• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Getting past Falco's lasers and defending against his approach

psyche_haha

Smash Rookie
Joined
May 30, 2006
Messages
3
well no one's going to be as dumb as to just hang there and wait for the dair to come...i know that the invincibility frames from dropping and grabbing on the ledge works, and you don't even have to wavedash onto the stage to get back on, you could merely roll or possibily (for mindgames) legdge hop with an aerial. there are actually lots of options here to keep your opponent guessing and for you to get back on the stage without much problem (just from my experience at least). And obviously this shouldn't be the ONLY approach you take against a falco's laser, but i find it pretty effective at the beginning of the match or when the falco gets back on the stage from a kill.
 

DGMavn

Smash Apprentice
Joined
Nov 8, 2006
Messages
147
Location
Colonia, NJ
Hooray!
I got ***** by Falcos at Smashtality - now I just have to find a good Falco and practice these. Thanks for the awesome post!
 

Silver Sytos

Smash Apprentice
Joined
Dec 30, 2004
Messages
124
Hey, lasers are easy enough.

How do I get out of shine comboes? Those things are F'ING BROKEN. Which way do I di, besides away? I di away but I still get hit, and it doesn't work to well. help please. :o
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
DI away and tech. Not much else. You can smash DI to go farther away I think.
 

Dark Sonic

Smash Hero
Joined
Jun 10, 2006
Messages
6,021
Location
Orlando Florida
Make sure you time the tech correctly though. If you miss time the tech you have to wait another 40 frames (technically at least 20 of those were before your character missed the tech and bounced) before you can tech again. That could easily mean another 30% on you.
 

Problem2

Smash Champion
Joined
Jun 12, 2006
Messages
2,318
Location
Crowley/Fort Worth, TX
NNID
Problem0
lol...
Marth: "I've got a new tactic against falco!" *Hangs on edge*
*Falco walks to edge and shuffles a d-air, marth gets spiked*
Marth: "oh noes..."

sorry, just that played out in my mind.
Actually my friend tried that. Usually, when you have Falco at the ledge, you can come back up and start whatever, but this was our situation (me being Falco)

Falco: SHL, SHL, SHL,...
Marth: "**** this..." *Hangs on edge*
Falco: *Stands a ways back and waits*
Marth: *falls off* "uh oh..."
Marth: *Dolphin Blade*
Falco: *D-smash*
Marth: "Noooo!"
 

YondaimeMarth

Smash Cadet
Joined
Jun 30, 2006
Messages
60
Location
The Bahamas
your list was very useful emblemlord. also on dk 64 stage where the main platform is lower i find it easier to crouch to avoid lasers causing the falco to approach for the attack where i can grab him.
 

TierWhore

Smash Journeyman
Joined
Feb 1, 2007
Messages
362
Location
Bronx, Ny
Again, another great post by emblemlord. Great job, I always thought that the greatest part of the matchup of marth vs. falco was the edgegaurding that marth can pull off. It's fun as hell too, the whole jab counter spike and jump out and fair/neutral b is just killer and it looks fancy as hell if you can pull any combination of them off.
 

Joe_Sumo

Smash Apprentice
Joined
Mar 11, 2007
Messages
132
Location
Portage WI
I found the double fair approach very useful when the falco tries to roll away am spam again becuase the 1st fair misses but the second will hit when the roll ends
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
bump +1

A strategy used extremely well by M2k, when near edges, always try to grab or uptilt Falco or Fox when facing towards the middle of the stage. If you get the grab a quick upthrow with no DI can lead to a full jump dair, while a succesful uptilt basically just gives them the option of being uptilted several times (as if you do practically any normal DI besides towards Marth will cause you to go straight up) or if they do DI towards you it's an easy short hopped or full jumped dair.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
My friend threw a red ball at me today, I countered it and he fell like Roy's trajectory on his counter. I play Marth though, so how does this happen!!!!
 

Keitaro

Banned via Administration
Joined
Sep 14, 2006
Messages
11,941
Location
Piscataway, NJ
As I read the intro post I had visions in my head of the one or two times I used Falco against Emblem for almost every #.

#9's the worst.
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
#9 FTW.

It's all I do vs Falco players and they all get owned by it.

Seriously.
 

Velox

Smash Ace
Joined
Feb 14, 2007
Messages
866
Location
Texas (UoH)
You don't even have 2 of the best ways to get around lasers.

I got both of these from NEO while watching him play the Flordia Falcos at PAWS.

The first one is wavedash backwards out of your shield and f-smash the Falco if he is mindlessly approaching you. If the Falco doesn't overshoot the f-smash will tip (and kill), which will scare the f*** out of the Falco. I've seen Tink do this extensivly recently, but it's definatly a NEO origional.

Number 2 is an extremly effective tactic, taking the lasers right to the face, just get hit by them and then immediatly jab/u-tilt/etc. This is fast enough to knock the Falco out of pretty much anything, unless the are in a situation where they can immediatly jab/shine after the laser. Otherwise, if they are following up with a d-air/dash into a grab you can hit them right out of it, which will take them by suprise, you can follow up with a grab, etc. This is a good thing to keep in mind if you just take a laser to the face randomly during the match, just jab right after getting hit.
Wait, what was wrong with these things that I consistantly get to work on every Falco in the universe?
 

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
hmm, i don't hvae problems with falcos that approach..i just have problems on FD...full jumping across the stage is not the perfect escape:\ a good falco can pick you out of the air with a mix of triple lasers and double lasers..and then even when you do close the range they have numerous options to punish your aerial approach and get away...i'll admit if you can catch them in their shield as you land a fair things go ok..but oftentimes they will respace as you land and then either be in the air flying past you with a fulljump over your head (not too hard to punish), come in with a ground approach as you land, preferably laser backed...or just roll away or whatnot

anyways i'm sorta getting creamed (no longer 3-stocking and actually losing on FD the majority of the time) my friend's falco..laser camping does make things so much harder..i wish he'd just approach with those lasers...that i can handle better
 

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
hmm, i don't hvae problems with falcos that approach..i just have problems on FD...full jumping across the stage is not the perfect escape:\ a good falco can pick you out of the air with a mix of triple lasers and double lasers..and then even when you do close the range they have numerous options to punish your aerial approach and get away...i'll admit if you can catch them in their shield as you land a fair things go ok..but oftentimes they will respace as you land and then either be in the air flying past you with a fulljump over your head (not too hard to punish), come in with a ground approach as you land, preferably laser backed...or just roll away or whatnot

anyways i'm sorta getting creamed (no longer 3-stocking and actually losing on FD the majority of the time) my friend's falco..laser camping does make things so much harder..i wish he'd just approach with those lasers...that i can handle better

anyways, i've been trying to switch it up and sometimes fastfall to a dash nearby him instead of fairing so i can close the range but my chaingrabbing keeps missing at around 40-60..i'll screw up the combo to fsmash that i'm trying and let him get another 30% in lasers on me or whatever it is:\

honestly, i guess at max range it might be worth double jumping over all his lasers..cause he literally hits me in the sky with like 1/2 shots...even with me trying to fastfall at the right time to avoid lasers
 

Aldwyn McCloud

Smash Ace
Joined
Apr 23, 2005
Messages
808
Location
My home (in Italy :D)
if you want to know my opinion as a Falco player the only options that are going to make the difference are using Fair out of shield or counter out of shield. Powershielding can be sometimes good but you have to know how to use it. Also timing and knowledge of the opponent is particulary important while pulling out these defenses. Imagine what will happen if you pull out a counter and your opponent doesn't immediatly attack lol..
 

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
so i'm still having a hard time understanding when to counter and when to just shield then fair out of shield....i'm confused as to how falco punishes the latter..i'm not good at remembering my matches....but ya a lot of the time i just plan to shield the laser then fair out if he approaches..rather than counter or do one of the others..

so ya maybe if i understood how falco punishes the fair out of shield then i'd be better at knowing when to counter instead...fair out of shield just seems so much better.. (read: combo to grab sometimes etc)
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
so i'm still having a hard time understanding when to counter and when to just shield then fair out of shield....i'm confused as to how falco punishes the latter..i'm not good at remembering my matches....but ya a lot of the time i just plan to shield the laser then fair out if he approaches..rather than counter or do one of the others..

so ya maybe if i understood how falco punishes the fair out of shield then i'd be better at knowing when to counter instead...fair out of shield just seems so much better.. (read: combo to grab sometimes etc)
Good Falco's can time it well so that they can dash shl you to shine or grab before you can jump out of the shield. That could be a good time to consider countering. Mainly it's just what your feeling atm. If you can't seem to take the pressure and the Falco is very offensive you can counter a bit to make them a little more defensive. Maybe you want a tech chase opportunity or the counter could possibly knock them off the stage. There is no understanding of when to fair out of shield or when to counter. You just go with what your feeling.
 

knightpraetor

Smash Champion
Joined
Oct 20, 2005
Messages
2,321
well that help s a bit...for one thing the spacing the falco needs on a shine or immediate grab after the laser is much more severe, so it's something i can notice and choose to counter in advance hopefully..if i can learn to tell the spacing and react in time...and ya..i'm not as good at getting counter gimp kills on other falcos as some of my friends.. like sometimes i feel like they get the most amazing kills and i feel jealous..but at the same time..their use of counter there is very risky
 

Emblem Lord

The Legendary Lord
Joined
Aug 11, 2005
Messages
9,720
Location
Scotch Plains, NJ
NNID
ShinEmblemLord
3DS FC
3926-6895-0574
Switch FC
SW-0793-4091-6136
No.

Marth is the king of Melee.

Just like I will always be the king of the Marth forums. Be it in the Brawl boards or the Melee boards.

Bump for great justice.
 
Top Bottom