THE MAKING SHULK FEEL UNIQUE USING MONADO ARTS AS 'B' MOVES CHALLENGE
So, I keep hearing how the Monado can make Shulk a unique fighter, and I obviously agree. However, I feel like all of the Shulk move lists I see seem kind of boring. If the Monado is such a unique weapon we should really be able to do much better. I propose we look at Shulk's possible specials, and, using ONLY MONADO ARTS AS SPECIALS, try to make him feel truly different from anyone else on the roster. Here is my attempt:
Side B - Monado Buster: The most boring move I'm including, the general gimmick of it would be that it's range and knockback start out slow but can grow to extremes (both in length and power) if charged. I was also considering Monado Eater here, which would be damage over time effect.
Neutral B - Monado Cyclone: A lot of people use this as a recovery but I feel it works best as a neutral. It would cast cyclone, which would obviously do a decent amount of damage on both sides of Shulk. I would have this be a charge move and the longer you charge the attack the bigger the area of effect and the more damage it does. Now, what makes this move special? Well, in Xenoblade the move can cause TOPPLE, so, in Smash, it should have a chance to TRIP anyone that it hits. Fully charged it should be a 100% chance to trip. Might also be fun if it spiked in the air.
Down B - Monado Shield: There are a lot of options for this spot, but I think Shield could be a lot of fun. How about this? Every time Shulk uses the move he has a period of time were he would completely absorb the next 'B' attack an enemy tries to hit him with. No knock back, no damage, no anything.... but only one attack and only for 'B' attacks. It would at least fit with what it does in game.
Up B - Monado Purge: The Purge animation has Shulk jumping in the air, so I could see it being used as a recovery. I would make it a move you can aim, so you can use it to cover ground horizontally as well. In order to reflect it's function in game, it would immediately remove any defensive ability a character is using and lock them out of it for a few seconds. So, if Fox was using his reflector for example, it would knock him out of it and stop him from using it for 2-3 seconds.