∫unk
Smash Master
I noticed Kizzu doing this.... at mid-high percentages he would use his grab attack just to rack up damage. He wouldn't even throw them. Lower percentages grabs were used to set up dancing blade or 1 dancing blade to u-air.
The opponent would escape around the same spot, but in watching the sequence after I'm not sure if Marth has too much lag after releasing to avoid being hit in return.
Can someone test this? Have Marth just grab attack from anywhere beyond 15% and have the opponent try to break free then use their fastest move immediately after, while Marth will also try to use a move immediately after. Start with something like dancing blade, and if that doesn't work try dolphin slash.
This would be amazing for Marth's game. Kizzu was literally getting 12%+ sometimes from the grab which is a significant improvement over what Marth gets normally. I realize this is dependent on how fast the opponent breaks out but it was still impressive.
http://youtube.com/watch?v=RT3kqs4Ls2o&feature=related
Conclusion:
I suggest throwing opponents normally for most of the match so they assume that you will throw them, and once they break out to punish them accordingly. I wouldn't use it more than a few times in a set, but it will help you set up for a crucial kill.
Bottom line: Pummeling your opponent until they break from the release then following it up with either f-smash, dancing blade, or dolphin slash (depending on opponents percentage and how likely you think they'll be prepared to react) is a good tactic if the opponent doesn't expect it.
The opponent would escape around the same spot, but in watching the sequence after I'm not sure if Marth has too much lag after releasing to avoid being hit in return.
Can someone test this? Have Marth just grab attack from anywhere beyond 15% and have the opponent try to break free then use their fastest move immediately after, while Marth will also try to use a move immediately after. Start with something like dancing blade, and if that doesn't work try dolphin slash.
This would be amazing for Marth's game. Kizzu was literally getting 12%+ sometimes from the grab which is a significant improvement over what Marth gets normally. I realize this is dependent on how fast the opponent breaks out but it was still impressive.
http://youtube.com/watch?v=RT3kqs4Ls2o&feature=related
Conclusion:
I suggest throwing opponents normally for most of the match so they assume that you will throw them, and once they break out to punish them accordingly. I wouldn't use it more than a few times in a set, but it will help you set up for a crucial kill.
Bottom line: Pummeling your opponent until they break from the release then following it up with either f-smash, dancing blade, or dolphin slash (depending on opponents percentage and how likely you think they'll be prepared to react) is a good tactic if the opponent doesn't expect it.