Run DMX
Smash Cadet
Yeah, IDC is instant dimensional cape.
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Nado still kills off the top, just reasonably instead of for free, Uair is amazing, slower but sets up for combos better, replacing the counter was one of my favorite changes. I think that he's actually still pretty close to broken tier, people are just more willing to branch out to different characters in P:M because the cast is much more balanced.a few reasons for that. less jumps, shorter nado, slower u air, new down b. im pretty sure that covers it. oh also worse up b so no more broken tier
This was me and my Mario since a few months ago. Now hope that the players in your area strive to figure out the matchup and take down MK, because otherwise you just won't get to play that character without people getting salty. That's unfortunately what happened to me.It's official
everyone hates my MK because I constantly 4 stock them
i never felt so high and mighty before
Fight in the air thenthanks for some reason wave dash oos never crossed my mind. with any of my characters. its never something i got into so much so maybe i should start that. i also knew about the up b thing. thats not one of the things i have trouble with
EDIT: wait dont razor leaf hit boxes stay out even after hitting shield unless theyre perfect shielded? meaning that jump oos wouldnt work unless its perfect shielded?
No he still does it when he gets pressured, he didn't change anythingHe doesnt do dair that often actually, he changed his playstyle ^^
All of this I disagree withJust a few little notes for you MK players (well turned out to be quite a few, but either way):
About your grab game: At low percents, d-throw (if you can't throw them offstage) and do your techchase. At higher percents, mix in b-throws to counter DI away against which d-throw doesn't work then. After a DI away b-throw, you can turnaround -> fair or nair. Also mix in up-throws, it (not 100% sure) gets you one up-air and is especially good if you can chase your opponent even more (fastfaller or bad landing), in this case proceed with up-airs and nairs.
After a reset occuring from a d-throw, you can use your Shuttle loop if you like to continue the chase in the air! There is a good chance you will land the glide attack at lower-mid %s and a high ones go for the kill off the top. Not always the best option but more is better!
Drop from the ledge and nair as edgeguard when you still have the invincibility. Normally just make sure to use 1 jump right before the nair otherwise the long move and the fast falling drag you down too much.