Sorry ZZ, falling back onto resembling Melee argument gets no extra points. Total Sarcasm score is zero. The simple answer to end this thing is why it's hard to get a person's camp.
Our statements have held up so far. Can you guys bring up an action that will get passed a person's camp, one that will always work, and one that is not easily countered.
Wow, I can't believe this was typed. Someone wants a magic bullet that solves camping? Please. I want a magic bullet that solves combos in Heavy Brawl.
I think my position could be summarized in such a way:
Heavy Brawl doesn't solve anything. The problems that plague Standard Brawl, problems as you see them, are prevalent in Heavy Brawl, they're just less pronounced, because you're ignoring them. I can still fire off a ton of arrows when I'm Pit and an enemy is recovering. I can still run away and continue projectile spamming, with the same accuracy, the same lame run-away stun, and the matches still take the same amount of time.
Perhaps I haven't been fighting the elite, my friends and I were tournament-goers, but never made fame, we started after Brawl had already been announced - however, we're no pushovers. Largely the camping strategy doesn't work with us, maybe I'm not doing it right.
I'm just not seeing a solution to these 'flaws' coming from Heavy Brawl. Camping can be solved by jumping into the opponent and slamming their face. You get spot-dodged, you get punished, learn to feel out the opponent.
I guess this is one of those "You're having a problem playing game
X, I'll keep playing Brawl." I don't find that anyone in my circle is overly campy, and when I tried to mimic the strategy, I failed. Ike clotheslined me so quick I didn't know what truck had hit me. Faster characters danced around these killer arrows of camping doom on the approach. It didn't always end in an untimely death, but I never got rewarded the way you gentlemen prior in the thread suppose.
Camping isn't a magic bullet to solve gameplay. You can't just camp and win. You have to camp strategically, and in the end, you get hit, just like everyone else. Sure, try and camp, but you're going to have to stop camping sometime. Offense is necessary to kill your opponents.
Fox storms in with a DThrow, tech chases into a Waveshine, follows through with a Waveshine until you're off the stage, and shines you to death. Instead of camping, he Waveshined you, similar problem, but no one supposed that we should play on Training Mode on x2 Speed to make the move harder to pull off. Competitive play will arise out of Brawl, why? Because it's Melee 2. It may not have the tech-heavy aspect, but it's not like the games are piss-poor to watch, be a part of, or they are shallow.
At work, I play with some hardcore Melee gamers, we have 15-minute breaks. We play Brawl with 3 Stock and a timer set to 3 minutes (With player swapping and time between matches, we can get in three rounds[!]). We have only hit the time twice in all the time we've been playing. Once when we accidentally picked Temple, and once when we all picked Kirby. I don't understand how a bunch of 'pros' can't finish a 3-stock match in under 5 minutes on a standard stage like FD, Battlefield, or Smashville.
Maybe in my next post I'll address some of the random people who've been sniping at me.

(Take that with a grain of salt gentlemen, I was joking)