Budget Player Cadet_
Smash Hero
Any decent techs with this? I know if you hit with all of them it's (IIRC) 30%+ with Dair and 40%+ with Nair... any good way to pull them off (all 4 hits) with both players on the ground? AT/Combo?
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QFT.Full hop Nair/Dair allows you to get out all of the hits. Just hold the jump button and hit the A button at the same time. You can also double jump nair so that it autocancels. (One of my personal favorite mindgames is to double jump nair into a f-tilt/u-tilt)
Also d-air after a dthrow is too good. Only if you read their roll or if they just lie there.
To expand on this, if you drop the grenade right at your feet and full hop nair, you'll pick it up as you nair. If the nair hits, it launches them away. Your grenade has already been cooked, and it's in your hands, so go ahead and throw it at them for a nice finish.Full hop nair is a great edgeguard. Leave a grenade right on the edge, and full hop nair as they're getting up. The grenade forces them off since they'll get stage spiked if they stay.
If they use a get up attack, it'll go under you. If they just get up, they eat the last hit of nair. If they jump up, they eat the whole thing. If they roll, they're behind you with too much lag to punish. If they just jump away, the situation resets.
QFT *the colored part*Jab->Dair I hear is useful, I don't use it myself that much.
For Nair, d-tilt->Nair usually works great at lower percents.
Yeah Battlefield is like Snake's Battlefield..IMO that's the best stage with Snake considering the platforms and such it can really screw up a opponent (Captain Falcon) <-- But can't any character **** this low tier son of a *****?Double jumped nair is also great for extra platform pressure on stages like battlefield
and it ***** shields pretty good too