#HBC | Laundry
Grand Sage of Swag
Can we just make that DGames-wide? I can't see anyone altering it.
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See I really give no ****s about this. If it's dead people talking to me about the game, that's not harming the game. Likewise, if dead people are talking to live people and remain pokerface the entire time, I don't care. It doesn't harm the game. Like, you mentioned Pulp Fiction. The only thing I asked EE was who he was killing out of curiosity. Once I got my answer, all I said was, "oh okay" and left it at that. I wasn't influencing his kill, I wasn't trying to steer him one way or another. I just wanted to know.Also to be fair I've technically broken communication rules in pretty much every game now. Like, after I'm dead in a game I'll go around Skype and ask people who they are, what they're thinking of doing, ect. ect.
Plus pretty much everyone (I'm looking at you, EE) broke the no communication rule in PF 10 times over when EE was in LYLO with J and Circus.
In U'Trick'd, though, I was convinced to stay around, and I decided to use it to try to delay the inevitable. Here, I was honestly just quitting.You did the exact same ragequit **** in UTrick'd when you received pressure, too. Like literally identical. And dont' try to sweep what you did in Bebop under the rug. You literally knew you weren't allowed to say anything more in the thread, after posting in the thread, and then decided to PM me your scumpick. That was not an honest mistake. That being an honest mistake is literally impossible.
Oh, ok. Understood. I was thinking of it as a "hate list," I think, due to experiences with Tom. Then again, haha, he takes mafia much more seriously than the aberage player.EDIT: Wait, but you're not trying to argue your way back into mafia.
I'm not sure what interpretation you're taking for "blacklist", but it doesn't mean you're going to be raked over the hot coals and tarred. It just means you won't be let /in future mafia games, because you have a destructive playstyle and really just can't handle the honor system elements of DGames.
Some adventure games have very extensive honor system rules and communication rules in particular are very extensive. You're still having trouble with "stop PMing players while they're alive and trying to sway their opinions".
This is freaking genius by the way.Kuz said:A main theory behind this setup's creation was one faction hunting another. The main complaint that I always seem to get (it was present here) is that, when someone rolls mafia, they ***** and moan because they don't get to scumhunt. The theory I had going here was the fact that I let town hunt scum, but I also set it up so that mafia actually had something to do besides just go for mislynches: hunting the indies. Not only did their role confirm the presence of a third party (which I hoped would spurn them into doing something), they also got the chance to hunt for his both Day and Night. By Day, they could use the traditional in-thread scumhunting methods to find the indies and by Night they would have incentive to read the thread to pick a target for their FBI investigation. And, of course, the indies were supposed to be out there hunting mafia. The abductor obviously had to hunt down the FBI agent before he was investigated (appeared inno to the regular cop) while the traitor knew that the mafia had an FBI investigator in the first place.
well **** you should buy me dinner before getting me this excited EmbarrassKuz - I really think this was one of the better setups I've ever played. It was very inventive, with lots of little curveballs and twists to keep you guessing (as a good mafia game should) but also not obtuse or esoteric in its design. Things like losing all abductees but one or the bonus indy are neat possibilities. Although people will say that there's no hint of another indy, it bears mention that by informing the indy traitor of the scumteam you put them at the disadvantage of information; connections can now be deciphered and ascertained, rather than an indy survivor running blind and then winning atop town. There's also the fact that Mafia had an FBI Agent, as opposed to a sEmbarrasstalker. This implies more incentive to have an indy investigator than just one bad guy to offer up before lapping up your town points. Particularly with a 2man scumteam. Plus neighbors draw inherent scrutiny, and I was claiming Gordon Goddamn Freeman. The guy who not only became a headcrab zombie but got combine science put on his face shortly thereafter.
The other design choices were undeniably solid. 2man scumteam with tailor and (presumably) not-mafia-investigating traitor check the cop hard, while the cop is still a resource when coupled with scumhunting. Jailer could also be a mafia roleblocker, and thus does not get cleared-by-claim unless they actually do something with their ability that earns it (or gambit as much as scum... once again, scumhunting is key). Voyeur was a very very informative role that also doesn't bust the game open other than in some tactical scenarios that would be hard to wrangle out.
And just, the flavor too. The right mix of misleading red herrings (Science, Zombie Goasts, the ****ing HUG TOWER, and Headcrab Officer as townies) and bang on stuff (Gordon's alignment). The very inspired, very very entertaining flips and day starts and everything. I laughed many times while playing this game, and most of that is on you. The flavor felt like a celebration and tribute of the flavor, and so it should. The role PMs were a riot. People could learn so so much about incorporating flavor into a game from this one.
Add in prompt, responsive modding, lots of votecounts, no unreasonable delays etc and you have one of my best experiences in many years of mafia at the sheer technical/modding level. And I've played some damn fine games.
All of the props for kooz