in a powerful blow named Release, a perfectly timed release turns into a Royal Release, that does a more devastating damage. |
FINAL SMASH: SIN DEVIL TRIGGER |
Dante uses the Devil Sword named after him to combine human and demon into one, liberating the Sin Devil Trigger. The stage turns into a crimson glow while everything around slows down; Dante pulls his blade and starts a wicked combination of attacks that finishes in a explosive blow, a technique with the appropiate name of Judgment. This is a semi-cinematic attack similar to the ones of Pyra/Mythra and Kazuya Mishima. |
TAUNTS |
FRONT TAUNT Dante provokes the opponent with his hand and a "Come on!" | BACK TAUNT Dante shrugs, asking at the opponent "Are you scared?" | UP TAUNT Dante does a small play with his dual pistols spinning them around. | DOWN TAUNT Dante puts his hands on his hips amused, even looking back and pointing not caring for the fight. | AIR TAUNT Dante can taunt even in the air, he pulls a rose while exclaiming "And you set free!", the rose has a hitbox and does 0.1% damage, but it does a small knockback that allows some funny tricks. |
VICTORY POSES |
Similar to how Joker's Victory Poses works, Dante gets a special transition to the victory cutscene, with the screen being shattered by bullet shoots till the debris flies away and the screen fades to the respective victory scene. Dante's Victory Theme is the victory theme that sounds in DMC5 after beating the Bloody Palace. |
Dante does a series of stylish gunfu combinations, stopping when a pizza box falls from the skies that he grabs at the exact moment, opens and grabs a slice. | Dante walks to the camera swirling his guns and in the end he points in front of it and exclaims "Jackpot! Yeah Baby!" | Dante starts doing a graceful dance with Dr. Faust, finishing exclaiming "What you like, is THIS!", pointing at himself while his Summoned Swords forms a heart. |
Devil May Cry | Devil May Cry 2 | Devil May Cry 3 |
Devil May Cry 4 | DmC: Devil May Cry | Devil May Cry 5 |
ROUND 1 | Norfair (Battlefield) - Public Enemy |
ROUND 2 | Bridge of Eldin (No Hazard) - Shoot the Works |
ROUND 3 | Mishima Dojo - Taste the Blood |
ROUND 4 | Reset Bomb Forest (Battlefield) - Blackened Angel |
ROUND 5 | Umbran Clock Tower - Subhuman |
ROUND 6 | Dracula Dracula's Castle (Boss Version) - Legendary Battle |
BONUS STAGE |
FINAL ROUND | Vergil Bloody Palace (Omega) - Vergil's Combat |
SUPER SMASH BROS. X DEVIL MAY CRY
![]()
- Name: Dante
- Series: Devil May Cry
- First Appearence: Devil May Cry (PS2, 2001)
- Gimmicks: Lock-On, Stylish Combination, Devil Trigger, Royal Guard
- Final Smash: Sin Devil Trigger
Dante, the legendary devil hunter from Devil May Cry. Half-demon, half-human; combining a cocky charm with deep loyalty and a hidden sense of compassion. As the son of Sparda, a demon who protected humanity, and Eva, a kind-hearted human, Dante’s life is shaped by tragedy, including his mother’s death and the resulting strained bond with his twin brother, Vergil. Despite this, he channels his pain into protecting the human world while running his business, Devil May Cry. Known for his stylish, adaptable fighting style, Dante blends melee combat and ranged mastery with multiple Devil Arms and firearms that are further enhanced when he taps his demonic powers using his Devil Trigger. Ever the showman, Dante fights with a mix of reckless flair and unshakable determination, cracking jokes even in the face of hell itself.
In Smash Dante is a person of combos, his normals while not bad they ain't very strong by their own, but learning how to combine them will show you his insane potential, and don't worry he has plenty of normals, all to show his range. In fact you might say Dante is the combination of Kazuya, Joker, Bayonetta and Marth, truly a fearsome combination. Going for more specific things, unlike other concepts for Dante he doesn't use any sort of style switch, I find it unnecesary not only cuz its always clunky and not very intituitve the way people try to put it in but also cuz, even if it's a popular element of him, is not really necesary; Dante didn't had styles in the first two games and in the third one he was most of the time locked to one of each, so instead we will focus in a element that it's not only easier to add but also has appeared since the very first game and it's far more relevant: His Devil Trigger.
DMC5 is his main appearence and the inspiration for most of his moveset, thought elements of other games also appears here and there.
COLOR 1
Devil May Cry 5
![]()
COLOR 2
Devil May Cry 1
![]()
COLOR 3
Devil May Cry 3
![]()
COLOR 4
Devil May Cry 4
![]()
COLOR 5
EX Color
![]()
COLOR 6
Sparda (Colors Only)
![]()
COLOR 7
Vergil (Colors Only)
![]()
COLOR 8
Nero (Colors Only)
![]()
Differences between suits:
- Each design uses its own Devil Trigger form.
- In the case of the DMC1 suits, it uses the Devil form of Sparda instead, just like in DMC3.
- In the case of the DMC3 suits, it always use the design of the Rebellion form and it doesn't change even when using different weapons.
- The Devil Trigger changes its colors depending of the selected one:
- Color 5 uses a darker coloration, just like in DMC5.
- Color 6 has a subtle color change being slighty green like in some old appearences.
- Color 7 changes the red for blue to make it more similar to Vergil's own Devil Trigger in DMC3.
- Color 8 also goes for a blue palette, thought its more cyan looking and it resembles Nero's Devil Trigger in DMC5 (even if the base color itself is based on his DMC4 colors).
- The DMC1 design uses the Force Edge instead of the Rebellion.
- Other Devil Arms DOESN'T change their appearences (DMC3 doesn't replace the Balrog model for Beowulf, etc).
- The only "exception" is the Color 5, which uses the Cavaliere R red colors instead of the regular black of the Cavaliere.
- In the Final Smash of the DMC1 appearence, instead of the Sin Devil Trigger, Dante uses the same Devil Trigger form of Sparda and performs the attack as regular, except that it uses the Devil Sword Sparda instead of the Devil Sword Dante. The reason of this is cuz Judgment is based on Sparda's moves during the introduction of DMC1.
- The DMC1, 3 and 4 designs are slighty different to their original appearences for gameplay purposes (match the proportions of DMC5 Dante).
(if in the next game were either 10 color slots or a proper system to divide costume variants of colors, I would also add a DMC2 alt with a secondary white colors based on Lucia)
GIMMICKS
LOCK-IN:
Just like the fighting game characters, Dante is always locking his opponent at the front, like if he was holding R1 constantly. STYLISH COMBINATION:
Another trait in common to fighting game characters, many of Dante's moves are cancelable between each other allowing for stylish combos. DEVIL TRIGGER:
A gauge that fills over time while attacking and being attacked. Activating it will unleash an incomensurable power for a brief time accompanied with a devilish look. ROYAL GUARD:
A smaller gauge below the Devil Trigger, it accumulates the damage received when using Block/Royal Block and release all its power when using Release/Royal Release.
MOVEMENT
- His entrance is him falling from the skies, superhero-entry style, exclaiming "Let's start the party!".
- His walking and running stances are taken from DMC5.
- His idle makes him cross his arms and even falling asleep if he is still for a long time.
- His crouch is based on one of his taunts, he even replicates it as an idle.
- His double jump is Air Hike, Dante covers a fairly large range in his normal jump, but Air Hike only covers half of his normal jump.
- His dodges are based on his rolls of the original games.
- However, holding the roll button makes Dante uses Dash instead, a Trickster style move; it travels a longer distance and has some additional invulnerability, thought it has a bit longer endlag and if you don't length your moves, you will fall off the edge.
- In the air his forward dash is actually Sky Star, a dash through the air. His back dash is similar thought not the same as Flipper.
- Flipper is actually part of get-up dodge, while his get-up attack is the breakdancing kick he does when recovering.
NORMAL ATTACKS
Jab:
Rebellion Combo A/B Dante has two possible jabs, it can do a basic 3-hit combos with his sword, or if you delay the second attack, you can do a longer combination that finishes in a Million Stabs, you can mash the button at this moment to increase its duration. Dash:
Stinger/Million StabDante rams forwards with a piercing thrust, mantaing the button cancels the piercing and insteads uses Million Stabs, mashing will increase the duration just like with Combo B. Forward Tilt:
Rock BackUsing King Cerberus on its rod form, Dante uses the weapon as a support to impulse himself forwards performing a razor piercing kick. Back Tilt:
Flint WheelDante performs a backflip using the greaves of Balrog. Holding the button ignites Balrog, performing a multi-hit fiery variant. Up Tilt:
High TimePerforms a rising slash, holding the button makes Dante use more strength to launch the opponent higher and at the same time tracking them for mantain the rhythm. Down Tilt:
Cut-In FrontDante does a slide kick, press the attack button again to perform a shotgun shot. Neutral Air:
Aerial RaveDante performs a mid-air combination of slashes. Forward Air: Swing/RevolverUsing the nunchaku form of the King Cerberus, Dante whirls slicing does near him, hold to turn into Revolver, swinging furiously till reach the ground. Back Air:
BackslideDante quickly turns back to fire a gunshot from the Coyote-A Up Air:
Bayonet SweepA trick Dante steals from Lady thought on his own way. He twirls both the original Kalina Ann and the replica Kalina Ann II in a sweeping motion not much different to Swing, thought its slower and doesn't move forwards or backwards. Down Air:
Helm BreakerA violent downwards overhead slash with Rebellion that returns Dante to the floor. Does notorious damage to shields.
SMASH ATTACKS
Forward Smash:
Prop/ShredderDante spins Rebellion on his hand, he can perform the Smash attack a second time in a row for more damage. Up Smash:
Minimum/Rising/Divine DragonDante performs a powerful uppercut with Balrog's Blow Mode, it has 3 charging stages each one more powerful than the other. Down Smash:
Mad HatterDante performs a literal hat trick pulling Dr. Faust and making it spin around him.
GRAB AND THROWS
GrabDante grabs the opponent from the arm. PummelHe attacks the opponent with his knee. Forward Throw: Free RidePushing the opponent to the floor, Dante steps on them and disrespectfully starts riding them like a skateboard, even damaging those in front of his path. After a short time or if he uses the attack button, Dante throws them away with a flip kick. Back Throw: Bullet RainDante flips over the opponent firing bullets to the opponent during the jump, when he is at the opposite side of the opponent, he kicks them out. Up Throw:
Quick DriveQuickly charging the Rebellion, Dante does a upwards slash that fires the opponent away. Down Throw: Wild StompDante throws the opponent to the ground and steps on them and starts firing a barrage of bullets to them, then he kicks them away.
SPECIAL ATTACKS
NORMAL SPECIAL:
EBONY & IVORYDante uses his iconic dual pistols during his normal special, press repeatedly for Shot at the opponents, mantain the button pressed for a Charge Shot. If you move the stick while firing, Dante can walk and shot at the same time. In the air while shooting press down to execute Rainstorm. SIDE SPECIAL: CAVALIERESummoning the demonic motorcycle/chainsaw Cavaliere, Dante gets different attacks depending of the direction and if he is in the ground or in the air. When moving forwards in the ground, Dante charges forwards in Full Throttle, mantaining the button makes Dante perform Wheelie Jump at the end, launching the enemy to the air while Dante follows ready for more action. In the air however he performs Redline, a powerful charge that when landing in the floor does a spin that knocks the opponents forwards.
Pressing backwards makes Dante use the twin buzzsaw mode of the Cavaliere. On the ground he uses Crossline, a devastating cross slam attack. In the air it uses Highside, turning back and attacking skywards to the opponent. UP SPECIAL: TRICKSTERDante teleports up using Air Trick, thought in a slighty forwards direction, unless there are opponents near, then it teleports to the nearest opponent slighty above their heads. If performed on the ground with no opponents near, the teleport doesn't reach that much height since it uses Ground Trick instead. DOWN SPECIAL:
DEVIL TRIGGERWith enough energy, Dante turns into his Devil Trigger form. In this form, Dante's damage output reaches new limits, as well to gain new options and changing other propierties:
- Dante gains armor, resisting weak attacks without flinch (stronger attacks however breaks his defenses)
- Stinger is stronger, reaches a longer distance and enlarges its hitbox.
- Dante gains a third jump and can glide holding the jump button.
- Ebony & Ivory are always Charged, holding the button will be considered the same as mashing.
- Cavaliere's Full Throttle is stronger and reaches a larger distance.
- Trickster has a larger range for the activation of the "teleport to where your enemie is".
- In general, all his attacks deals more damage and/or more hits.
The Devil Trigger can be desactivated at will, not requiring to deplete all the gauge.The cancellation of the Devil Trigger can be further cancelled into most attacks, thought when entering in DT a short animation will play and its a requirement. SHIELD SPECIAL:
ROYAL GUARDDante's shield is unique. Instead of the regular bubble, Dante uses a posture that allows him to Block all incoming damage, thought it will spend the DT Gauge instead, and if you don't have any meter, the guard will break (if your guard breaks it garanties charging 1 point of DT, so you can at least guard once next time). However if you master the Instant Shield it will perform the Royal Block instead that not only doesn't consumes the DT Gauge but it actually refills it.
Both Blocking and Royal Blocking will increase the secondary gauge of Dante, the Royal Gauge. Pressing Shield+B allows Dante to spend all this accumulated power in a powerful blow named Release, a perfectly timed release turns into a Royal Release, that does a more devastating damage.
FINAL SMASH: SIN DEVIL TRIGGERDante uses the Devil Sword named after him to combine human and demon into one, liberating the Sin Devil Trigger. The stage turns into a crimson glow while everything around slows down; Dante pulls his blade and starts a wicked combination of attacks that finishes in a explosive blow. This is a semi-cinematic attack similar to the ones of Pyra/Mythra and Kazuya Mishima. TAUNTS
FRONT TAUNT
Dante provokes the opponent with his hand and a "Come on!" BACK TAUNT
Dante shrugs, asking at the opponent "Are you scared?" UP TAUNT
Dante does a small play with his dual pistols spinning them around. DOWN TAUNT
Dante puts his hands on his hips amused, even looking back and pointing not caring for the fight. AIR TAUNT
Dante can taunt even in the air, he pulls a rose while exclaiming "And you set free!", the rose has a
hitbox and does 0.1% damage, but it does a small knockback that allows some funny tricks.
VICTORY POSES Similar to how Joker's Victory Poses works, Dante gets a special transition to the victory cutscene, with the screen being shattered by bullet shoots till the debris flies away and the screen fades to the respective victory scene.
Dante's Victory Theme is the victory theme that sounds in DMC5 after beating the Bloody Palace.
Dante does a series of stylish gunfu combinations, stopping when a pizza box falls from the skies that he grabs at the exact moment, opens and grabs a slice. Dante walks to the camera swirling his guns and in the end he points in front of it and exclaims "Jackpot! Yeah Baby!" Dante starts doing a graceful dance with Dr. Faust, finishing exclaiming "What you like, is this!", pointing at himself while his Summoned Swords forms a heart.An unholy tower with over a hundred floors that sieges over the human world. The Bloody Palace is similar to the Mementos stage of Persona, being a bit simple in layout but compensating with different forms depending of the music selected. Using music from either DMC1 or 2 makes use of the DMC2's Bloody Palace design, the DMC3 music makes use of its own design and the same goes for DMC4 and 5. All of them shares a series of background cameos that range from the Devil May Cry crew (Lady, Trish, Nico and Nero) to some specific ones of each version of the palace (like Jester/Arkham in the DMC3 version, Credo in the DMC4 version or Morrison and V with his familiars in the DMC5 version), most of the time you will see them fighting against demons (or against each other). The Palaces aren't completely static with them going up from time to time each floor with its own aesthetic.
Devil May Cry
Devil May Cry 2 Devil May Cry 3
Devil May Cry 4
DmC: Devil May Cry
Devil May Cry 5
There it might be some odd omissions...maybe for a Special Edition of this post.
![]() |
|
Vergil is the Alpha and Omega from Devil May Cry, the stoic and power-obsessed twin brother of Dante, embodying the opposite side of their shared demonic heritage. Unlike his carefree sibling, Vergil is cold, disciplined, and driven by a relentless desire to gain more power, blaming his humanity for his weakness. His backstory is one of tragedy and ambition; scarred by the loss of his mother and his inability to protect her, he channels that pain into a single-minded pursuit of power to ensure he’s never vulnerable again. Personality-wise, Vergil is calm, calculating, and unflinchingly confident, but his arrogance and disdain for weakness often isolate him from others. In combat, Vergil is a master of precision and elegance, wielding the almighty Yamato with lightning-fast, calculated strikes, while summoning Mirage Blades for long-range attacks; there is no wasted motion or unnecesary flair, just power. In Smash Vergil might look similar to his brother at first; requiring to make stylish combos to get his full potential, thought Vergil's kit is more focused than Dante only having 4 weapons in his arsenal: The Yamato, the Force/Mirage Edge, Beowulf and the Mirage Blades, so some people might find him easy to get into, thought Vergil in the depth is actually more complex than Dante, requiring more resource management and having a wider range of variations on his back. DMC5 is his base look and the main inspiration for this concept, thought Vergil also has his younger look from DMC3 that can be recognizable due its cleaner look and a youthful face. |
COLOR 1 Devil May Cry 5 ![]() | COLOR 2 Devil May Cry 3 ![]() | COLOR 3 V (Colors Only) ![]() | COLOR 4 "Vante" ![]() |
COLOR 5 Nero (Colors Only) ![]() | COLOR 6 Gilver (Colors Only) ![]() | COLOR 7 Corrupted (Colors Only) ![]() | COLOR 8 Nelo Angelo (Colors Only) ![]() |
Differences between suits:
|
GIMMICKS |
LOCK-IN: Just like the fighting game characters, Vergil is always locking his opponent at the front, like if he was holding R1 constantly. | STYLISH COMBINATION: Another trait in common to fighting game characters, many of Vergil's moves are cancelable between each other allowing for stylish combos. |
DEVIL TRIGGER: A gauge that fills over time while attacking and being attacked. Activating it will unleash an incomensurable power for a brief time accompanied with a devilish look. This gauge is also consumed by other actions. | CONCENTRATION: A smaller gauge below the Devil Trigger. It fills with masterful skill, calm and serene like a samurai; in better words, it fills landing attacks, dodging correctly, walking calmly or even just staying still; but it punishes heavily carelessness, losing high amounts of meter taking unnecesary damage, feinting attacks or speeding up without necesity. When the gauge is in higher levels Vergil receives various bonifications to his moves asides of those tied to the Devil Trigger. |
MOVEMENT |
|
NORMAL ATTACKS |
Jab: Yamato Combo A/B/C | Vergil loves to be superior than Dante, so he has 3 different jabs and each one has increased propierties in SDT. His regular combo is a 4-hit combination, delaying the third attack makes Vergil finish with a heavier slash and mashing the button instead makes Vergil perform multiple slashes. In SDT the first two gets an additional finishing hit, while in the combo C increases its duration and hitbox. |
Charged Jab: Judgment Cut | Even more, Vergil can perform a special attack with the normal attack button. Mantaing the attack button pressed allows Vergil to charge his Judgment Cut, an attack so fast that the only thing the naked eye can see is a whirlwing of slashes. They are considered a melee attack and not a projectile, multiple normal attacks can be cancelled into Judgment Cut (mostly those related to Yamato), pressing the button again at the right time increases even more its damage and allows it to perform it multiple times in a row. The attack tracks the nearest opponent or it directly fires to the front of Vergil. It can also be performed in the air. Both SDT and the Concentration Gauge influence the size, damage, amount and range of the Judgment Cut. A blue cone trail can be seen for a brief time before the Judgment Cut is unleashed to let the opponent a small chance to not be subjugated by this attack. |
Dash: Rapid Slash/ Rising Star | Vergil dash forwards slicing everything on his path, the move makes Vergil pierce the opponent and passing through them, thought mantaining the button pressed makes him instead perform a rising attack ready to start an aerial combination. The SDT version travels a larger distance. |
Forward Tilt: Mirage Edge Combo A | A jab-like attack that allows Vergil performing a combo tapping thrice, mash the button for a Million Stabs-like finish. In SDT Vergil will end with two finishing thrusts (only the normal combo). |
Back Tilt: Drive | Vergil does two quick upward slashes with the Mirage Edge, unlike the game, they don't perform any projectile after its use. |
Up Tilt: Upper Slash | Launches the opponent to the air with an upwards slash of Yamato, pressing the button again fast makes Vergil do an additional downwards slash, while mantaining it pressed makes Vergil following the opponent airbourne. |
Down Tilt: Sheath Jab | Based on one of his basic attacks in UMvC3, Vergil does a quick jab using the sheath of Yamato. |
Neutral Air: Aerial Rave A/B | Vergil attacks the opponent with a flurry of strikes. Delay the final blow to perform a spinning combo instead, finishing with a mighty blow that crashes the opponent back to the floor. |
Forward Air: Aerial Rave V | Dante's particular version of the Aerial Rave reclaimed back by his brother, a quick slash command. |
Back Air: Air Stinger | Vergil does a piercing thrust with his Mirage Edge traveling a small distance. |
Up Air: Flying Blade | A Smash original attack where Vergil uses the Mirage Edge to do a skywards slash in a crescent arc. |
Down Air: Aerial Cleave | A clean and merciless falling slash with Yamato. |
SMASH ATTACKS |
Forward Smash: Round Trip | Vergil charges his Mirage Edge and launches it forwards converting it into a whirwind saw for a brief time, Vergil can further attack the opponent while they are staggered, thought the usage of a Mirage Edge-related move will recall back the sword earlier. |
Up Smash: Overdrive | Vergil charges an upwards angled slash, with enough Concentraction Gauge it can be charged completely, allowing it to create a devastating wave that hits the opponent multiple times. In SDT the projectile staggers the opponent for longer. |
Down Smash: Void Slash | A slash so powerful that cleaves the space and pulls the opponents near Vergil; it can't be fully charged unless the Concentration Gauge is at Level 1 minimum. |
GRAB AND THROWS |
Grab | Vergil stabs the opponent with a Mirage Blade. |
Pummel | Fires Mirage Blades in quick succesion to the opponent. |
Forward Throw: Scum | Vergil gives the back to the opponent and pushes them forwards with the back of the sheath. |
Back Throw: Foolish Stab | Vergil stabs the opponent with the Mirage Edge and quickly uses a Trick Action to teleport behind them and kick them out. |
Up Throw: High Time | Quickly charging the Mirage Edge, Vergil does a upwards slash that fires the opponent away, mantaining the button pressed allows Vergil to follow the opponent through the air. |
Down Throw: Heavy Rain Blades | Vergil summons a barrage of Mirage Blades above the opponent and fires them pinning them down. This strong throw consumes DT Gauge and trying to perform it when there is no meter will result in just a single blade coming down. |
SPECIAL ATTACKS |
NORMAL SPECIAL: MIRAGE BLADES | Vergil dislikes firearms, he instead makes use of magical phantom swords known as Mirage Blades. Mashing the button allows Vergil to fire them in quickly succesion. Mantaining the button pressed however makes Vergil use the technique Spiral Blades, summoning multiple blades that spins around him and can release holding tapping twice or he can mantain them to constantly juggle the opponent just for being near them, thought it also consumes DT meter (much like the rest of Vergil's additional techniques involving the Mirage Blades). If while firing Vergil mantains pressed the button and moves the stick to a different direction, Vergil uses other sword formations. Pressing forwards makes Vergil uses Storm Blades, similar to Spiral Blades but it surrounds the opponent instead, piercing them after a delayed time, launching them up. Moving it backwards summons Blistering Blades instead, invoking 8 blades at once that fires all together after a brief time. |
SIDE SPECIAL: BEOWULF | Vergil's signature set of gauntlets and greaves. This is one of Vergil's most sofisticated tools, since they work in a Dancing Blades-style command, you get around 3 attacks that depending of the pressing direction it can perform a notorious variety of Beowulf's set of commands. Most of each individual directions can also be charged to increase the damage, thought it will also spend a notorious bit of his concentration gauge with each charge.
|
UP SPECIAL: DARK SLAYER | Vergil uses Air Trick, a more traditional teleport, thought it works in tandem with Mirage Blades. If an opponent is pierced by a Mirage Blade, Vergil will be able to teleport in front of them (if they are near enough), when multiple enemies are pierced by a Mirage Blade, Vergil will teleport to the nearest one. |
DOWN SPECIAL: SIN DEVIL TRIGGER | With enough energy, Vergil turns into his Sin Devil Trigger form. In this form, Vergil's damage output reaches new limits, as well to gain new options and changing other propierties:
The Sin Devil Trigger can be desactivated at will, not requiring to deplete all the gauge.The cancellation of the SDT can be further cancelled into most attacks, thought when entering in SDT a startup animation will be obligatory, thought unlike Dante, Vergil creates a shockwave when entering in this form, pushing his foes away leaving him enough space to fight. |
FINAL SMASH: TRIPLE JUDGMENT |
Vergil transforms into Sin Devil Trigger and quickly turns into a pose, exclaims boldly "There is no escape!" and performs the powerful Deep Stinger moving like a deadly tornado front him, if any foe gets hit by the front of this attack, they are teleported to the rest of the cinematic where Vergil appears with Beowulf exclaiming "Now I'm Motivated!" and brining Hell on Earth punching the ground so hard that an explosion launches everyone through the air. Right when they are suspended, time starts to slow down while afterimages of Vergil slashes through all directions interconecting in the ground where Vergil slowly sheats back the Yamato proclaiming his victory, "Rest in Peace." Like some other Final Smashes, this one instant kills any opponent with 100% or more of damage at the end of the attack. |
TAUNTS |
FRONT TAUNT Vergil quickly unsheates the Yamato, exclaims to the opponent "Show me your Motivation!" and sheates the sword back. The slash does poke damage. | BACK TAUNT Vergil gives the back to his foes, pass his hand through his hair and unamused proclaims "You are wasting my time." | UP TAUNT Vergil poses standing holding the sheated Yamato on the ground, he strongly afirms "This shall be your grave." In SDT, it uses the Mirage Edge instead and says "I shall surpass Sparda." | DOWN TAUNT Vergil summons a Mirage Blade at his fingers and twirls it, exclaiming "Let's have some fun", proceeding to break the blade with his palm. The blade has a hitbox and does minimum damage thought it can stagger the opponent for a brief time. | AIR TAUNT Similar to Dante, Vergil also has an Aerial Taunt that consist in firing a weak projectile, in his case 3 small Mirage Blades. |
VICTORY POSES |
Like his brother, Vergil gets a special transition to the victory cutscene, thought unlike bullets, sword slashes reaps through the screen and shattereds it into glass pieces. Vergil's Victory Theme is the victory theme that sounds in DMC5 after beating the Bloody Palace. |
Vergil appears kneeled seiza-style, quickly standing and performing a kenbu sword dance, the finish is a bit different than the one of the taunt that is based on, since it ends with Vergil turning into his Sin Devil Trigger form and adopting the posture he had when starting his second round against Dante in DMC5. | Vergil unsheates the Yamato in quick draw, then he gives the back to the screen and proceeds to sheate the sword on his back. If Dante was in the match, Vergil replies "Foolishness Dante, foolishness." | Vergil, apparently by accident, summons his doppelganger that suddenly starts dancing with a cover of "Dies Irae" in the background (replacing the regular victory theme) while Vergil tries to stay cool a bit embarassed of what is happening, Vergil unamused cuts the clone at the end, "That's enough!" |
Devil May Cry | Devil May Cry 2 | Devil May Cry 3 |
Devil May Cry 4 | DmC: Devil May Cry | Devil May Cry 5 |
In my personal utopia all three Vergil themes would be a single arranged version but I never found a version with all three so lol. |
ROUND 1 | Mario Galaxy - Mental Machine |
ROUND 2 | Find Mii (Omega) - Darkness Instinct |
ROUND 3 | Teselia Pokemon League - Let's Just See |
ROUND 4 | Halberd (Omega) - Super Ultra Violet |
ROUND 5 | Northern Cave - The Duel |
ROUND 6 | Ganon Castle Ruins (Boss Version) - Undeniable Fate |
BONUS STAGE |
FINAL ROUND | Dante Bloody Palace (Omega) - Bury the Light |
![]() | TRISH Stage: PilotwingsPrimary - Defense - Ace Theme: Public Enemy Fighter: Zero Suit Samus Conditions:
Ability: Electric Attack ↑ | ![]() | NELO ANGELO Support - Neutral - Advance Stage: Bloody Palace Theme: Super Ultra Violet Fighter: Vergil (Green/Purple) Condtions:
|
![]() | EVA Stage: Luigi's Mansion (Destroyed)Support - Neutral - Legend Theme: Theme of Eva Fighters: Palutena (Red), Dante, Vergil Conditions:
| ![]() | SPARDA Stage: Dracula's Castle (Omega)Primary - Attack - Legend Theme: Legendary Battle Fighter: Dante (Purple) Conditions:
|
![]() | SPARDA (DEVIL TRIGGER) Primary - Neutral - Legend Summon fusing Sparda with Nelo Angelo. Ability: Transformation Attack ↑ (Greatly increases attack under transformation effects) | ||
![]() | LUCIA Primary - Neutral - Advance Stage: Bloody Palace Theme: Wings of the Guardian Fighter: Sheik (White) Conditions:
| LADY Stage: Umbra Clock Tower (No Hazards)Support - Attack - Advanced Theme: Lady Battle Fighters: Bayonetta (White), Conditions:
| |
![]() | DOPPELGANGER Stage: Castle Siege (Battlefield)Support - Neutral - Advance Theme: Divine Hate Fighter: Dante (DMC3) Conditions:
| ![]() | BEOWULF Stage: Bloody PalaceSupport - Attack - Advance Theme: Suffer Fighter: Vergil (Blue) Conditions:
|
![]() | KYRIE Stage: Kalos' Pokémon League (Hazards Off)Support - Defense - Novice Theme: The Time Has Come Fighters: Zelda (White), Corrin (Blue) Conditions:
| ![]() | CREDO Stage: Bloody PalacePrimary - Attack - Advance Theme: Swipe of the Swords Fighter: Ike (White) Conditions:
|
![]() | CREDO ANGELO Evolves from: CredoPrimary - Attack - Ace Ability: Weapon Attack ↑ |
![]() | NERO Stage: Bloody Palace (Omega)Primary - Grab - Ace Theme: Devil Trigger Fighter: Corrin (Blue) Conditions:
| ![]() | V Stage: Luigi's Mansion (Final Destination)Primary - Defense - Ace Theme: Crimson Cloud Fighter: Robin, Falco (Black), Incineroar (Black/Gray), Bowser (Black) Conditions:
|
![]() | NERO (DEVIL TRIGGER) Evolves from NeroPrimary - Grab - Legendary Ability: Strong Throw |
![]() | URIZEN Stage: Reset Bomb Forest (Aftermath, Omega)Support - Attack - Ace Theme: Undeniable Fate Fighter: Ganondorf (Purple/Blue) Conditions:
|
NELO ANGELO | VERGIL | NERO (ALL CLASSES) | V | TRISH (ALL CLASSES) |
![]() | ![]() | ![]() | ![]() | ![]() |
Uses the Nelo Angelo's Greatsword. | Uses Yamato. | As Swordfighter, uses Red Queen. As Gunner, uses Blue Rose. As Brawler, has Overture as his Devil Breaker. | Uses V's Cane. | As Swordfighter, uses Devil Sword Sparda. As Gunner, uses Nightmare-Beta. As Brawler, fights barehands. |
NEUTRAL SPECIAL: Nightmare-B | Dante charges a green energy orb that will quickly travel across the screen piercing and bouncing around. |
SIDE SPECIAL: Alastor | Dante performs a spin attack similar to Vortex. |
UP SPECIAL: Air Hike | Dante realizes a extra jump to the air. |
Down Special: Ifrit | Dante uses a roundhouse kick with fire properties. |
NEUTRAL SPECIAL: Ebony & Ivory | Dante fires with his iconic guns, in the air he uses Rainstorm instead. |
SIDE SPECIAL: Cerberus | Dante uses the move Crystal, making some big ice spikes to sprout, mash the button to perform Million Carats, making the crystals surround Dante instead. They can freeze. |
UP SPECIAL: Agni & Rudra | Dante uses the move Twister, creating a vortex of fire and wind around him, mash the button to use Tempest provoking Dante to fly upwards; Dante will use Tempest inmediatly when attacking in the air. |
DOWN SPECIAL: Beowulf | Dante uses Beowulf and charge Rising Dragon on the ground perfoming an uppercut or a Killer Bee making a dive kick in the air. |
FINAL SMASH: Devil Trigger | Dante transforms for a time in Devil Trigger, under this state he has a completely new moveset. His normal attack is always Dance Macabre while he can use Thunder Bolt and Vortex from his Nevan form as well to fly with Air Raid. |
![]() |
|
Saber, true name Artoria Pendragon the King of Knights, is one of the protagonists from Fate/stay night, summoned as a Servant in the Holy Grail War, appearing as a petite yet fiercely noble warrior. Despite her small stature, her determination and sense of justice are huge. Beneath her stoic demeanor lies a deeply tragic backstory full of regret, but her story in company of her master Shirou. She fights with a sword concealed by Invisible Air, actually being the legendary Excalibur which only reveals in moments of crisis. In Smash Saber is a quite a simple fighter, she fights using her blade that starts hidden by a swirl of wind but it reveals its shining blade once Artoria is her 100% of damage or more. Her attacks mostly involves using her sword for slashes, strikes and pokes, thought she also attacks with bursts of mana and has a decent mobility. Similar to the Pokémon Trainer and Pyra/Mythra, Shirou appears in the background when playing as Saber and also appears in one of her victory poses. Saber's last 2 suits are her casual clothes from the novel. |
COLOR 1 Fate/stay night ![]() | COLOR 2 Saber Alter (Colors Only) ![]() | COLOR 3 Saber Lily (Colors Only) ![]() | COLOR 4 Lion Saber (Colors Only) ![]() |
COLOR 5 Red Saber (Colors Only) ![]() | COLOR 6 Ruler (Colors Only) ![]() | COLOR 7 Casual ![]() | COLOR 8 Saber Alter Casual (Colors Only) ![]() |
Differences between suits:
|
GIMMICKS |
COMMAND SEALS: A mechanic tied to her shield special, Saber starts a match with 3 stacks of command spells that she can spends in the match for special effects. The spells doesn't recover over time and the only way to reuse them is when she is defeated and starts the battle with a new stock. | TRUE NAME REVEALED: Saber mantains her true name concealed for most of the fight, hiding her sword in a twirl of wind as way to keep the secret, but if she is in a critic condition with 100% or more of damage, Shirou will scream "Artoria!", revealing her true identity and removing the air of the sword to reveal Excalibur on its full glory. When the sword is unsheated, her attacks deals less hits but they are a lot more damaging and chip damage, it also replaces Strike Air for Starlight and Intuition for Avalon. |
MOVEMENT |
|
NORMAL ATTACKS |
Jab: Sword Combination | Saber jabs with the tilt of the blade and follows with two slashes. |
Dash: Thrust | Saber attacks with a lunge. |
Side Tilt: Wide Slash | Saber realize a downwards slash crouching a little to reach a higher distance. |
Up Tilt: Knight Acended | Saber does an upwards slash. |
Down Tilt: Swipe Blade | Saber does a quick 2-hit sword sweep. |
Neutral Air: Spinning Air | Saber does a spinning slash swirling through the air. |
Forward Air: Double Strike | Saber does two quick slashes with Excalibur. |
Back Air: Tornado Sword | Saber does a horizontal slash spinning through her own axis, so it actually hits both sides. |
Up Air: Royal Spike | Saber thrust the sword upwards. |
Down Air: King's Blow | A heavy attack that has meteoric propierties. |
SMASH ATTACKS |
Forward Smash: Mana Burst - Straight | Saber unleashes a burst of mana forwards, it manifests as a whirlwind under the Invisible Air or as a burst of light |
Up Smash: Mana Burst - Rising | Just llike in the forward Smash, Saber realizes a mana explosion, but this time upwards. |
Down Smash: Mana Burst -Down | Once again, Saber realizes a burst of mana, but this time it thrust the ground releasing two bursts on the sides. |
GRAB AND THROWS |
Grab | Saber does a very standard throw grabbing her opponent from the collar of the neck. |
Pummel | Uses the tilt of the sword to attack the opponent. |
Forward Throw: Just | Saber does a fair thrust, sending the opponent forwards. |
Back Throw: Kendo Throw | Saber realizes a lendo like throw, courtesy of practice in the Emiya's Estate. |
Up Throw: Combination Throw | Saber does a series of slashes upwards, sending the opponent up. |
Down Throw: Final Thrust | Saber throws the opponent to the floor and stabs them. |
SPECIAL ATTACKS |
NORMAL SPECIAL: STRIKE AIR/ STARLIGHT | Under Invisible Air, Saber fires a short gust of wind, while when its true name is revealed, she fires a light projectile similar to Terry's Power Wave. In the air, Strike Air mantains mostly similar except that is a sphere while Starlight fires an aerial projectile. |
SIDE SPECIAL: ELFIN DANCE | A three stirkes thrust very similar to Marth's Dancing Blade, except that it doesn't have variations. |
UP SPECIAL: RISING KING | Saber ascends with a flying slash propulsed by wind/light, it can be performed twice with the one in the air can be directioned. |
DOWN SPECIAL: INTUITION/AVALON | Saber closes her eyes and trust her Intuition to evade the opponent and counterattack with a slash. When Excalibur is revealed, Artoria can summon the sheat of the blade becoming a stronger counter that not only counterattacks inmediatly with a burst of light, but also it has a higher hitbox. |
SHIELD SPECIAL: COMMAND SPELL | Shirou can command Saber to 4 different actions, they can be selected using the stick while holding the special button, the options are:
|
FINAL SMASH: EXCALIBUR - SWORD OF PROMISED VICTORY |
A semi-cinematic super where Shirou commands Artoria to release her Noble Phantasm, she agrees and reveals her sword as Excalibur and after a chant, her blade is surrounded into a giant blade of light, slashing forwards and releasing all into a burst that annihilates the opponents at her front, if the match ends with Artoria doing this attack and she is the winner, a special Victory Pose appears, where a pillar of light bursts from the ground and she sheates Excalibur back. |
TAUNTS |
FRONT TAUNT Saber poses her blade in the ground. | UP TAUNT Saber pulls a fighting pose. | DOWN TAUNT Saber eats a treat to recover energy. |
VICTORY POSES |
Saber's Victory Theme is a short remix of the track Excalibur from the Visual Novel. |
Saber releases the Invisible Air of Excalibur putting the blade in front of her, and then he slashes forward with a poses similar to the one from her Melty Blood artwork. | Saber, with a cape, thrust the blade to the ground and looks back at the camera with a confident stare. | Shirou appears and falls to the floor, and in front of him, Saber is summoned with the both of them staring back to back. |
Fate/stay night | Fate/hollow ataraxia |
ROUND 1 | Skyworld - Ever-presenting Feeling |
ROUND 2 | Garreg Mach Monastery - Clashing Souls |
ROUND 3 | Delfino Plaza (Battlefield) - Duel-Friend or Foe (The Bond Between Master and Servant) |
ROUND 4 | Coliseum - False Transmigration of the Soul |
ROUND 5 | Northern Cave - Lightning Swordsman - Shippuu no Kenshi |
ROUND 6 | Norfair (Omega) - Light and Darkness-Hikari to Yami |
BONUS STAGE |
FINAL ROUND | Dharkon Final Destination (Boss Version) - All Evil of the World-Konoyo Subete no Aku |
![]() | SHIROU EMIYA Stage: Holy GrailSupport - Neutral - Ace Theme: Pit, Saber Fighter: Robin (Red) Condtions:
| ![]() | RIN TOHSAKA & ARCHER Stage: New Pork City (Battlefield)Primary - Attack - Ace Theme: EMIYA Fighter: Robin (Red) Condtions:
|
![]() | LANCER Stage: FoursidePrimary - Attack - Advance Theme: Clashing Souls - Gekitotsu Suru Tamashii Fighter: Byleth (Blue) Condtions:
| ![]() | SHINJI MATOU & RIDER Stage: GamerSupport - Grab - Novice Theme: Go! Shinji Oh! Fighter: Palutena (Pink), Villager (Light Blue) Condtions:
|
![]() | SOUICHIROU KUZUKI & CASTER Stage: Holy GrailPrimary - Defense - Advance Theme: Into the Night Fighter: Ryu (Black), Zelda (Black) Condutions:
| ![]() | ASSASSIN Stage: Holy GrailSupport - Attack - Novice Theme: Lightning Swordsman - Shippuu no Kenshi Fighter: Sephiroth (Color 2) Condtions:
|
![]() | ZOUKEN MATOU & TRUE ASSASSIN Primary - Grab - Advance Ability: None | ![]() | ILLYASVIEL EINZBERN & BERSERKER Stage: Luigi's MansionSupport - Attack - Ace Theme: Clashing Souls - Gekitotsu Suru Tamashii Fighter: Ganondorf (Brown x9), Kirby (White) Condtions:
|
![]() | TAIGA FUJIMURA Stage: Nintendogs (Battlefield)Support - Grab - Novice Theme: Tiger Dojo Fighter: Incineroar (Green) Condtions:
| ![]() | SABER ALTER Stage: Holy GrailPrimary - Neutral - Ace Theme: Excalibur, Sword of Promised Victory - Saber Alter Mix Fighter: Saber (Black) Condtions:
|
![]() | KOTOMINE KIREI Stage: Garreg Mach Monastery (Cathedral)Support - Neutral - Legend Theme: Light and Darkness - Hikari to Yami Fighter: Kazuya Mishima (Suit) Conditions:
| ![]() | SAKURA MATOU Stage: Suzaku Temple (Battlefield)Primary - Defense - Advance Theme: Ever-presenting feeling - Kienai Omoi Fighter: Peach Conditions:
|
![]() | DARK SAKURA Evolves from: Sakura MatouPrimary - Defense - Legend Ability: Fast Final Smash Meter |
![]() | BAZETT FRAG MCREMITZ & AVENGER Stage: Holy GrailSupport - Neutral - Novice Theme: Avenger Fighter: Mii Fighter, Greninja (Black) Condtions:
| ![]() | GILGAMESH Stage: ColiseumPrimary - Attack - Ace Theme: Eiyuu-Oh Fighter: Vergil Condtions:
Yes, I'm using fanon characters too. |
![]() | GILGAMESH (EXTRA CCC) Primary - Attack - Legend Evolves from: Gilgamesh Ability: Gold (Turns the player into Gold like when collecting 100 coins). |
![]() | MASTER & SABER, ARCHER AND CASTER (EXTRA) Stage: Mementos (Hazards Off)Primary - Neutral - Legend Theme: Saber, Everything is on her Hands Fighter: Joker (student gray), Saber (red), Palutena (blue) Conditions:
| ![]() | DAN BLACKMORE & ARCHER (EXTRA) Stage: Reset Bomb Forrest (Hazards Off)Support - Grab - Novice Theme: Battle - First Chimeric Lunar Sea Fighter: Link (Green), Snake Condtions:
|
![]() | LEONARDO B. HARWEY & SABER (EXTRA) Stage: ColiseumSupport - Defense - Ace Theme: Strike Back Fighter: Ike (White), Toon Link (Red) Condtions:
| ![]() | MONSTER Stage: Final DestinationSupport - Neutral - Legend Theme: Battle - First Chimeric Lunar Sea Fighter: Sheik (Color 3) Condtions:
|
![]() | JINAKO CARIGIRI & LANCER (EXTRA CCC) Stage: New Pork City (Omega)Support - Attack - Novice Theme: Over the Top Fighter: Roy (Red), Mii Brawler Condtions:
| ![]() | BB Stage: Magicant (Omega)Primary - Neutral - Ace Theme: BB Channel Fighter: Peach (Purple x4) Condtions:
|
![]() | BB (MOONCANCER) Primary - Neutral - Legend Evolves from: BB Ability: Final Smash ↑ |
![]() | ALTERA Stage: Final DestinationSupport - Grab - Ace Theme: Shiroi Kyoshin Fighter: Lucina (x2) Condtions:
| ![]() | CASTER (EXTELLA) Stage: Mario Galaxy (Omega)Support - Defense - Advance Theme: Battle of the Moon Fighter: Robin Condtions:
|
![]() | CHARLEMAGNE Stage: Castle SiegePrimary - Defense - Ace Theme: Knight-errant and errant Fighter: Chrom (Color 5) Condtions:
If I wasn't lazy and did a Nero moveset, I think Nero would be a better fit for him. | ![]() | MIYAMOTO IORI & SABER (SAMURAI REMNANT) Stage: Suzaku Castle (Omega)Primary - Neutral - Advance Theme: Succesor of the Niten Ichiryu Fighter: Dark Pit, Mii Swordfighter (Saber) Condtions:
|
![]() |
|
Masaki is a hot-blooded young hero who first appeared in the second installment of the series piloting the Masouki of the Wind: the Cybaster; Masaki was once a regular japanese student but was teleported to the world of La Gias to become Cybaster's Herald (a fancy way to say pilot) and save their world. Sounds familiar? It might sound just like your everyday Isekai story, but let's remind that we are talking about 1991, a time where the concept wasn't as common as today, and while they are still rumours, Masaki and the Cybaster seems to be based in Sho Zama and the Dunbine from the homonym series Aura Battler Dunbine with some elements of its upgrade the Bilvine considering their transformation into a bird-like form. In the game, the Cybaster from the feet to the top of its wings is nearly as tall as Ridley, a little bit shorter (unless you count the wings, that elevates him a bit above him) but thats it. His appearence would look a bit chubby, since its proportions are more similar to those of his "semi deformed" sprites in recent games like X/30 or Moon Dwellers. The Cybaster wields the Discutter, a large blade that is mostly part of his normal attacks, while in his Smash Attacks he wields instead the Vanity Ripper, an even larger sword that he can divide in two blades. His attacks are a mix of original attacks and more or less derivations of some of his attacks from the games, since due the nature of the same, Cybaster's attacks are a lot more flashier there than here being most of them cinematic in nature. The moves themselves takes their appearences in Original Generation as priority, but concepts exclusive of the mainline games or Lord of the Elemental are also there too. Also while Cybaster is what the player will see and even how the unit is named, with the narrator even yelling "The Winner is...Cybaster!" when playing, Masaki and his familiars Kuro and Shiro aren't left behind, with them appearing in some visual effects and having voicelines. Unlike my previous concepts, the Cybaster only has recolors, all of them alluding to mechs from the Masou Kishin series with one exception, thought that exception is already heavily connected to Cybaster and Masaki anyway. |
COLOR 1 Super Robot Wars ![]() | COLOR 2 Granveil (Colors Only) ![]() | COLOR 3 Gaddess (Colors Only) ![]() | COLOR 4 Zamzeed (Colors Only) ![]() |
COLOR 5 Valsione (Colors Only) ![]() | COLOR 6 Jaohm (Colors Only) ![]() | COLOR 7 Granzon (Colors Only) ![]() | COLOR 8 Shurouga Sin (Colors Only) ![]() |
Differences between colors:
|
GIMMICKS |
WILL A mechanic from the SRW series also known as Morale, it starts at 100 and depending of your action it increases or decreases. Will is important for 2 reasons, on one side it unlocks Cybaster's most powerful attacks, and on the other side it actives his Possesion Mode which we will see in a moment. | POSESSION MODE A transformation that the Cybaster will reach once it hits 200 of will or more. It increases Cybaster's strength and speed as well to further enhance its special moves and change the Final Smash to Akashic Nova. The transformation mantains until Cybaster decreases its Will. |
MOVESET |
MOVEMENT |
|
NORMAL ATTACKS |
Jab: Discutter Slash | Performs two horizontal slashes and one downwards strike. |
Dash Attack: Jet Strike | Dashes with its thrusters and performs a quick strike that pierces the opponent. |
Side Tilt: Command Slash | The Cybuster attacks with a wide slash |
Up Tilt: Crescent Slash | Cybaster swings its sword upwards. |
Down Tilt: Alpha Blade | Swings the Discutter forwards. |
Neutral Air: Rave Cutter | The Cybuster does a flashing series of strikes around himself. |
Forward Air: Z Slash | The Cybuster does three swings. |
Back Air: V Edge | Turns back and does two quick cuts. |
Up Air: Wing Cut | The Cybuster opens its wings and attacks with its thrusters. |
Down Air: T-hrust | Classic down sword spike. |
SMASH ATTACKS |
Side Smash: X Slash | With Vanity RIpper divided, performs a crossed slash. In Possesion Mode, the slashes are enhanced in blue flames. |
Up Smash: Rising Slash | The Vanity Ripper combines together and does an upwards slash, full charged makes Cybaster to rise to the skies and quickly come back in a smashing downwards slash. In Possesion Mode its envolved in flames. |
Down Smash: Rolling Slash | Divides the Vanity Ripper and spins quickly around itself slashing in both fronts. In Possesion Mode, its envolved in blue fire. |
GRABS AND THROWS |
Grab | The Cybaster grabs the opponent from the waist. |
Pummel | The Cybaster chokes the enemy constantly. |
Forward Throw: ACE Punch | Punches the opponent in the face. |
Back Throw: ACE Kick | Two pair of kick strikes to the back. |
Up Throw: Coffin at the End | Cybaster flies in a flash to the air and descends in a downwards slash. |
Down Throw: Pride of Justice | Performs a slam throw followed by a quick slash. |
SPECIAL ATTACKS |
NEUTRAL SPECIAL: CALORIC MISSILE/HI-FAMILIAR | Cybaster fires two small damaging projectiles. At 110 Will they are replaced by Hi-Familiar, using Shiro and Kuro as drones who quickly flies across the screen. In Possesion Mode they are further enhanced, converting into burning bird-shaped projectiles. |
SIDE SPECIAL: RANBU NO TACHI | Cybaster slashes forwards multiple times in a wild dance using the Discutter. At 150 Will it replaces the Discutter for the Vanity Ripper, becoming more lethal as well to travel longer. In Possesion mode it goes back to Discutter, except is a mightier version of it and the slashes are covered in blue flames and ends with a star shaped slash in the middle of the path. |
UP SPECIAL: CYBIRD/AKASHIC BUSTER | Transforming into the Cybird mode, the Cybuster charges full front, being able to move into different directions and change it's trajectory a bit after that even. At 170 Will, a magic circle appears in front of the Cybird before launching, transforming into a burning phoenix that can deal enormeous knockback. It turns blue during Possesion Mode. |
DOWN SPECIAL: CYFLASH | One of Cybaster's most iconic attacks, Masaki charges energy in the blade and releases it in a explosion of light around Cybaster. At 130 Will, Masaki can get its maximum charge and release a bigger explosion. In Possesion Mode the charge is quicker. |
FINAL SMASH: COSMO NOVA/AKASHIC NOVA |
Can't really explain what the hell is going on so I just post the videos. Akashic Nova is performed when Cybaster is in Possesion Mode. Killing the opponent with it will either of them will play a special Victory Screen resembling the Dynamic Kills of the series. |
TAUNTS |
SIDE TAUNT: The Cybaster plants the Discutter on the ground and its eyes glows menacing. | UP TAUNT: The Cybaster raises its arm and does a thumbs up. | DOWN TAUNT: Cybaster is surrounded by a green aura and strikes a pose. |
VICTORY POSE |
Cybaster's Victory Theme is an arrangement of the Banpresto Logo jingle, that at the same time is a shortened version of "Everywhere You Go" |
The Cybaster moves extremely fast across the screen like if it was teleporting, finishing with a particular pose. | Masaki appears grinning with Shiro and Kuro on his shoulders, the camera moves to the distant and he does a thumbs up with the Cybaster in the background. | Masaki went lost (again) and he tries to find the screen, while Shiro and Kuro appears just in front of it, with Masaki quickly running to them. |
SONG | TYPE | ORIGIN |
Arranged | Super Robot Wars Gaiden: Masou Kishin The Lord of Elemental | |
Original | Super Robot Wars Gaiden: Masou Kishin The Lord of Elemental Super Robot Wars OG: Original Generations (Mix) | |
Arranged | Shin Super Robot Wars | |
Original | Super Robot Wars *It doesn't include the themes of licensed series | |
Arranged | 3rd Super Robot Wars | |
Arranged | Super Robot Wars F | |
Original | Super Robot Wars F Super Robot Wars OG: The Moon Dwellers (Mix) | |
Original | Super Robot Wars Compact Super Robot Wars OG: The Moon Dwellers (Mix) | |
Arranged | Super Robot Wars Compact 2 | |
Original | Super Robot Wars Compact 2 Super Robot Wars OG: The Moon Dwellers (Mix) | |
Original | Super Robot Wars Compact 3 Super Robot Wars OG Gaiden (Mix) | |
Original | Super Robot Wars Compact 3 Super Robot Wars OG Gaiden (Mix) | |
Original | Super Robot Wars Alpha Super Robot Wars OG: Original Generations (Mix) | |
Original | Super Robot Wars Alpha Super Robot Wars OG: Original Generations | |
Original | Super Robot Wars Alpha Super Robot Wars 30 (Mix) | |
Original | Super Robot Wars Alpha | |
Arranged | Super Robot Wars Alpha | |
Original | Super Robot Wars Alpha Super Robot Wars OG: Original Generations (Mix) | |
Original | Super Robot Wars Alpha Super Robot Wars OG: Original Generations (Mix) | |
Original | Super Robot Wars Alpha | |
Arranged | Super Robot Wars Alpha | |
Original | Super Robot Wars Alpha Gaiden | |
Original | Super Robot Wars Alpha 2 | |
Arranged | Super Robot Wars Alpha 2 | |
Original | Super Robot Wars Alpha 2 Super Robot Wars OG: Original Generations (Mix) | |
Arranged | Super Robot Wars Alpha 2 | |
Original | Super Robot Wars Alpha 2 Super Robot Wars OG: Original Generations (Mix) | |
Arranged | Super Robot Wars Alpha 3 | |
Original | Super Robot Wars Alpha 3 | |
Original | Super Robot Wars Alpha 3 Super Robot Wars OG: Original Generations (Mix) | |
Original | Super Robot Wars Alpha 3 | |
Original | Super Robot Wars Alpha 3 | |
Arranged | Super Robot Wars Alpha 3 | |
Original | Super Robot Wars A Super Robot Wars OG: Original Generations (Mix) | |
Original | Super Robot Wars A Super Robot Wars OG: Original Generations (Mix) | |
Original | Super Robot Wars A Super Robot Wars OG Saga: Endless Frontier (Mix) | |
Original | Super Robot Wars R Super Robot Wars OG: Original Generations (Mix) | |
Original | Super Robot Wars D 2nd Super Robot Wars OG (Mix) | |
Original | Super Robot Wars MX Super Robot Wars OG Gaiden | |
Original | Super Robot Wars MX Super Robot Wars OG Gaiden | |
Original | Super Robot Wars OG Gaiden | |
Fate | Original | Super Robot Wars J Super Robot Wars OG: The Moon Dwellers (Mix) |
Original | Super Robot Wars J Super Robot Wars OG: The Moon Dwellers (Mix) | |
Original | Super Robot Wars J Super Robot Wars OG: The Moon Dwellers (Mix) | |
Original | Super Robot Wars J Super Robot Wars OG: The Moon Dwellers (Mix) | |
Original | Super Robot Wars W | |
Original | Super Robot Wars W | |
Arranged | Super Robot Wars W | |
Arranged | Super Robot Wars Z | |
Original | Super Robot Wars Z Super Robot Wars Z2 Saisei Hen (Mix) | |
Arranged | Super Robot Wars Z | |
Original | Super Robot Wars Z | |
Original | Super Robot Wars Z2 Saisei Hen Super Robot Wars Z3 Tengoku Hen (Mix) | |
Original | Super Robot Wars Z3 Jigoku Hen | |
Original | Super Robot Wars Z3 Tengoku Hen | |
Original | Super Robot Wars Z3 Tengoku Hen | |
Original | Super Robot Wars K | |
Original | Super Robot Wars UX | |
Original | Super Robot Wars UX | |
Original | Super Robot Wars BX | |
Original | Super Robot Wars V | |
Original | Super Robot Wars V | |
Original | Suuper Robot Wars X | |
Original | Super Robot Wars X | |
Original | Super Robot Wars T | |
Original | Super Robot Wars T | |
Original | Super Robot Wars 30 | |
Original | Super Robot Wars 30 | |
Original | Super Robot Wars 30 | |
Original | Super Robot Wars 30 | |
Original | Super Robot Wars DD Super Robot Wars 30 (Mix) | |
Original | Super Robot Wars Gaiden: Masou Kishin Lord of Elemental Super Robot Wars OG: Original Generations (Mix) | |
Arranged | Super Robot Wars Gaiden: Masou Kishin Lord of Elemental | |
Original | Super Robot Wars Gaiden: Masou Kishin Lord of Elemental Super Robot Wars OG: Original Generations (Mix) | |
Arranged | Super Robot Wars Gaiden: Masou Kishin Lord of Elemental | |
Original | Super Robot Wars Gaiden: Masou Kishin Lord of Elemental Super Robot Wars Alpha Gaiden (Mix) | |
Original | Super Robot Wars OG Saga: The Lord of Elemental II - REVELATION OF EVIL GOD | |
Original | Super Robot Wars OG Saga: The Lord of Elemental II - REVELATION OF EVIL GOD | |
Original | Super Robot Wars OG Saga: The Lord of Elemental III - PRIDE OF JUSTICE | |
Original | Super Robot Wars OG Saga: The Lord of Elemental III - PRIDE OF JUSTICE | |
Original | Super Robot Wars OG Saga: The Lord of Elemental III - PRIDE OF JUSTICE | |
Original | Super Robot Wars OG Saga: Masou Kishin F - COFFIN OF THE END | |
Arranged | 2nd Super Robot Wars | |
Original | 3rd Super Robot Wars Super Robot Wars OG: Original Generations (Mix) | |
Arranged | 2nd Super Robot Wars | |
Original | Super Robot Wars OG: Original Generations | |
Original | Super Robot Wars OG: Original Generations | |
Arranged | Super Robot Wars OG: Original Generations | |
Original | Super Robot Wars OG: Original Generations | |
Original | Super Robot Wars OG: Original Generations | |
Original | Super Robot Wars OG: Original Generations | |
Arranged | Super Robot Wars OG: Original Generations | |
Original | Super Robot Wars OG: Dark Prison | |
Original | Super Robot Wars OG Saga: Endless Frontier | |
Original | Super Robot Wars OG Saga: Endless Frontier | |
Original | Super Robot Wars OG Saga: Endless Frontier EXCEED | |
Original | 2nd Super Robot Wars OG Super Robot Wars OG: The Moon Dwellers (Mix) | |
Arranged | Hero Senki | |
Arranged | SD The Great Battle IV | |
Original | SD The Great Battle II Super Robot Wars OG: The Moon Dwellers (Mix) | |
Arranged | Super Robot Wars Alpha Gaiden | |
Original | Super Robot Wars OG: Original Generations | |
Original | Super Robot Wars Alpha 2 | |
Arranged | Super Robot Wars MX | |
Original | Super Robot Wars Z | |
Original | Super Robot Wars Z2 Saisei Hen | |
Original | Super Robot Wars V | |
Original | Super Robot Wars T | |
Original | Super Robot Wars 30 | |
Original | 2nd Super Robot Wars Original Generation | |
Original | Super Robot Wars OG: The Moon Dwellers |
STAGE 1 | Battlefield - TIME TO COME |
STAGE 2 | Gaur Plain (Battlefield) - Flapper Girl |
STAGE 3 | Lylat Cruise - Steel Beowulf |
STAGE 4 | Hollow Bastion - Hero Chronicle |
STAGE 5 | Mushroomy Kingdom (Omega) - The Sword that Cleaves Evil |
STAGE 6 | Operation SRW - EVERYWHERE YOU GO |
BONUS STAGE |
FINAL STAGE | Galleom Boss Stage - Messiah of Steel |
![]() | ![]() | ![]() | ![]() |
HUCKEBEIN Fighter: Advance - Neutral - Primary Stage: Battlefield - TIME TO COME Conditions:
| GRUNGUST Advance - Attack - Primary Fighter: Stage: Battlefield - TIME TO COME Conditions:
| GESPENST Fighter: Ace - Neutral - Support Stage: Hollow Bastion - Hero Chronicle Conditions:
| COMPATIBLE KAISER Legend - Attack - Primary Fighter: Stage: Wily Castle (Hazards Off) - Roar! Compatikaiser! Conditions:
|
![]() | ![]() | ![]() | ![]() |
ALTEISEN Advance - Attack - Primary Fighter: Stage: Lylat Cruise - Steel Beowulf Conditions:
| ALTEISEN RIESE Evolves from Alteisen at Lvl. 99Ace - Attack - Primary Ability: Weight ↑ | WEISSRITTER Fighter: Advance - Grab - Primary Stage: Port Town Aero Dive - Silver Fallen Angel Conditions:
| REIN WEISSRITTER Evolves from Weissritter at Lvl. 99Ace - Grab - Primary Ability: Staff Equipped |
![]() | ![]() | ![]() | ![]() |
SRX Fighter: Ace - Defense - Primary Stage: Operation SRW -EVERYWHERE YOU GO Conditions:
| BANPREeOTH Evolves from SRX at Lvl. 99Legend - Defense - Primary Ability: Metal and Giant | R-GUN Fighter: Advance - Neutral - Support Stage: Orbital Gate Assault - Ace Attacker Conditions:
| RYUKOOH & KORYUOH Fighters: Ace - Defense - Support Stage: Spiral Mountain (Omega) - None Can Oppose Us Conditions:
|
![]() | ![]() | ![]() | ![]() |
R-GUN RIVALE | ASTRANAGANT Legend - Attack - Primary Evolves from R-Gun Rivale at Lvl. 99 Ability: Trade-Off Ability ↑↑ | DYGENGUAR Fighter: Ace - Attack - Primary Stage: Mushroomy Kingdom (Omega) - The Sword that Cleaves Evil Conditions:
| AUSSENSEITER Ace - Attack - Support Fighter: Stage: Operation SRW - Trombe! Conditions:
|
![]() | ![]() | ![]() | ![]() |
RAIOH Fighter: Advance - Grab - Primary Stage: Final Destination - Fighting Spirit, Without Limit Conditions:
| DAIRAOH Evolves from RaiOh at Lvl. 99Ace - Grab - Support Ability: Electric Attack ↑ | WILDFALKEN & WILDWURGER | SOULGAIN Fighter: Ace - Attack - Primary Stage: Find Mii (Omega) - Dark Knight Conditions:
|
![]() | ![]() | ![]() | ![]() |
ANGELG Fighter: | ASHSAVIOUR | IALDABAOTH Fighter: Vergil (Red)Ace - Attack - Primary Stage: Coliseum (Hazards Off) - Crimson Shura God Conditions:
| IALDABAOTH (SHINKA) Legend - Attack - Primary Evolves from Ialdabaoth at Lvl. 99 Ability: Fist & Foot Attack ↑ |
![]() | ![]() | ![]() | ![]() |
FORTE GIGAS | GARMRAID | GRANTEED | GRANTEED DRACODEUS |
![]() | ![]() | ![]() | ![]() |
VALHAWK | VALZACARD | GUNLEON Fighter: | VIRGOLA Fighter: |
![]() | ![]() | ![]() | ![]() |
SHUROUGA Fighter: Cybaster (Black)Ace - Neutral - Primary Stage: Final Destination - Black Stranger Evolves to Shurouga Sin at Lvl. 99 | SHUROUGA SIN | BRASTA | GENION |
![]() | ![]() | ![]() | ![]() |
RUSHBIRD Fighter: | ORPHES | ODYSSEA | FALSABER Fighter: Novice - Defense - Support Stage: Battlefield - Flash! Aerial Fair Spark! Conditions:
|
![]() | ![]() | ![]() | ![]() |
VANGRAY | XELGUARD Fighter: Advanced - Neutral - Support Stage: Yggdrassil - The Day we Decided Not to Turn Around Conditions:
| TYRANADO | TYRANADO REX |
![]() | ![]() | ![]() | ![]() |
HUCKEBEIN 30 | HUCKEBEIN 30TH | GRAVALIN | VAN EIN |
![]() | ![]() | ![]() | ![]() |
DIDARION | ASHE | EX-EXBEIN | GOD NOAH |
![]() | ![]() | ![]() | ![]() |
GRANVEIL | GADDESS Fighter: | ZAMZEED | JAOHM Fighter: Cybuster (Green) |
![]() | ![]() | ![]() | ![]() |
VALSIONE Fighter: Novice - Grab - Primary Stage: Gaur Plains (Omega) -Flapper Girl Conditions:
| VALSIONE R Ace - Grab - Primary Evolves from Valsione at Lvl. 99 Ability: Fast FS Meter | GRANZON Ace - Neutral - Primary Fighter: Stage: Final Destination - Dark Prison Conditions:
| NEO GRANZON Legend - Neutral - Primary Evolves from Granzon at Lvl. 99 Ability: Final Smash ↑ |
![]() | ![]() | ||
VALSION | FAIRLION TYPE S & G Novice - Defense - Support Fighter: Stage: Moray Towers (Omega) - Fairy Dan-Sing Conditions:
| |
SÄNGER ZONVOLT | ROAR | GESPENST | VALSIONE | SRX (ALL CLASSES) |
![]() | ![]() | ![]() | ![]() | ![]() |
Uses the Haganeshiki Zankantou. | Fights barehands. | Uses the Neutron Beam. The proportions are more akin to an armor like its original concept in Compati hero | Uses the Divine Arm. The back wings are shorter for a better read of the body. | As a Brawler, fights barehand like with the Zyne Knuckle attack. As a Swordfighter, uses the ZO Sword. As a Gunner, uses the R-GUN Powered in the HBT Cannon mode. |
NEUTRAL SPECIAL: AXE Just like in the current game, the Axe is projectile that is tossed in an adjustable arc angle. | SIDE SPECIAL: CROSS Once again just like in the actual Smash, a boomerang like projectile in the form of a cross. |
UP SPECIAL: UPPERCUT It's not really that strange to think that they might cut Richter, considering they blended Naked Snake with Solid. | DOWN SPECIAL: HOLY WATER Yeah in general the special moves would end all the same with the exception off. |
FINAL SMASH: FIRE WHIP Based on the final upgrade of the Vampire Killer in Simon's Quest. Simon does a huge whiplash with the fire element that covers like 3/4 of Final Destination. Quick and a bit underwhelming but very strong. |
NEUTRAL SPECIAL 2: BATTLE AXE Instead of an arc, the Axe moves horizontally, basically turning into a heavier Cross. | SIDE SPECIAL 2: KNIFE It completely change the Cross for the Dagger, a smaller and faster projectile that loses the Cross' boomerang propierties. | UP SPECIAL 2: SUPER JUMP A technique that it's actually not usually of the Belmont's, but basically turns the Uppercut into a better recovery that no longer does damage, it can also be aimed more diagonally. | DOWN SPECIAL 2: AGUNEA Very different from the original sub weapon, it throws a small gem on the ground that it's quickly followed by a thunderstrike like Pikachu's down special (when it doesn't impact him). |
NEUTRAL SPECIAL 3: TORCH Instead of the Axe, they throw a Torch that is lighter and weaker but it provokes fire damage and creates a trail of flames when touching the ground. | SIDE SPECIAL 3: BOOMERANG It uses a more standard Boomerang that basically acts in the same way as Link's curving when thrown and coming back. | UP SPECIAL 3: SONIC STRIKE Loosely based on Jonathan Morris' technique from Portrait of Ruin, now the Belmonts makes a quick quasi-teleport dash that damages those who touches them at the end, it can be slighty directed. | DOWN SPECIAL 3: SACRED ASH From Symphony of the Night, instead of fire, the Belmonts throw blessed ashes that instead of making constant damage, it staggers the opponent and then creates a small explosion. |
FINAL SMASH: BELMONT'S BLOODLINES The new Final Smash of both of the Belmont's is more similar to Mega Man's. Based on the "Greastest Five" Dual Crush from Portrait of Ruin, it involves Simon or Richter perfoming the Fire Whip that was their Final Smash before but it now traps the opponents it touches. Enters into a cinematic attack where them alongside Leon Belmont, Trevor Belmont, Juste Belmont and Julius Belmont attacks all at once, finishing with either Simon or Richter performing the Grand Cross item crash. |
NEUTRAL SPECIAL: HELLFIRE Like father like son. Alucard raises his cape and shoots three small fire balls that cinders everything on its path, if you mantain the botton pressed a stronger version called Dark Inferno that consist on two bigger and stronger melting dark magic balls. You can move in a teleport-like way while holding the button (thought only once). | SIDE SPECIAL: WOLF CHARGE Alucard turns into a wolf and rams at rocket speed forwards dealing heavy knockback. Alucard's speed is highly uncontrollable so try not use this attack too near of a cliff. |
UP SPECIAL: SHAPE OF BAT Alucard takes the form of a bat, it moves more or less freely from a short time before transforming back. Alucard is very vulnerable in this form but its errant trajectory helps him. | DOWN SPECIAL: DARK METAMORPHOSIS Alucard waves his cape forwards, it denies some weak projectiles but its actually a grab. If Alucard hits an opponent with it, he absorbs a part of their souls to heal himself a bit. |
FINAL SMASH: INFERNAL NOCTURNE Alucard turns into a bloody bat and charges forwards; if it catches a single opponent, a cinematic attack occurs where Alucard does a series of lightning fast slashes at the opponent that leaves trails of eerie flames behind forming a pentagram star. Alucard finishes with a final thrust that is covered in a gory discretion shot like Joker's All-Out Attack in the next game. Alucard recovers a percentage of the damage inflicted to the opponent. |
SOMA |
NEUTRAL SPECIAL: AGUNI FIRE Soma waves his arm and unleashes a wave of flames. Think on it as a more vertical version of Power Wave but that travels less. | SIDE SPECIAL: DEVIL RUSH Soma charges forwards transforming into a demonic entity, he has super armor in this form thought it must be charged to use. While its name is Devil, is actually more similar to the Manticore soul. |
UP SPECIAL: BAT COMPANY Soma turns into a bat, similar to Alucard's Up Special, thought Soma moves more straight and has a better recovery rate. | DOWN SPECIAL: SOUL STEAL Soma realize a special grab that makes Soma pull an Orb from the opponent that Soma absorbs, this allows Soma to use the copied character's special move, the way this works is vastly different from Kirby since in first place it copies a specific move for each character and not necesarily their neutral special (or even a special move), secondly Soma doesn't has an easy way to see what he did copied except in the HUD where a sphere appears with the icon of the copied fighter. Might list all possible copy attacks eventually. |
FINAL SMASH: DEMONIC MEGIDDO Soma is consumed by dark souls losing control over himself, a huge explosion of black magic surrounds him, those trapped on it are sent to a cinematic where Soma transforms into no less than the devil form of Dracula himself (thought is notoriously of a purpleish tone) and attacks with fire, locusts and worms, finishing with a second burst of demon magic. |
SHANOA |
NEUTRAL SPECIAL: REDIRE Shanoa fires a quill that moves in a wave motion like some sort of unorthodox booomerang. | SIDE SPECIAL: CUSTOS Shanoa summons a demonic canine head that bites forwards with flames, if she attacks again, a second head follows, this time being a white head with freezing bites. |
UP SPECIAL: MAGNES Shanoa gets briefly suspended in the air while electricity and a purple aura surrounds her, the player can quickly move the lightning while holding the special button to pull Shanoa in that direction. Using Redire just before Magnes makes Shanoa link to the quill instead. | DOWN SPECIAL: TORPOR Shanoa drops a yellow crystal that turns into a bigger set of them, if it catch an opponent they enter into a state similar to freeze. |
FINAL SMASH: DOMINUS Shanoa summons Dominus Ira, a large ball of dark magic that slowly moves forwards before exploding. Anyone catched by the projectile enters into a dark realm where Shanoa surrounded by a malign aura (Dominus Agony) summons multiple arrows named Dominus Odium and ends with her exploding all in an excess of dark magic after combining the three glyphs. Shanoa suffers damage equal to a fourth part of the damage inflicted to all opponents and awakes in a crumbled state being very vulnerable, on the other hand unlike other Final Smashes, this one is a garanteed instant kill with 70% of damage instead of 100%. |
SIMON |
VICTORY THEME & POSES Simon and Richter's Victory Theme is the same as Ultimate, thought previous remixes from Brawl and SSB4 existed. |
POSES Most of Simon's victory poses stays pretty much the same, thought the pose where he exclaims "I Vanquish the Darkness!" when defeating a dark opponent it says "Turn to Darkness!" instead of "To Darkness!". Trevor has his own set of lines but he performs the same victory poses with the exception of the one where he takes an orb, instead he performs a pose similar to a concept art from Curse of Darkness. |
TAUNTS All of Simon's taunts from Ultimate stays the same, thought in the down taunt he can also performs it backwards just like other characters like Captain Falcon. |
COLOR 1 Grimoire of Souls | COLOR 2 Chronicles ![]() | COLOR 3 Simon's Quest (Color Only) ![]() | COLOR 4 Haunted Castle (Color Only) |
COLOR 5 Castlevania Sprite (Colors Only) | COLOR 6 SCIV Sprite (Colors Only) ![]() | COLOR 7 Trevor Belmont (Curse of Darkness) | COLOR 8 Juste Belmont (Colors Only) |
NOTES:
|
RICHTER |
VICTORY THEME & POSES As mentioned, Richter shares the same victory theme as Simon, he also has the same poses as in the real game. The pose where he smiles at the camera is different for Julius where he instead performs the Grand Cross. |
TAUNTS Taunts are the same, but Julius has different lines. |
COLOR 1 Rondo of Blood | COLOR 2 Dracula X Chronicles | COLOR 3 John Morris (Colors Only) | COLOR 4 Leon Belmont (Colors Only) |
COLOR 5 Nathan Graves (Colors Only) | COLOR 6 Symphony of the Night (Colors Only) | COLOR 7 Julius Belmont | COLOR 8 Jonathan Morris (Colors Only) |
NOTES:
|
ALUCARD |
VICTORY THEME & POSES Unlike the Belmonts, Alucard's Victory Theme is instead a small rearrangement of Dracula's Castle from Symphony of the Night, a theme that is usually considered his leitmotif. An interesing element is that the victory scenario occurs at night (an element that was added in Ultimate). |
VICTORY 1 Alucard appears from a cloud of mist, performing a pose like the one of his iconic boxart. | VICTORY 2 Alucard poses ready to fight while all his shields surrounds him after using the Shield Rod effect. | VICTORY 3 Multiple lights turns into a health vial that Alucard catches, he then flies away in the form of a bat. |
TAUNTS |
SIDE TAUNT Alucards covers himself pulling a side of his cloak with his head slighty downwards. | UP TAUNT Alucard transforms into a wolf and howls, quickly turning human again. | DOWN TAUNT One of six familiars appears alongside Alucard who will barely care their presence. |
COLOR 1 Symphony of the Night | COLOR 2 Blood Cloak/Juste Belmont (Color Only) | COLOR 3 Elven Cloak/Maria Renard (Color Only) | COLOR 4 Royal Cloak/Richter Belmont (Color Only) |
COLOR 5 Crystal Cloak/Shaft (Color Only) | COLOR 6 Genya Arikado (Color Only) | COLOR 7 Dracula's Curse Sprite (Color Only) | COLOR 8 Twlight Cloak/Dracula (Color Only) |
NOTES:
|
SOMA CRUZ |
VICTORY THEME & POSES Soma's victory theme is his own leitmotif, Castle Corridor, mixed with bits of Nothing to Lose, a reference to his nature as Dracula. If Soma ends a fight with his Final Smash, his appearence will resemble his Dark Lord form with bright red eyes and messy hair as well to a diabolical smile. Soma shares Alucard's trait of having his victory stage at night. |
VICTORY 1 Soma poses with a white and a black bat on each shoulder, like the Aria of Sorrow's boxart. | VICTORY 2 Soma grabs Mina's pendant holding it dearly, while not explicity based on any, the final pose Soma does is similar to Dawn of Sorrow's boxart. | VICTORY 3 Soma draws a magic circle around ending with a magical explosion. |
TAUNTS |
SIDE TAUNT Soma absorbs a silver spirit inside him. | UP TAUNT Soma throws a skull, it can be kicked with his D-Tilt to attack. | DOWN TAUNT Soma touches his chest while looking backwards. |
COLOR 1 Default ![]() | COLOR 2 Yoko Belnades (Color Only) ![]() | COLOR 3 Hammer (Color Only) ![]() | COLOR 4 Genya Arikado (Color Only) |
COLOR 5 Julius Belmont (Color Only) ![]() | COLOR 6 Mina Hakuba (Color Only) ![]() | COLOR 7 Mathias Cronqvist (Color Only) | COLOR 8 Dracula (Color Only) |
NOTES:
|
SHANOA |
VICTORY THEME & POSES Like the rest of non-Belmont clan members, Shanoa's victory theme is a short rearrangement of An Empty Tome, her leitmotif from Order of Ecclesia. Shanoa shares Alucard's trait of having her victory stage at night. |
VICTORY 1 Shanoa poses like in the Order of Ecclesia boxart. | VICTORY 2 Shanoa performs another pose based on an artwork from Order of Ecclesia. | VICTORY 3 Shanoa poses with her back absorbing a glyph, then she perform a pose similar to the one of Harmony of Despair (and the pose of her in-game render). |
TAUNTS |
COLOR 1 Order of Ecclesia ![]() | COLOR 2 Albus (Color Only) ![]() | COLOR 3 Sypha Belnades (Color Only) ![]() | COLOR 4 Eric Lecarde (Color Only) ![]() |
COLOR 5 Cornell (Color Only) ![]() | COLOR 6 Hugh Baldwin (Color Only) ![]() | COLOR 7 Hector (Color Only) ![]() | COLOR 8 Charlotte Aulin (Color Only) ![]() |
NOTES:
|
NAME | TYPE | ORIGIN |
Original | Castlevania Castlevania: The Dracula X Chronicles (Remix) | |
Arranged | Castlevania III: Dracula's Curse | |
Original | Castlevania: The Adventure Castlevania: The Adventure ReBirth (Remix) | |
Original | Castlevania Chronicles | |
Arranged | Castlevania Bloodlines | |
Arranged | Castlevania: Symphony of the Night | |
Original | Castlevania: Symphony of the Night | |
Original | Castlevania: Symphony of the Night | |
Arranged | Castlevania: Symphony of the Night | |
Original | Castlevania: Legacy of Darkness Castlevania Judgment (Remix) | |
Arranged | Castlevania: Circle of the Moon | |
Arranged | Castlevania: Harmony of Dissonance | |
Arranged | Castlevania: Aria of Sorrow | |
Arranged | Castlevania: Aria of Sorrow | |
Original | Castlevania: Aria of Sorrow Castlevania: Lament of Innocence (Remix) | |
Arranged | Castlevania: Aria of Sorrow | |
Original | Castlevania: Lament of Innocence Castlevania Judgment (Remix) | |
Original | Castlevania: Curse of Darkness | |
Arranged | Castlevania: Dawn of Sorrow | |
Original | Castlevania: Dawn of Sorrow | |
Original | Castlevania: Dawn of Sorrow | |
Original | Castlevania: Portrait of Ruin Castlevania: Harmony of Despair (Remix) | |
Arranged | Castlevania: Portrait of Ruin | |
Original | Castlevania: Portrait of Ruin | |
Arranged | Castlevania: Order of Ecclesia | |
Original | Castlevania: Order of Ecclesia | |
Original | Castlevania: Order of Ecclesia Castlevania: Harmony of Despair (Remix) | |
Original | Castlevania: Order of Ecclesia | |
Original | Castlevania: Order of Ecclesia Castlevania: Harmony of Despair (Remix) | |
Original | Castlevania: Harmony of Despair |
no professor oak spirit, no buyPeople complain about bias in Smash, but I personally do not believe Smash is biased ENOUGH!
Sonic the Hedgehog
![]()
Fighters
Stages:
- Sonic
- Dr. Eggman
Songs
- Green Hill Zone
- Chemical Plant Zone
- Special Stage
Items
- Special Stage Medley (Sonic the Hedgehog series - Sega Genesis)
- Sonic 8-Bit Medley (Sonic the Hedgehog series - Master System/Game Gear)
- Green Hill Zone (Sonic the Hedgehog)
- Scrap Brain Zone
- Star Light Zone
- Emerald Hill Zone (Sonic the Hedgehog 2)
- Metropolis Zone
- Chemical Plant Zone
- Ice Cap Zone Act 1 (Sonic 3 & Knuckles)
- File Select
- Sky Sanctuary Zone
- Big Arms
- Lights, Camera, Action! (Sonic Mania)
- Friends
- Flying Battery Zone Act 1
- Chemical Plant Zone Act 2
- Ruby Illusions
- Door into Summer (Knuckles' Chaotix)
- Super Sonic Racing (Sonic R)
- Can You Feel the Sunshine?
- Living in the City
- Green Hill Zone Modern (Sonic Generations)
- City Escape Classic
- Planet Wisp Act 1 (Sonic Colours)
- All Hail Shadow (Shadow the Hedgehog)
Assist Trophy
- Bobbin
- Past/Future Sign
Spirits
- Knuckles
- Tails
- Knuckles
- Super Sonic
- Hyper Sonic (Enhance)
- Metal Sonic
- Amy Rose
- Mighty, Espio, Vector, and Charmy
- Motobug
- Flicky (Enhance)
- Hard-Boiled Heavies
- Fang the Sniper
- Death Egg
- Modern Sonic
- Modern Sonic and Shadow (Enhance)
- Dr. Robotnik (Dr. Robotnik's Mean Bean Machine)
Pokemon
![]()
Figthers
Stages
- Squirtle (PKMN Trainer)
- Ivysaur (PKMN Trainer)
- Charizard (PKMN Trainer)
- Mewtwo
- Jigglypuff
- Rattata (Youngster)
- Zubat (Youngster)
- Pidgey (Youngster)
- Onix
- Mr. Mime
- Zapdos
- Muk
- Krabby
- Haunter
Songs
- Pokemon Stadium
- Kanto GB
- Saffron City
- Team Rocket Headquarters
- Poke Floats
- Pokemon Center
- Victory Road
- Lavender Town
- Pokemon Pinball
- International Puzzle League (shared with Yoshi and Panel de Pon series)
Spirits:
- GB Kanto Medley (Pokemon Red and Blue)
- Pokemon RBY Theme (Brawl)
- Pokemon RBY Theme (Melee)
- Pokemon RBY Theme (64)
- Route 1 (Brawl)
- Pokemon Center (Brawl)
- Pokemon Gym/Evolution (Brawl)
- Poke Floats (Melee)
- Mewtwo (Pokemon Stadium)
- Title (Hey You, Pikachu)
- Giovanni's Theme (Pokemon Puzzle League)
- Kids' Club Menu (Pokemon Stadium)
- Gotta Catch 'Em All (Pokemon Anime)
- Poke Rap (Pokemon Anime)
- Aim to be a Pokemon Master (Pokemon Anime)
- Pokemon World (Pokemon Anime)
- Jigglypuff's Song (Pokemon Anime)
- Wild Battle (Pokemon Let's Go Pikachu & Lets Go Eevee)
- RSE Victory Road (Brawl)
- Champion Red (Pokemon HeartGold and SoulSilver)
- Game Corner (Pokemon Diamond and Pearl)
Intact sans Detective Pikachu (swapped with Todd Snap)
Poke Balls
- All original 151 including playables
- Lucario
Wow HRT in real timeDr. Nefarious Tropy (Evolve it to get the female version)
What's HRT mean?Wow HRT in real time
Hormone replacement therapy. It's a transgender thing.What's HRT mean?
![]() |
|
Travis Touchdown is an over-the-top otaku assassin who first appeared in the 2007 action game No More Heroes, wielding a deadly Beam Katana he bought on internet. Once just a broke anime nerd living in Santa Destroy, Travis took a shady job that led him to the United Assassins Association, where he became the No. 11 ranked killer—and decided to climb his way to the top. His story evolves over time and nowadays as much as he doesn'taccept it, he might now be a hero himself. In gameplay Travis is a combo heavy character, thought not at the same level as Dante, notoriously he has a bad air game (not as bad as Little Mac, but he does struggles (desesperatly) fighting midair). His moves includes elements from the different katanas he uses in all his games, thought in-game most of the time you will be see Travis using his Blood Berry, kinda like how Bayonetta uses moves from Love is Blue even if she is using Scarabough Fair. He doesn't make use of the Death Glove however, since it's too clunky as a move. Instead he uses two very simple abilities, on one side he has a special dodge like Bayonetta or Mythra being Dark Step, which makes the opponent slow down for a moment and lets Travis punish the opponent, on the other side his sword requires battery, similar to Inkling. Travis has 4 costumes similar to Sora, those are his base designs in No More Heroes 1, 2, 3 and Travis Strikes Again. For his recolors those of NMH1 and 2 uses actual customizations of the game, being not only color swaps but also texture swaps changing elements like his shirt and jacket pattern. Due the revamp in customization on TSA and NM3, his recolors in those games are more traditional character references, with the TSA one being based on his rival of that game Bad Man, while the NMH3 one is based on Shinobu's design in that game.. |
COLOR 1 NMH1 ![]() | COLOR 2 NMH2 ![]() | COLOR 3 TSA:NMH ![]() | COLOR 4 NMH3 ![]() |
COLOR 5 NMH Custom | COLOR 6 NMH2 Custom | COLOR 7 Bad Man (Colors Only) ![]() | COLOR 8 Shinobu (Colors Only) ![]() |
Differences between colors:
|
GIMMICKS |
BATTERY Travis has a battery metter for his beam katana. It loses energy while attacking, and when it's fully deplete the damage it does is suboptimal. Using Shield+B makes Travis shake his sword (in a less suggestive manner) to recharge it. Travis is vulnerable while charging but he can cancel the charge quite quickly if needed. | MUSTANG DODGE Travis' special dodge, when avoiding an attack at the right frame, Travis moves to the back of the opponent while ralentizing them, allowing him to counterattack, similar to Bat Within or Foresight. |
MOVESET |
MOVEMENT |
|
NORMAL ATTACKS |
Jab: Normal Combo | Travis attacks with a 3-hit sword combo. |
Jab 2: Blast Attack | Mashing quickly the button makes Travis do multiple thrusts instead a-la Million Stabs. |
Dash Attack: Running Tiger | Travis leaps and does a wide slash forwards. |
Side Tilt: Forward Lunge | Travis does a finishing lunge sweep with his sword like at the end of his normal attack in NMH3. |
Up Tilt: High Beat | Travis attacks with a high kick attack. |
Down Tilt: Low Beat | Travis does a low crouching kick. |
Neutral Air: Ecstasys | Travis makes his beam katana spin around his palm. |
Forward Air: Death Kick | Travis does a drop kick midair. |
Back Air: Sucker Punch | Travis turns back and punches his opponent, it can spike. |
Up Air: Cross Deathblow | Taking notes of his brother, Travis performs an upwards slash ina diagonal front-upwards motion. |
Down Air: Cranberry Chocolate Sundae | Travis does a dive thrust to the floor with his katana impaling it either on the ground or to the nearest opponent. |
SMASH ATTACKS |
Side Smash: High Charge | Travis charges upwards and does a huge vertical swing with the beam katana. |
Up Smash: Battering Swing | Travis slams his Blood Berry upwards like some sort of baseball bat. |
Down Smash: Low Charge | Travis charges downwards and does a huge spin sweep motion attack. |
GRABS AND THROWS |
Grab | Travis does a wrestling hold. |
Pummel | Travis chokes the opponent with his hold. |
Forward Throw: Giant Swing | Travis grabs the opponent from the legs and throws them kinda like how Mario grabbed Bowser in 64. |
Back Throw: Tiger Suplex | Travis does a classic suplex to his opponent. |
Up Throw: Quebradora con Giro | Travis elevates the opponent, spins them to have them facing the air and then breaks their spin with his knee. |
Down Throw: Tombstone Piledriver | Exactly what it says on the name, Travis performs a piledriver over the opponent. |
SPECIAL ATTACKS |
NEUTRAL SPECIAL: BLUEBERRY CHESEE BROWNIE | Travis slashes forwards, firing a pixelated beam of energy, it can pierce opponents even with its notoriously big size in comparison to other projectiles with similar propierties. |
SIDE SPECIAL: ROSE NASTY | Travis dashes forwards slashing the opponents with his dual beam katanas Rose Nasty, it can charge the attack to reach higher distance. |
UP SPECIAL: 00 CHIP | I know I said I wasn't going to use the Death Glove but I think this one is rather fitting. Travis will make a quick slash to the direction selected after pressing Up-B slashing all his way in a trail of rainbow. |
DOWN SPECIAL: DEATH BLOW | A counter attack move where Travis stuns the opponent and then an arrow appears pointing in 4 possible directions, pressing the B button again in the corresponding direction makes Travis do a heavy slash that applies a lot of damage. |
FINAL SMASH: FULL GREEN MODE |
Three green 7s appears below Travis and he yells HENSHIN! transforming into his Full Green Mode, dashes forwards with a frontal attack and continues firing missiles and ending with a giant beam tiger that roars and rams forwards. |
TAUNTS |
SIDE TAUNT: Travis would put his hands on his butt and then stretch his arms upwards. | UP TAUNT: Travis will make a tokusatsu roll call ending with a "Henshin!", thought he will not transform. | DOWN TAUNT: The Blood Berry will suddenly lost all his charge, so Travis will quickly shake it to make it work again, don't worry it didn't actually lost its real battery is just a visual effect. |
VICTORY POSE |
Travis' Victory Theme is an arrangement of Defeated or Dead the victory theme of NMH3, with the iconic Energize sound effect at the end. |
Travis deactivates his beam katana, twirls it and folds it back to his belt, then the camera rises to his face where he is leaning back staring at the camera with the collar of the jacker hiding half of his face. | Travus does some katana tricks, ending with him raising the beam katana upwards like in the NMH3 Soundtrack album cover. | Travis lays on the floor taking care of his cat Jeane (that is a man). |
SONG | TYPE | ORIGIN |
Arranged | No More Heroes | |
Original | No More Heroes 2: Desperate Struggle | |
Original | No More Heroes | |
Original | No More Heroes | |
Arranged | No More Heroes | |
Original | No More Heroes | |
Arranged | No More Heroes | |
Original | No More Heroes | |
Arranged | No More Heroes | |
Arranged | No More Heroes | |
Original | No More Heroes | |
Original | No More Heroes | |
Original | No More Heroes 2: Desperate Struggle | |
Original | No More Heroes 2: Desperate Struggle | |
Original | No More Heroes 2: Desperate Struggle | |
Original | No More Heroes 2: Desperate Struggle | |
Original | No More Heroes 2: Desperate Struggle | |
Arranged | No More Heroes 2: Desperate Struggle | |
Arranged | No More Heroes 2: Desperate Struggle | |
Original | No More Heroes 2: Desperate Struggle | |
Arranged | Travis Strikes Again: No More Heroes | |
Original | Travis Strikes Again: No More Heroes | |
Original | Travis Strikes Again: No More Heroes | |
Original | Travis Strikes Again: No More Heroes | |
Original | No More Heroes III | |
Original | No More Heroes III | |
Original | No More Heroes III | |
Arranged | No More Heroes III | |
Arranged | No More Heroes III | |
Original | No More Heroes III | |
Original | No More Heroes III | |
Original | No More Heroes III | |
Arranged | No More Heroes III | |
Original | No More Heroes III | |
Arranged | Killer7 | |
Original | Killer7 | |
Original | Killer is Dead | |
Original | Killer is Dead | |
Arranged | Flower, Sun, and Rain |
STAGE 1 | Orbital Gate Assault - Electro Triple Star |
STAGE 2 | Port Town Aero Dive - Kill U 2wice Over |
STAGE 3 | Norfair - Phantom Skate |
STAGE 4 | Frigate Orpheon - Shoegazer Watched the Stars |
STAGE 5 | Shadow Moses Island - Steel Phyton |
STAGE 6 | Castle Siege - We Are Finally Cowboys |
BONUS STAGE |
FINAL STAGE | Master Hand Final Destination - Convulsive Madness |
![]() | ![]() | ![]() | ![]() |
DOCTOR PEACE Novice - Neutral - Support Fighter: Stage: King of Fighters Stadium Music: Steel Python Conditions:
| SHINOBU Fighter: Elma (White),Travis (NMH3)Ace - Grab - Primary Stage: Motel NO MORE HEROES Music: Samurai Summer Conditions:
| DESTROYMAN Fighter: Novice - Defense - Primary Stage: Dr. Wily's Castle Music: Kill U 2wice Over Evolves at Lvl. 99 | DESTROYMAN TRUE FACE Acdvance - Defense - Primary Evolves from Destroyman at Lvl. 99 Ability: Electric Attack ↑ |
![]() | ![]() | ![]() | ![]() |
HOLLY SUMMERS Novice - Grab - Support Fighter: Stage: Tortimer Island (Hazards Off) Music: Samurai Summer Conditions:
| HARVEY MOISEIWITSCH VOLODARSKII Novice - Grab - Primary Fighter: Stage: New Pork City (Battlefield) Music: Oxygen Graffiti | SPEED BUSTER Advance - Defense - Support Fighter: Stage: Town and City Music: Mach 13 Elephant Explosion Conditions:
| BAD GIRL Ace - Attack - Primary Fighter: Stage: Motel NO MORE HEROES Music: Pleather for Breakfast Conditions:
|
![]() | ![]() | ![]() | ![]() |
DARK STAR Ace - Attack - Primary Fighters: Stage: Eldin Bridge (Hazards Off) Music: Rocket Surgeon Conditions:
| JEANE Legend - Attack - Primary Evolves from Dark Star at Lvl. 99 Ability: Physical Attack & Move Speed ↑ | HENRY COOLDOWN Legend - Neutral - Primary Fighter: Travis Stage: Motel NO MORE HEROES Music: We Are Finally Cowboys Conditions:
| SYLVIA CHRISTEL Advanced - Defense - Support Fighter: Stage: Motel NO MORE HEROES Music: It's Kill or Be Killed - Destroy Resort Conditions:
|
![]() | ![]() | ![]() | ![]() |
SKELTER HELTER Novice - Attack - Support Fighter: Stage: Motel NO MORE HEROES Music: Sling Shot Conditions:
| NATHAN COPELAND Novice - Grab - Primary Fighter: Stage: New Donk City Hall (Rooftop) Music: Surf Santa Destroy Conditions:
Ability: None | DR. LETZ SHAKE Advance - Defense - Support Fighter: Stage: Shadow Moses Island Music: Mushroomy Kingdom (Omega) Conditions:
Ability: Bury Inmunity | RYUJI Fighter: Ace - Neutral - Support Stage: Eldin Bridge (Omega) Music: Subuta Conditions:
|
![]() | ![]() | ||
MARGARET MOONLIGHT Ace - Attack - Primary
| CAPTAIN VLADIMIR Fighter: Advance - Defense - Support Stage: Distant Planet (Omega) Music: Shoegazer Watched the Stars Conditions:
| ALICE TWILIGHT Legend - Grab - Support | BAD MAN Ace - Attack - Primary Fighter: Travis (Color 7) Stage: Motel NO MORE HEROES Music: On your mark, get set, go Conditions:
|
![]() | ![]() | ||
MR. BLACKHOLE Ace - Neutral - Support | GOLD JOE Novice - Defense - Support | KIMMY HOWELL Novice - Grab - Primary Fighter: Stage: Motel NO MORE HEROES Music: Awesome Holiday in the Sky Conditions:
Evolves at Lvl. 99 | KIMMY LOVE Ace - Grab - Primary Evolves from Kimmy Howell at Lvl. 99 Ability: Beam Sword Equipped |
![]() | ![]() | ![]() | |
NATIVE DANCER Advance - Attack - Primary | MIDORI MIDORIKAWA Ace - Grab - Support | SONIC JUICE Fighter: Ace - Defense - Support Stage: Great Bay (Hazards Off) Music: Finale Fantastique Conditions:
| FU (JESS-BAPTISE VI) Fighter: Deoxys (Blue)Legend - Attack - Support Stage: Bloody Palace (Top) Music: Night Hawk Conditions:
|
DAN SMITH Fighter: Ace - Neutral - Support Stage: Motel NO MORE HEROES Music: Rave On |
HENRY | BAD GIRL | SHINOBU | ALISA | ASUKA |
![]() | ![]() | |||
Uses the Cross Sword. | Uses a bat. The design is slightly altered for censor purposes. | Uses a katana. The design is slightly altered for censor purposes. | Uses the God Arc miniaturized. The design is slightly altered for censor purposes. | Uses a katana. The design is slightly altered for censor purposes. |
Wait, what are God Eater and Senran Kagura doing in a NMH pack? The Killer 7 and Killer is Dead stuff make sense, but is there some relation between the other franchises that I missed?SUPER SMASH BROS. X NO MORE HEROES
- Name: Travis Touchdown
- Series: No More Heroes
- First Appearence: No More Heroes (2007)
- Gimmicks: Battery, Dark Step
- Final Smash: Full Green Mode
Travis Touchdown is an over-the-top otaku assassin who first appeared in the 2007 action game No More Heroes, wielding a deadly Beam Katana he bought on internet. Once just a broke anime nerd living in Santa Destroy, Travis took a shady job that led him to the United Assassins Association, where he became the No. 11 ranked killer—and decided to climb his way to the top. His story evolves over time and nowadays as much as he doesn'taccept it, he might now be a hero himself.
In gameplay Travis is a combo heavy character, thought not at the same level as Dante. His moves includes elements from the different katanas he uses in all his games, thought in-game most of the time you will be see Travis using his Blood Berry, kinda like how Bayonetta uses moves from Love is Blue even if she is using Scarabough Fair. He doesn't make use of the Death Glove however, since it's too clunky as a move. Instead he uses two very simple abilities, on one side he has a special dodge like Bayonetta or Mythra being Dark Step, which makes the opponent slow down for a moment and lets Travis punish the opponent, on the other side his sword requires battery, similar to Inkling.
Travis has 4 costumes similar to Sora, those are his base designs in No More Heroes 1, 2, 3 and Travis Strikes Again. For his recolors those of NMH1 and 2 uses actual customizations of the game, being not only color swaps but also texture swaps changing elements like his shirt and jacket pattern. Due the revamp in customization on TSA and NM3, his recolors in those games are more traditional character references, with the TSA one being based on his rival of that game Bad Man adding the 7 on his shirt, while the NMH3 one is based on Shinobu's design in that game including a skintone swap, it also makes Travis shirtless (thought he mantains the jacket) that is actually something you could do in the first two games.
COLOR 2
NMH2
View attachment 398901 COLOR 3
TSA:NMH
View attachment 398899 COLOR 4
NMH3
View attachment 398900 COLOR 5
NMH Custom COLOR 6
NMH2 Custom COLOR 7
Bad Man (Colors Only)
![]()
COLOR 8
Shinobu (Colors Only)
![]()
Differences between colors:
- Masaki, Shiro and Kuro also changes colors.
- In Color 2, Masaki's colors resembles those of Hwang Yang Long. Shiro turns black with yellow eyes like Kuro thought its actually a reference to Hwang's familiar Ranshao.
- In Color 3, Masaki's colors resembles those of Tytti Norbuck. Shiro and Kuro gets the colors of her familiars Freki and Geri.
- In Color 4, Masaki's colors resembles those of Mio Sasuga. Shiro and Kuro's colors resembles two of her familiars, Goku and Hakkai.
- In Color 5, Masaki's colors resembles those of Lune Zoldark.
- In Color 7, Masaki's colors resembles those of Shu Shurokawa. Shiro and Kuro turns blue with bits of white and red, like Shu's familiar Chika.
- In Color 8, Masaki's colors resembles those of Asakim Dowin, his dark expy from the Super Robot Wars Z series. Kuro and Shiro turns pitch black (yes, Kuro turns darker).
GIMMICKS
BATTERYTravis has a battery metter for his beam katana. It loses energy while attacking, and when it's fully deplete the damage it does is suboptimal. Using Shield+B makes Travis shake his sword (in a less suggestive manner) to recharge it. Travis is vulnerable while charging but he can cancel the charge quite quickly if needed. DARK STEPTravis' special dodge, when avoiding an attack at the right frame, Travis moves to the back of the opponent while ralentizing them, allowing him to counterattack, similar to Bat Within or Foresight.
MOVESET MOVEMENT
- For his entrance animation Travis enters ridding the Schpeltiger (NMH1/2 costumes) or the Demzamtiger (TSA/NMH3 costumes). He also shouts "It's Game Time".
- His idle, dodges and practically all his animations are the same of his original game.
- His jump is actually more based on Shinobu's.
NORMAL ATTACKS
Jab:
Normal ComboTravis attacks with a 3-hit sword combo. Dash Attack:
Beam Thrust- Side Tilt:
Forward Lunge- Up Tilt:
Crescent Slash- Down Tilt:
Low Beat- Neutral Air:
Rave Cutter- Forward Air:
Z Slash- Back Air:
V Edge- Up Air:
Wing Cut- Down Air:
T-hrust-
SMASH ATTACKS
Side Smash:
High ChargeTravis charges upwards and does a huge vertical swing with the beam katana. Up Smash:
-- Down Smash:
Low Charge-
GRABS AND THROWS
GrabTravis does a wrestling hold. Pummel- Forward Throw:
Belly-Belly Suplex- Back Throw:
Giant Swing- Up Throw:
-- Down Throw:
--
SPECIAL ATTACKS
NEUTRAL SPECIAL:
BLUEBERRY CHESEE BROWNIE- SIDE SPECIAL:
ROSE NASTY- UP SPECIAL:
-- DOWN SPECIAL:
DEATH BLOWA counter attack move where Travis stuns the opponent and then an arrow appears pointing in 4 possible directions, pressing the B button again in the corresponding direction makes Travis do a heavy slash that applies a lot of damage.
FINAL SMASH: FULL GREEN MODE Three green 7s appears below Travis and he yells HENSHIN! transforming into his Full Green Mode, dashes forwards with a frontal attack and continues firing missiles and ending with a giant beam tiger that roars and rams forwards. TAUNTS
SIDE TAUNT: UP TAUNT: DOWN TAUNT:
VICTORY POSE Travis' Victory Theme is an arrangement of Defeated or Dead the victory theme of NMH3, with the iconic Energize sound effect at the end.
The classic hotel where Travis resides, characters fight in the parking slot, asides of some classic cameos nothing much interesing happens here, it doesn't even has any sort of pit (thought you can go up the ladders and use the upper half of the motel as a second platform).In comparison to my other suggestions, this list is rather tame. The list only has 39 songs instead, mostly cuz I wanted to be more grounded this time after so many wild requests lol, on the other hand NMH has an amazing soundtrack but I don't think it requires that much songs to show cool it is, it's also way shorter than Castlevania, Fate or SRW in terms of legacy so it's easier to decide which stays and which goes. Thought on the other hand I can't helped myself so I also added some tracks of Killer7, Killer is Dead and Flower, Sun & Rain. Also the vocals might require some sort of edit, they ain't like extremely obscene but maybe things like "goddamn" might require a bit of an edit, but even so I wouldn't count them as arrangements.
SONG TYPE ORIGIN ArrangedNo More Heroes OriginalNo More Heroes 2: Desperate Struggle OriginalNo More Heroes OriginalNo More Heroes ArrangedNo More Heroes OriginalNo More Heroes ArrangedNo More Heroes OriginalNo More Heroes ArrangedNo More Heroes ArrangedNo More Heroes OriginalNo More Heroes OriginalNo More Heroes OriginalNo More Heroes 2: Desperate Struggle OriginalNo More Heroes 2: Desperate Struggle OriginalNo More Heroes 2: Desperate Struggle OriginalNo More Heroes 2: Desperate Struggle OriginalNo More Heroes 2: Desperate Struggle OriginalNo More Heroes 2: Desperate Struggle ArrangedNo More Heroes 2: Desperate Struggle OriginalNo More Heroes 2: Desperate Struggle ArrangedTravis Strikes Again: No More Heroes OriginalTravis Strikes Again: No More Heroes OriginalTravis Strikes Again: No More Heroes OriginalTravis Strikes Again: No More Heroes OriginalNo More Heroes III OriginalNo More Heroes III OriginalNo More Heroes III OriginalNo More Heroes III ArrangedNo More Heroes III ArrangedNo More Heroes III OriginalNo More Heroes III OriginalNo More Heroes III ArrangedNo More Heroes III OriginalNo More Heroes III ArrangedKiller7 OriginalKiller7 OriginalKiller is Dead OriginalKiller is Dead ArrangedFlower, Sun, and Rain Travis fights against characters who are known as assassins, mercenaries or bounty hunters.
STAGE 1
Orbital Gate Assault - Electro Triple Star STAGE 2
Port Town Aero Dive - Kill U 2wice Over STAGE 3
Norfair - Phantom Skate STAGE 4
Brinstar -Shoegazer Watched the Stars STAGE 5
Shadow Moses Island - Steel Phyton STAGE 6
Castle Siege - We Are Finally Cowboys
BONUS STAGE
FINAL STAGE Master Hand
Final Destination - Convulsive MadnessTBAAs usual I left this half done cuz I'm lazy lol, gonna continue later.Woops, all swordfighters.
HENRY
BAD GIRL
SHINOBU
ALISA
ASUKA
![]()
![]()
Uses the Cross Sword. Uses a bat.
The design is slightly altered for censor purposes.Uses a katana.
The design is slightly altered for censor purposes.Uses the God Arc miniaturized.
The design is slightly altered for censor purposes.Uses a katana.
The design is slightly altered for censor purposes.
Marvelous is the publisher of NMH as well to SK and God Eater, and while I do love the rest of the Sudaverse tbf most of his characters are mostly men in tuxedo and Smash already has a generic tuxedo skin. While I do can imagine some other characters to make the cut I just don't really feel the need to add some of those characters, I guess Bad Man? But then it would be more odd making the last one someone from any other game lol.Wait, what are God Eater and Senran Kagura doing in a NMH pack? The Killer 7 and Killer is Dead stuff make sense, but is there some relation between the other franchises that I missed?
Move | Description |
Neutral Special: Militaria | Rapi fires her assault rifle, Militaria. Hold the button down for continuous fire or press and release for quick burst fire. This attack deals no hitstun (or knockback) and only half a percent of damage per hit but lands multiple hits rapidly. It can be seen as a sort of long-range rapid jab. |
Side Special: Missile | Rapi fires a small missile that can be aimed slightly up or down, functions a bit similarity to Samus' (minus the slight homing capability.) |
Up Special: Red Dash | Rapi glows red as she briefly charges energy, she then dashes in the direction pressed, dealing damage on contact. This move is more or less a middle ground between Fire Fox and Fox Illusion. |
Down Special: Seven Dwarves Zero | Rapi pulls out her special machine gun/minigun, Seven Dwarves Zero. The range on this one is much shorter compared to Militaria (about 1/3) and it takes a moment for the gun to spin before it can fire. The rate of fire (and thus damage) is much higher however. This move is somewhat comparable to Goldlewis' Skyfish special move from Guilty Gear Strive. (Shown on the left.) Unlike Militaria, Seven Dwarves Zero, does deal hitsun, but it's slow startup, middling range, and high endlag make it a high commitment move. Also unlike Militaria, this move cannot be held for continuous fire and is only fired in bursts of 30 bullets (with 1% per bullet for 30% if all hits connect.) Knockback for this move is fairly low allowing for some, though limited, follow ups due to the endlag. |