Pega-pony Princess
Smash Lord
Fixed.If I breed him with my Pokémon, will the children know THUNDABOLT as an egg move?
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Fixed.If I breed him with my Pokémon, will the children know THUNDABOLT as an egg move?
You can fight a Mechon and not know how to Break it.I didn't realize we had already passed the "You can eat bread and not know how to bake it" segment of Chugga's Let's Play. Was there conversation of this?
I made a screencap of it many pages back. Find it if you dare.I didn't realize we had already passed the "You can eat bread and not know how to bake it" segment of Chugga's Let's Play. Was there conversation of this?
We discussed this really briefly a while ago, but I think it would be a good thing to actually discuss further.While I'm not fond of the stance-change idea, I did just think of something. What if the "stances" are based on the Monado Arts and each stance alters his specials to fit the Art in question. Like, he has an Eater Stance that alters his specials so that they remove positive effects from the target? (In that case, poor Wii Fit Trainer...no Deep Breathing boosts for you) While blatantly not canon and probably complicated, that could make the idea interesting. I still hope that bit isn't true though. I still like my Talent Guage idea
5 dittsons says that we'll be caught up by the end of the week.I missed the 300 page party...
Now I feel sad...
But hey, we're about 25 pages behind KKR thread so that's pretty nifty.
They are also really good at singing for some reason.5 dittsons says that we'll be caught up by the end of the week.
Well thought out, but my head hurts just thinking about managing all of those in a single match. I really hope that leak isn't true.My Top 5 Arts to Make into Stances:
1.) Buster - lowered speed, increased knock back and range
2.) Eater - below average damage and speed, but all attacks have a damage over time effect
3.) Armour - reduces damage taken, normal damage, slower speed
4.) Purge - Average all around, adds a short range projectile to some attacks that does better then average shield damage
5.) Speed - lowered defense and strength, increase in movement and attack speed
Thoughts?
I could see that working. Honestly, the more I think about it, the more interesting this idea becomes. It also leaves room for his other specials to be regular Arts. Perhaps Back Slash as Down, so both Robin and Shulk can have Down specials that hit harder from behind?My Top 5 Arts to Make into Stances:
1.) Buster - lowered speed, increased knock back and range
2.) Eater - below average damage and speed, but all attacks have a damage over time effect
3.) Armour - reduces damage taken, normal damage, slower speed
4.) Purge - Average all around, adds a short range projectile to some attacks that does better then average shield damage
5.) Speed - lowered defense and strength, increase in movement and attack speed
Thoughts?
It's interesting in theory, as you could theoretically change the type of character Shulk is on the fly depending on the type of situation he is presented with. I don't know if it would really work in practice though.Well thought out, but my head hurts just thinking about managing all of those in a single match. I really hope that leak isn't true.
I don't think a gameplay with stances would be a great idea for Shulk : I'm pretty sure after a month or two, everybody will use just one of them, because it will be the most effective :/Here are all the Monado Arts and what they do in game:
How would you translate each one into a stance?
- Buster: powerful attack with a larger blade. Deals double the damage to Mechon and Machina.
- Enchant: strengthens the weapons of the party. Allows normal weapons to damage Mechon.
- Shield: generates a barrier that protects the party from enemy talent arts of the same level or lower.
- Speed: gives the target a greater chance to dodge physical attacks.
- Purge: ranged ether blast that inflicts Aura Seal and nullifies Spike effects.
- Armour: reduces physical and ether damage taken. Percentage (30%-75%) depends on this Art's level.
- Cyclone: damages all enemies around the user and inflicts topple on enemies suffering from break.
- Eater: strips away enemy buffs and causes bleed damage in a frontal cone.
I agree, but a recent leak said Shulk would have a stance mechanic so we are just discussing how it could hypothetically work. I also think certain stances might work better depending on who you are fighting (a zoner vs a rushdown character for instance) and a defensive stance might be something that people use only when there percent is high enough.I don't think a gameplay with stances would be a great idea for Shulk : I'm pretty sure after a month or two, everybody will use just one of them, because it will be the most effective :/
I don't know but I have the feeling that with the separation of Zelda/Sheik and Samus/ZSS, Sakurai doesn't seem to be in the mood of giving different "modes" to an unique character (even though the stances wouldn't radically change the attacks form).
It's ok, I did too. We can be sad about missing the 300 page party together, forever.I missed the 300 page party...
Now I feel sad...
But hey, we're about 25 pages behind KKR thread so that's pretty nifty.
Sounds interesting, as long as there was a time limit to each stance . It'd be somewhat complicated, but with practice Shulk would be a beast to play as. I can imagine him as being God tier, and I'm not even a competitive player.My Top 5 Arts to Make into Stances:
1.) Buster - lowered speed, increased knock back and range
2.) Eater - below average damage and speed, but all attacks have a damage over time effect
3.) Armour - reduces damage taken, normal damage, slower speed
4.) Purge - Average all around, adds a short range projectile to some attacks that does better then average shield damage
5.) Speed - lowered defense and strength, increase in movement and attack speed
Thoughts?
We should have a "We missed the 300 page party" party.It's ok, I did too. We can be sad about missing the 300 page party together, forever.
You're right, I didn't think of the possibility that certain stances would be more effective against some characters than others. But if that's the case wouldn'it also mean that Shulk could potentially be an horrible matchup for most of the roster ?I agree, but a recent leak said Shulk would have a stance mechanic so we are just discussing how it could hypothetically work. I also think certain stances might work better depending on who you are fighting (a zoner vs a rushdown character for instance) and a defensive stance might be something that people use only when there percent is high enough.
The details of the leak can be found here:I don't think a gameplay with stances would be a great idea for Shulk : I'm pretty sure after a month or two, everybody will use just one of them, because it will be the most effective :/
And I don't know but I have the feeling that with the separation of Zelda/Sheik and Samus/ZSS, Sakurai doesn't seem to be in the mood of giving different "modes" to an unique character (even though the stances wouldn't radically change the attacks form).
Edit : does this idea come from a leak ? I haven't seen it
Depending on the stances, a skilled Shulk player could probably gain the upper hand against most of the roster. There'll probably be characters that no single stance can deal with, and I presume they'll balance the stances so no single one gets overused.You're right, I didn't think of the possibility that certain stances would be more effective against some characters than others. But if that's the case wouldn'it also mean that Shulk could potentially be an horrible matchup for most of the roster ?
... Well Shulk is also some kind of God so it would be okay from a background point of view I guess :D
Oh by the way do you have a link to this leak ? It sounds at the very least interesting
I would be kind of disappointed. I feel that there's enough concepts that could be pulled from Xenoblade itself that would both stay true to the character, and make for a far more original moveset. Concepts like the talent gauge and tension system that we ourselves have brought up show that there's no need for Sakurai to just pull something out of thin air to make Shulk unique.Happy 300 pages. I do not think we would have made it so far without our confidence that is the support list!
Also I think this better left in spoilers but..What if we actually get the stance Shulk Ninka_Kiwi was talking about, would you guys be disappointed?
Hey @ BluePikmin11 , do you know where the actual second part of the Ninka_Kiwi leak is? I know it is somewhere in the general leak thread, but it is not in the archive or in the first post of the compilation thread..... is there somewhere else I should look?
My issue with stance chaning is that it is either a broken mechanic or a useless one, and I'm thinking it'll be useless because you'll have to cycle through 2-5 other stances until you get the one you want, and that could take a while even if there was no cool down between stance changes. Which there will be.
[So I got more info...
Unless my friend is pulling my leg, there's some pretty crazy crap left to be revealed.
-Snake, Lucas, Ice Climbers (Why), and Wolf are cut
-Doctor Mario is back as a clone
-Dark Pit is a newcomer as a clone
-Each character gets 8 alternate costumes, whether they be pallet swaps or new costumes.
-Alph appears as 4 of Olimar's costumes, while the other 4 are Olimar's.
-Shulk will be playable with Gaur Plains as his stage, his neutral B changes his Monado mode which essentially makes him dish more damage and take more, or do less damage, and take less.
-Bowser Jr appears as a new comer and allegedly fights from a mario kart... has no alt colors, but instead has the 7 koopalings as alts.
-Duck Hunt is in... from what I've been told it's the duck hunt dog fighting with ducks on his back who assist for certain attacks...
*Edit more info
-Shulk has like 5 different mode swaps
-Bowser Jr rides in a koopa kart that attacks with cannon balls and boxing gloves and stuff that eject from the clowns mouth.
note* The kart sounds more like the koopa clown car to me as I read it.
Now I'm not even sure from this stuff so take it with a grain of salt, but my friend recently quit as a tester due to family reasons, so if he decided he no longer cares what leaks, I could see why he'd tell me.
He was also unclear to me as to if that is the rest of the roster so also be wary./QUOTE]
I could see Shulk being like Rosalina. Unique moveset that you need to spend time on to master. Not a pick up and play character. And like others have said, the more I think about it the more I'm opening up to this stance idea. Even if I find parts of the leak shaky (Ice Climbers, Lucas and Wolf getting cut while Dr Mario, Bowser Jr, Dark Pit and Duck Hunt Dog are their own characters? Really?).Personally, I'm intrigued by the stance change idea. Concept sounds nice, could be complicated in practice, but if it adds more depth to the character, then I'm all for it.
How can you expect that to work without copies of Smash 64 and Melee?
*goes to burn some candles*
Yes. Yes I would. I'm okay with 1-2 stances but FIVE? That just sounds unecessarily complicated and tacked on to make the character "unique". I would be fine with any gimmick except this one.Happy 300 pages. I do not think we would have made it so far without our confidence that is the support list!
Also I think this better left in spoilers but..What if we actually get the stance Shulk Ninka_Kiwi was talking about, would you guys be disappointed?
I'm still giving the Glass Cannon Award to Little Mac. Truly amazing ground game, truly terrible air game. When thinking about Shulk, I don't see him being really solid in one area while really weak in another like how Mac is. I envision him as a solid character overall with his fair share of pros and cons. Nothing extreme though.I like the idea of Shulk being the glass cannon of the game in terms of overall playstyle (like Phoenix/Jean Grey in UMvC3). Of course to make things a bit more fair for him they could increase his running speed/dodge ability, and my Monado Shield/Armour as a down B counter I suggested several pages back would probably be ideal too.