Vector Victor
Smash Lord
- Joined
- May 27, 2019
- Messages
- 1,961
Funny enough, I'm currently playing Zelda I Randomizer that has 45+ dungeons. My reactions so far are:ALTTPR is by far one of the greatest randomizers (that's also being updated to this day) that arguably makes the base game even better. That rush of finding the one item you've been looking for all over the place that unlocks a ton of other places just feels great and most games don't have that kind of feeling, or it's expected (in the case of ALL METROID GAMES; it's like "oh I know what I'm gonna get if I just look at my surroundings since I'm trapped"). I wish Nintendo would incorporate stuff like this into official releases.
SMRPGR isn't bad by any means; I just did a run of it recently and it was pretty nuts, it's just not nearly as thrilling as ALTTPR.
PS: There's also randomizers for Paper Mario too, but I don't think they have an "open mode" (yet?) like ALTTPR and SMRPGR do, due to key items being needed for progression.
'Gee, thanks for starting me with the useless hookshot.
'Enough with the heart containers this early!'
'No, I DON'T want a Triforce piece right now.'
'Oh thank god, the hammer! Screw you, Darknuts!'