Terywj [태리]
Charismatic Maknae~
Magikarp used Splash!
Let's face the facts. There are countless moves in the Pokemon world which lack really any use. Geodude used Mud Sport! Roselia used Sweet Scent! Seaking used Water Sport! What could we possibly do the make these useless (or near useless moves) valuable in a way that would benefit, change, or shift the current metagame?
I do understand that there are indeed purpose for useless moves for the sole purpose of being useless moves. However, I wanted to see what the members of the PokeCenter could brainstorm ideas for possible edits. Remember: this is completely theorymon. This is just for fun and isn't an attempt to try and balance the metagame or something. These will not be applied to the OU+ metagame and I believe UltiMario isn't capable of such edits at current point anyway.
I would like to bring up at least one or two moves per "discussion", discussing the suggested changes, benefits, drawbacks, playstyle changes of some of the Pokemon, etc. I'd rather we keep this in a non-SmashCAP environment, as in we're all discussing together and not trying to outcompete one another and stuff like that, etc. etc. I'll keep a log just for the sake of keeping logs of our theorymons.
I'll start with Foresight.
Normal-type, -- Power, -- Accuracy, 5 PP
Effect: Evasion modifiers are cancelled, Normal- and Fighting-type moves can hit Foresighted Ghost-types.
Now Foresight has always been "useless." A move which once used, allowed you to hit Ghost-types with Normal- and Fighting-type moves, but was a complete waste of a moveslot unless your opponent had a bunch of Ghost-types and you had the right Pokemon to abuse it. Now Hitmontop is probably the only Pokemon which actually uses Foresight, catching Spiritomb and Mismagius on the switch and usually being able to Rapid Spin for free. However...
Change Effect: All immunities are nullified, giving neutral damage.
What Does This Change?: Right off the bat lots of changes occur. Poison-types can hit Steel-types. Electric-types can hit Ground-types. Ghost-types can hit Normal-types, etc. This stirs up a lot of stuff. Skarmory is now threatened by a supereffective Earthquake whether it decides to Roost or not. Toxic is now effective on Steel-type Pokemon and can be used to wear them down. While being limited to a move and not something like Scrappy is unfortunate, it could still theoretically open up a lot of possibilities. Hitmontop now runs Foresight / Close Combat / Earthquake / Stone Edge or something and there are no "safe" switch-ins. THe distribution of Foresight is decent, and something like Swampert might enjoy a chance to smack Skarmory or Dragonite with a STAB Earthquake once in a while.
What do you guys think?