It's understandable that you'd like to see the characters you got good with playing stay good. But I think the changes to those two characters were less necessary than everyone stressed, but still needed. I played a lot of different characters against my friends Lucario and the character had a few tricks that were vicious. Being able to cancel any attack into side b (or down b for mixups and pressure), chaining his normals, into tilts, into smashes, into b moves, and being a character that gets better and better the more technical ability to amass. I know plenty of characters work like that, and it makes sense that they do but it was really too much with Lucario. I'd not have played with this guy for a week and when he got back to me he'd have discovered all these new ways to stay in my *** with whatever character I was playing. I think Ike really didn't need half of the nerfs they gave him. He made sense as a really good character, he just needed the more powerful portions of his hitboxes moved to the center of his moves. And while that did happen, they also made a lot of perfectly alright parts of the character, a lot less versatile. And lastly, the problem with MK was really his complete dominance of all the strategies. He took some work, but not as much as some other characters in brawl, and he had the same strengths as them along with all his other tools. He was really good, and easy to get into, and fit almost too well into the game. I don't think he needs nerfs when coming into Project M besides the usual ones they give a lot of the brawl new comers, being the retooling of some recovery moves so they work better in the new engine while not granting infinite recovery, and maybe a bit more endlag/ less priority on some of his moves? He more needs to be reconfigured so he fits into this new game. With all the new tech and physics he wouldn't port too well if he was mostly unchanged, so the struggle in programming him right now is probably making him work like he did in brawl, while repurposing most of his moves to make him work like that.