I'm gonna say this one time, and be done with it.
Hanenbow's biggest competitive problem is that it exacerbates mobility issues and immensely buffs characters with great mobility. This is because there is not a lot of even ground room for characters to run, and gameplay shifts more to "hopping" or jumping from area to area to traverse the stage. As a consequence, characters like MK, Wario, G&W, etc get VERY easy wins on a large majority of the cast, while other characters and MU's are significantly shifted towards the character with more mobility.
Unless you want to make a rule that says you cannot run away from your opponent, this stage shall forever (and correctly) remain banned.
Good day.
Hanenbow's biggest competitive problem is that it exacerbates mobility issues and immensely buffs characters with great mobility. This is because there is not a lot of even ground room for characters to run, and gameplay shifts more to "hopping" or jumping from area to area to traverse the stage. As a consequence, characters like MK, Wario, G&W, etc get VERY easy wins on a large majority of the cast, while other characters and MU's are significantly shifted towards the character with more mobility.
Unless you want to make a rule that says you cannot run away from your opponent, this stage shall forever (and correctly) remain banned.
Good day.