I'm proud of us as a thread. We really cleaned up our content in the past week as well.
I am not proud of the fact that I went out of my way to assign each of Shulk's Monado Arts to moves yesterday and got no feed back. Now is your chance to make it up to me.
This is pretty much just a repeat of my move set but I'd go with:
I think Buster should be the neutral B. Can be charged to increase range/strength. Also Monado Buster Kirby would be amazing with a mini Monado and Shulk hair.
Forward B - Monado Cyclone (can be charged. Charge determines how far the attack will land from Shulk. Only location is altered, not size. Looks similar to the Xenoblade version. If opponent is inflicted with break then this move will cause them to trip or topple.
Down B - Monado Eater (Pulls characters toward Shulk. Only works in forward direction. Also inflicts bleed which works similar to the lip flowers.)
Up B - Monado Purge
(Jumps and Swings word which emits a green wave. Chance of inflicting aura seal which can negate specials? ...Sounds cool but too broken. Maybe instead it can inflict break even though that isn't true to the game.)
My personal pick for the final smash is still the vision.
Final Smash - Vision - Shulk says I see it - then the screen fades in that white color and comes back with the blue hint from Xenoblade during the vision sequences. The other characters appear on screen and can move freely for a few seconds. Afterwards, the vision ends and Shulk says this is the true power of the Monado. Shulk has Monado Speed and Armor which make him quicker and invincible. Also, Enchant which somehow makes him more powerful against everyone. The characters reenact their movements while Shulk is free to attack. In addition, the vision meter can appear on the top of the screen and then shatter after Shulk KOs someone for a nice touch.
I doubt this is how he'll end up though. Cyclone and Eater will probably be used differently