Is this any good? Pulled it from :
http://pastebin.com/PzTjdtx8
Jab1
Frame 5- 6: 2% 30b/50g 60°
Frame 5- 6: 2% 30b/50g 65°
Frame 5- 6: 2% 30b/50g 94°
Max Damage: 2%
Enables transition to next jab state on real frame 12
Jab2
Frame 4- 5: 2% 38b/28g 45°
Frame 4- 5: 2% 38b/28g 70°
Frame 4- 5: 2% 38b/28g 83°
Max Damage: 4%
Enables transition to next jab state on real frame 13
Jab3
Frame 7- 9: 1% 100f/20w 90° 0.0-Hitlag
Frame 7- 9: 1% 100f/20w 350° 0.0-Hitlag
Frame 14-15: 4% 40b/110g (KO@ 294%) 361° 2.0-Hitlag
Frame 14-15: 4% 40b/110g (KO@ 294%) 361° 2.0-Hitlag Fire
Max Damage: 9%
Dash Attack
Frame 10-14: 10% 80b/70g (KO@ 212%) 60°
Frame 10-14: 10% 80b/70g (KO@ 212%) 60° Fire
Max Damage: 10%
F-tilt (normal)
Frame 10-11: 9% 30b/100g (KO@ 184%) 361°
Frame 12-13: 7.5% 30b/100g (KO@ 215%) 361°
Frame 14-15: 6% 30b/100g (KO@ 259%) 361°
Max Damage: 9%
U-tilt
Frame 5- 5: 10% 50b/100g (KO@ 159%) 95° Fire
Frame 5- 9: 9% 50b/80g (KO@ 221%) 90° Fire
Frame 6- 9: 8% 50b/70g (KO@ 282%) 95° Fire
Max Damage: 10%
D-tilt
Frame 8-10: 14% 80b/60g (KO@ 155%) 80° 0.2-Trip Fire
Max Damage: 14%
F-smash (normal)
Frame 17-38: [0.8%]x6 100f/5w 10° 0.66-Hitlag 0.7-SDI
Frame 17-38: [0.8%]x6 100f/5w 80° 0.66-Hitlag 0.7-SDI
Frame 40-40: 5% 30b/193g (KO@ 153%) 45° 3.0-Hitlag 0.0-SDI
Max Damage: 9.8%
Smash charge window on real frame 6
U-smash
Frame 11-12: 3% 70b/25g 110° 1.2-SDI Fire Ground-Target-Only
Frame 11-12: 3% 70b/25g 110° 1.2-SDI Fire
Frame 11-12: 3% 40b/25g 180° 1.2-SDI Fire
Frame 11-12: 3% 30b/25g 110° 1.2-SDI Fire Aerial-Target-Only
Frame 15-16: 2.5% 55b/25g 150° 1.2-SDI Fire
Frame 15-16: 2.5% 30b/25g 180° 1.2-SDI Fire
Frame 19-20: 2.5% 50b/25g 180° 1.2-SDI Fire
Frame 19-20: 2.5% 30b/25g 240° 1.2-SDI Fire
Frame 23-24: 2.5% 40b/25g 220° 1.2-SDI Fire
Frame 23-24: 2.5% 30b/25g 280° 1.2-SDI Fire
Frame 27-28: 6% 50b/150g (KO@ 151%) 90° 1.2-SDI Fire
Max Damage: 16.5%
Smash charge window on real frame 8
D-smash
Frame 9- 9: 4% 100f/130w 164° 0.0-SDI Fire
Frame 9- 9: 4% 100f/110w 164° 0.0-SDI Fire
Frame 9- 9: 4% 100f/90w 164° 0.0-SDI Fire
Frame 23-25: 10% 60b/105g (KO@ 138%) 130° Fire
Max Damage: 14%
Smash charge window on real frame 6
Nair
Frame 8-21: 6% 45b/80g (KO@ 292%) 361°
Max Damage: 6%
Enables transition to Nair landing state (landing lag) on real frame 4
Cancels transition to Nair landing state (landing lag) on real frame 35
Fair
Enables transition to Fair landing state (landing lag) on real frame 1
Article generated on real frame 10
Cancels transition to Fair landing state (landing lag) on real frame 47
Bair
Frame 9-10: 12% 42b/88g (KO@ 146%) 361° Fire
Frame 9-10: 12% 30b/88g (KO@ 160%) 361° Fire
Max Damage: 12%
Enables transition to Bair landing state (landing lag) on real frame 4
Cancels transition to Bair landing state (landing lag) on real frame 32
Uair
Frame 17-17: 1% 100f/45w 140° 0.8-SDI
Frame 18-37: [1%]x7 100f/25w 96° 0.8-SDI Ground-Target-Only
Frame 18-37: [1%]x7 100f/25w 130° 0.8-SDI Aerial-Target-Only
Frame 18-37: [1%]x7 100f/25w 366° 0.8-SDI Aerial-Target-Only
Frame 39-39: 3% 40b/170g (KO@ 253%) 72° 0.8-SDI
Max Damage: 10%
Enables transition to Uair landing state (landing lag) on real frame 11
Cancels transition to Uair landing state (landing lag) on real frame 60
Dair
Frame 20-20: 15% 30b/90g (KO@ 123%) 361° Fire Ground-Target-Only
Frame 20-20: 15% 2b/90g (KO@ 207%) 270° Fire Aerial-Target-Only
Frame 20-20: 10% 30b/90g (KO@ 186%) 361°
Max Damage: 15%
Enables transition to Dair landing state (landing lag) on real frame 4
Cancels transition to Dair landing state (landing lag) on real frame 54
Grab
Frame 6- 7: Grab
Enables state transition on real frame 8
Dash Grab
Frame 8- 9: Grab
Enables state transition on real frame 10
Pivot Grab
Frame 9-10: Grab
Enables state transition on real frame 11
Pummel
Frame 5- 5: 2% 100f/30w 361°
Max Damage: 2%
F-throw
Frame 1- 9: 3% 42b/130g (KO@ 312%) 45°
Frame 10-11: 2%(+1) 100f/140w 48°
Max Damage: 5%
B-throw
Frame 1- 2: 2% 80b/56g (KO@ 676%) 45°
Max Damage: 2%
Article generated on real frame 20
U-throw
Frame 1- 2: 2% 75b/53g (KO@ 789%) 90°
Max Damage: 2%
Article generated on real frame 18
D-throw
Frame 1- 2: 5% 95b/50g (KO@ 399%) 100°
Max Damage: 5%
Gunner Charge?
Article generated on real frame 4
Gunner Charge?
Article generated on real frame 1
Flame Pillar?
Article generated on real frame 21
Stealth Burst (ground)?
Enables state transition on real frame 29
Stealth Burst (aerial)?
Enables state transition on real frame 23
Lunar Launch
Article generated on real frame 12
Enables state transition on real frame 12
Enables forward ledge grabs on real frame 14
Cannon Uppercut (ascent)
Frame 1- 7: 8% 50b/128g (KO@ 151%) 80° 2.0-Hitlag
Frame 8-22: 6% 50b/128g (KO@ 151%) 80° 2.0-Hitlag
Max Damage: 8%
Enables forward ledge grabs on real frame 8
Enables all ledge grabs on real frame 27
Cannon Uppercut (startup)
Frame 11-12: 9% 5b/80g (KO@ 373%) 270° 2.5-Hitlag Fire Aerial-Target-Only
Frame 11-12: 9% 60b/70g (KO@ 250%) 110° 2.0-Hitlag Fire Ground-Target-Only
Max Damage: 9%
Echo Reflector (ground)
Frame 3- 4: 2% 60b/30g 10° Electric Ground-Target-Only
Frame 3- 4: 2% 60b/30g 60° Electric Aerial-Target-Only
Max Damage: 2%
Echo Reflector (aerial)
Frame 3- 4: 2% 60b/30g 10° Electric Ground-Target-Only
Frame 3- 4: 2% 60b/30g 60° Electric Aerial-Target-Only
Max Damage: 2%
unknown substate 0x249
Article generated on real frame 14
Bomb Drop
Frame 1- 2: 0% 100f/30w 361° 0.0-Hitlag 0.0-SDI
unknown substate 0x253
Article generated on real frame 1
Article generated on real frame 1
**********
END miigunner
BEGIN miigunner_attackairf_bullet
**********
Fair
Frame 1- 4: 6% 35b/110g (KO@ 238%) 45°
Frame 5- 6: 4% 50b/80g (KO@ 441%) 70°
Max Damage: 6%
**********
END miigunner_attackairf_bullet
BEGIN miigunner_bottomshoot
**********
Lunar Launch
Frame 1- 2: 7% 50b/100g (KO@ 230%) 70° Fire
Max Damage: 7%
**********
END miigunner_bottomshoot
BEGIN miigunner_flamepillar
**********
Flame Pillar (on-hit)
Frame 1- 2: 4% 40b/80g (KO@ 453%) 80° 0.0-SDI Fire
Max Damage: 4%
Flame Pillar (burn)
Frame 1- 2: 6% 40b/70g (KO@ 367%) 45° 1.5-Hitlag Fire
Max Damage: 6%
**********
END miigunner_flamepillar
BEGIN miigunner_fullthrottle
**********
Final Smash
Frame 1-139: [1%(+1)]x35 100f/36w 35° 0.5-SDI
Frame 141-142: 4%(+10) 40b/155g (KO@ 172%) 361° Electric Unblockable
Max Damage: 39%
**********
END miigunner_fullthrottle
BEGIN miigunner_grenadelauncher
**********
Grenade Launch (on-hit)
Frame 1- 2: 0% 5b/0g 361° 0.3-Hitlag Explosion
Grendae Launch (explosion)
Frame 1-17: [0.5%]x4 30b/10g 160° 0.3-Hitlag Fire
Frame 18-19: 6% 20b/160g (KO@ 196%) 55° 0.6-Hitlag 0.0-SDI Fire
Max Damage: 8%
**********
END miigunner_grenadelauncher
BEGIN miigunner_groundbomb
**********
Bomb Drop (on-hit)
Frame 11-12: 2%(+6) 70b/50g (KO@ 778%) 361° Fire
Max Damage: 2%
Bomb Drop (explosion)
Frame 1- 2: 9%(+6) 70b/80g (KO@ 207%) 66° Fire
Max Damage: 9%
**********
END miigunner_groundbomb
BEGIN miigunner_gunnercharge
**********
Gunner Charge
Frame 1- 2: 22% 20b/64g (KO@ 140%) 50° 0.7-Hitlag Electric
Frame 1- 2: 3% 14b/42g 361° 0.5-Hitlag Electric
Max Damage: 22%
**********
END miigunner_gunnercharge
BEGIN miigunner_laser
**********
Final Smash
Frame 1-140: [1.5%(+1)]x18 100f/16w 30°
Frame 142-149: 4%(+30) 65b/180g (KO@ 117%) 361° Electric Unblockable
Max Damage: 31%
**********
END miigunner_laser
BEGIN miigunner_miimissile
**********
Gunner Missile (normal)
Frame 1- 2: 4.5%(+1) 26b/22g 0° Fire
Max Damage: 4.5%
**********
END miigunner_miimissile
BEGIN miigunner_rapidshot_bullet
**********
Lazer Blaze
Frame 1- 2: 3.6% 100f/3w 361°
Frame 3- 4: 2.6% 100f/3w 361°
Max Damage: 3.6%
Bthrow Projectile
Frame 1- 2: 4% 20b/160g (KO@ 230%) 361° 2.0-Hitlag
Frame 3- 4: 3% 20b/160g (KO@ 230%) 361° 2.0-Hitlag
Max Damage: 4%
UThrow Projectile
Frame 1- 2: 4% 40b/150g (KO@ 235%) 89° 2.0-Hitlag
Frame 3- 4: 3% 40b/150g (KO@ 235%) 89° 2.0-Hitlag
Max Damage: 4%
**********
END miigunner_rapidshot_bullet
BEGIN miigunner_stealthbomb_s
**********
Stealth Burst (non-zero min charge)
Frame 1- 1: 7% 20b/95g (KO@ 301%) 65° Fire
Max Damage: 7%
**********
END miigunner_stealthbomb_s
BEGIN miigunner_supermissile
**********
Gunner Missile (super)
Frame 1- 2: 10%(+5) 50b/65g (KO@ 273%) 65° Fire
Max Damage: 10%
**********
END miigunner_supermissile