Bobwithlobsters
Smash Journeyman
By that you mean 4god if the most amazing ddd ever!4God is the campiest DDD ever

Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
By that you mean 4god if the most amazing ddd ever!4God is the campiest DDD ever
yes he is indeedBy that you mean 4god if the most amazing ddd ever!
![]()
Why.9B for best Dedede ever.
What do you mean? He looks pretty fine to me. Skinutski is amazing.
Nah, it's fine.Holy cow, the background on that first match was distracting.![]()
I personally really enjoy his insane patience. How he approached some MU's through patience and defense just blew my mind. I can't really say any of his results, so technically speaking, I know that Atomsk is better (and also tied for first in my option). But, from what I've seen from him, I really respect his sense of spacing and slow approach. Also, he was very technically solid. He's the only Dedede I've ever seen do the banana lock infinite on Diddy in tournament. He's the pinnacle of patient play. I just wish he still played Dedede.Why.
Too bad thats not the case. He moved onto better things, but at least he gave you plenty of vids to study from.I personally really enjoy his insane patience. How he approached some MU's through patience and defense just blew my mind. I can't really say any of his results, so technically speaking, I know that Atomsk is better (and also tied for first in my option). But, from what I've seen from him, I really respect his sense of spacing and slow approach. Also, he was very technically solid. He's the only Dedede I've ever seen do the banana lock infinite on Diddy in tournament. He's the pinnacle of patient play. I just wish he still played Dedede.
I see...well, I'm really not a fan of slow and defensive play :E, so I'm not too big on that.I personally really enjoy his insane patience. How he approached some MU's through patience and defense just blew my mind. I can't really say any of his results, so technically speaking, I know that Atomsk is better (and also tied for first in my option). But, from what I've seen from him, I really respect his sense of spacing and slow approach. Also, he was very technically solid. He's the only Dedede I've ever seen do the banana lock infinite on Diddy in tournament. He's the pinnacle of patient play. I just wish he still played Dedede.
Not all the time. D-throw to dtilt/ftilt can lead to more damage than just fthrow. Also, at higher percents, fthrow sends some character very high, eliminating our pressure and gimping abilities. Characters like Snake favor being higher for recoveries. With Dthrow, it sends the opponent at a constant distance right in front of you. If they jump and you ftilt, you take away there jump and that can usually lead to a gimp or panic recovery. Also, you can just hog the ledge and force them to wait it out or go over you. Other follow-ups include footstools (rare), run off bair/fair, and dtilt. Plus, if you don't hog the ledge, the opponent usually goes for the ledge, putting you at a very advantageous situation. I think fthrow can be better at lower percents. but you need to mix-up your cg ending in order to get different reactions and follow-up. You can also try to grab-release, which can drop some characters lower than just a dthrow, making it easier to gimp them, or up-throw. I know people believe up-throw is 2008, but I like it for people with solid ledge options and sub-par options when above us, such as Pit.Why do some people end the CG with a simple D-Throw? Isn't F-Throw a better option because of the way better damage? Or why not just Pummel Release for a possible edgehog?
Shield grab. Dedede's terrible at approaching. But, if you powershield a move you can usually shield grab for your best approaching option. Don't be too predicable or committal though because they can just grab you back or spotdodge. Bair's also pretty good if you know what you can beat with it and what you can't.DDD boards. I am very interested in building an aggresive, preferably fast paced, DDD.
Like, what approaches should I look forward to, what kind of things should I be doing, dealing with camping that might pose a threat to this playstyle.
Anything, anything at all.
here ya goThank you.
Where can I find more recent videos (2011 and above) of Coney and/or Vex? I see very few matches of them. Is there some kind of playlist? I'd also like to see how they did at APEX during that time.
EDIT: Singles only, please.
Well, if you time and space yourself properly, you can utilt MK out of his tornado but you can't allow your shield to be hit for that. I don't know what DDD is supposed to do against a competent MK that 'nados your shield.i've read somewhere (i think on a comment by tech chase) that ddd does have options to punish mk's *****nado. what are such options besides praying that it doesn't shield stab?
I believe the generally most accepted option is just shield through it and attempt to punish the ending. If he runs the whole tornado on your shield you can try to spot dodge the ending of it to conserve shield. Sadly even ddd's spot dodge can be punished by tornado. Kinda stupid considering I believe that buffered spot dodges by ddd can't be punished by grabs or fox's lasers...Well, if you time and space yourself properly, you can utilt MK out of his tornado but you can't allow your shield to be hit for that. I don't know what DDD is supposed to do against a competent MK that 'nados your shield.
I'm quite certain nair will do the trick. However due to you having to time n-air to hit before you plop onto the ground I would much rather throw a waddle(which could mayyybe net a kill with a gordo), throw out an u-tilt(can also kill), Full hop down air, or f-tilt(not sure if this out prioritizes illusion though..). I say this cuz usually fox/falco use illusion close to the ground level. If you miss with n-air, which is a great possibility, then you have the split second belly flop lag and get hit by the illusion. Even if you did hit with n-air, I couldn't imagine you being able to follow up smoothly.Question:
Is DDD's N-Air hurtbox present when the hitbox is out? Say I want to punish Fox/Falco's phantasm, will it work to get him out of it?
I honestly don't think you know what you're talking about. You can't 'space' against a character who is faster than you, craps on your shield, and beats out most of your attacks with his OWN spacing. Tornado beats out every tilt other than a perfectly timed utilt, and it beats every aerial, other than a perfectly positioned u/dair. You can't "turtle" him, but it's really hard to be aggro against him as well. MK just wins heavily in every scenario, even after a successful hit from DDD. You say you "hate seeing MK live over 120%," but if MK is playing properly, he can live LONG past that. Good MKs won't be utilted. Many of your punishments will be throws with some bairs and tilts mixed in. I doubt that DDD will be killing with staled bairs or dtilts until 150%. Dthrow does not always set-up for DA or dsmash. The move sets up a tech-chase, not a true combo situation, and MK also has a choice (through his DI) over whether he wants to be run through that TC scenario.Personally I think people fighting MK should learn to space well, aka, not letting him do anything he wants with you. I wouldn't turtle it, either.
You also would like to kill him rather early. I just hate seeing MK live over 120% when DDD can kill him quite before that with an U-Tilt or a Dash-Attack/D-Smash setup out of D-Throw.
Yes, the hurtbox is still present. I've never tried to intercept Illusion/Phantasm with nair. It might work, but my bet is that the move will trade if it actually hits Fox/Falco. It's better to just go for a tilt or b/dair, IMO.Question:
Is DDD's N-Air hurtbox present when the hitbox is out? Say I want to punish Fox/Falco's phantasm, will it work to get him out of it?