- Joined
- Mar 15, 2008
- Messages
- 10,050
So this topic has been going on recently for quite a while, and I've never been able to get to the bottom of it.
Hazards.
People have been going around saying that they believe that stages with hazards should not be legal for all sorts of reasons. Some say because it interferes with PvP, some say because it's a factor that doesn't help find the better player, some say because they're anti-competitive, etc.
I want to get to the bottom of this. I feel like people are losing sight of the fact that we're playing Smash here, and that over half of the stages in the disc have hazards***. Like, I'm sure that when Sakurai and his team were making the game, they didn't put in stages with hazards by mistake. They put them in with the intention that we should play with them and factor them into combat.
But if that's the case, why are competitive players all of a sudden screaming out "unfair"? Competitive players are supposed to deal with this kinda stuff, not complain about it. People might refute randomness or intrusiveness, but I want to go deeper than that (because both of those points fail the "Halberd" argument, and people have a problem with Halberd, which means that the issue goes deeper than randomness and intrusiveness).
I asked this question twice before, but here it is again (slightly modified):
"What is so wrong with the act of getting hit by a hazard and/or the existence of hazards that makes it unacceptable for competitive play?"
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[collapse="***"]
Static (No Hazards) - 3
Static (With Hazards) - 5
Dynamic (No Hazards) - 17
Dynamic (With Hazards) - 18
Battlefield
Final Destination
Temple
Mario Circuit
Norfair
75m
Mario Bros
Jungle Japes
Delfino Plaza
Mushroomy Kingom
Mushroomy Kingom 2
Frigate Orpheon
Yoshi's Island (Brawl)
Lylat Cruise
Pokemon Stadium 2
Castle Siege
Smashville
Skyworld
Shadow Moses Island
Yoshi's Island (Melee)
Rainbow Cruise
Luigi's Mansion
Big Blue
Pokemon Stadium
Hanenbow
Rumble Falls
Bridge of Eldin
Halberd
Port Town Aero Dive
Wario Ware
Distant Planet
New Pork City
Summit
Pictochat
Onett
Corneria
Brinstar
Pirate Ship
Spear Pillar 1
Spear Pillar 2
Flat Zone 2
Green Hill Zone
Green Greens
[/collapse]
Hazards.
People have been going around saying that they believe that stages with hazards should not be legal for all sorts of reasons. Some say because it interferes with PvP, some say because it's a factor that doesn't help find the better player, some say because they're anti-competitive, etc.
I want to get to the bottom of this. I feel like people are losing sight of the fact that we're playing Smash here, and that over half of the stages in the disc have hazards***. Like, I'm sure that when Sakurai and his team were making the game, they didn't put in stages with hazards by mistake. They put them in with the intention that we should play with them and factor them into combat.
But if that's the case, why are competitive players all of a sudden screaming out "unfair"? Competitive players are supposed to deal with this kinda stuff, not complain about it. People might refute randomness or intrusiveness, but I want to go deeper than that (because both of those points fail the "Halberd" argument, and people have a problem with Halberd, which means that the issue goes deeper than randomness and intrusiveness).
I asked this question twice before, but here it is again (slightly modified):
"What is so wrong with the act of getting hit by a hazard and/or the existence of hazards that makes it unacceptable for competitive play?"
-----
[collapse="***"]
Static (No Hazards) - 3
Static (With Hazards) - 5
Dynamic (No Hazards) - 17
Dynamic (With Hazards) - 18
Battlefield
Final Destination
Temple
Mario Circuit
Norfair
75m
Mario Bros
Jungle Japes
Delfino Plaza
Mushroomy Kingom
Mushroomy Kingom 2
Frigate Orpheon
Yoshi's Island (Brawl)
Lylat Cruise
Pokemon Stadium 2
Castle Siege
Smashville
Skyworld
Shadow Moses Island
Yoshi's Island (Melee)
Rainbow Cruise
Luigi's Mansion
Big Blue
Pokemon Stadium
Hanenbow
Rumble Falls
Bridge of Eldin
Halberd
Port Town Aero Dive
Wario Ware
Distant Planet
New Pork City
Summit
Pictochat
Onett
Corneria
Brinstar
Pirate Ship
Spear Pillar 1
Spear Pillar 2
Flat Zone 2
Green Hill Zone
Green Greens
[/collapse]