OffBi
Smash Ace
- Joined
- Aug 30, 2019
- Messages
- 877
GENO *********What the hell is a Geno?
HAH, GOTEM
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
GENO *********What the hell is a Geno?
The jeans of *********?GENO *********
HAH, GOTEM
No... that’s not how it works. Spirits were likely finalized well before the game released.If we're going off of Brew leak who was saying the Sakurai and his team already planned out 10 fighters back in 2018 then the Spirit argument has relevance. If they knew there were going to make more than the first five initial fighters they announce and already know who they were going to use then they wouldn't have turn those characters into Spirits. If what Brew says isn't true and the next wave of DLC was decided in 2019 then yeah the Spirit Argument holds no relevance.
Well, of course, he is a master of blocking things.kamiya made okami?
you learn something new every day. the man's got a temper of an anger management guy but damn does he make good games.
Huh neat. Also off topic but love your pfp. Chazz is the bestkamiya made okami?
you learn something new every day. the man's got a temper of an anger management guy but damn does he make good games.
who the **** is gonna say "they feel real"Things got of hand here quickly. I don't want to call specific people out, but I'd appreciate people stop crapping on other characters (Sora in this case) in a gatekeeping sort of way, as well as some constantly making passive-aggressive comments about the DLC and roster picks so far. Some people need to take Smash less personally, these are all fictional characters at the end of the day. And don't say "oh they feel real" or anything like that. Just stop taking roster picks and desires so personally. It is really draining.
I mean, 10 slots was a given considering the WoL menu having them or something.So, about what Brew said regarding 10 additional fighters...
Didn't Banjo & Kazooie come with an extra empty slot in the code or something? I remember people saying it seemed like they didn't take up a slot.
Yes, and even Hero too in the files for the World of Light's CSS.Didn't Banjo & Kazooie come with an extra empty slot in the code or something? I remember people saying it seemed like they didn't take up a slot.
I think it was dataminers finding WoL character slots in the code.I mean, 10 slots was a given considering the WoL menu having them or something.
But I believe you meant the 3 extra voice slots in the sound thingy, which implied one of them had 2 alternate voicelines, something along the lines of Byleth or another genderswappable character like Robin or Corrin.
Thanks for telling me. I thought I remembered Hero, too, but wasn't sure since he came before B-K.Yes, and even Hero too in the files for the World of Light's CSS.
Well there was the voice room, too, but that only had 3.I think it was dataminers finding WoL character slots in the code.
Thanks for telling me. I thought I remembered Hero, too, but wasn't sure since he came before B-K.
Oh wow theyre making another amaterasu? Ive never played it but thats really cool. She may become a prime contender for the next capcom rep then.So remember when I made that offhanded Amaterasu reference the other day?
I was just using it as a hypothetical, but if they were able to finally get a true Kamiya-directed sequel in motion after all this time, maybe there was some catalyst for it behind the scenes. It’s funny that it’s happening around the same time as DLC pack 2 has been chosen, too. This is just conspiracy theory talk, though. Still, I hope something like this happens to Geno if he makes it to Smash too, as I’m sure we all feel.There was a problem fetching the tweet
I believe when Banjo was added, one of the dummy slots in wol wasnt removed. That would be 13 empty slots in? With Terry presumably making it 12 and #5 making it 11. Meaning thered be enough for 2 passes plus 1 character. Not sure thoughSo, about what Brew said regarding 10 additional fighters...
Didn't Banjo & Kazooie come with an extra empty slot in the code or something? I remember people saying it seemed like they didn't take up a slot.
And either way, it's possible they just put 10 character slots in the code in case they decided on more DLC (to see if they'd make a big profit based on how much the pass sold), and since it started selling very well not too long after it was released, they went ahead and started making plans and negotiations for whoever they wanted, probably earlier this year. Even if it was late last year, it'd definitely have been after the base-game Spirits were negotiated for and finished, especially with what I said before with how Way Forward was regarding Smash stuff before the game's release.
Thanks for responding! Yeah up B is tough. I like how PM handled it. I could definitely see what you were saying about a Mii gunner kind of recovery. Also, someone else mentioned awhile ago having his buffing move be turned into a recovery somehow could be cool too. I could also see the spirit leave the doll and fly up and the doll appear where the spirit is at the end of the move or when it reaches the ledge. Just throwing out a few options. I'm sure we could come up with plenty more.I think it's funny how easy it is to come up with Geno's special moves with the glaring exception of his Up B. Reason being is because most Up B's have some element of recovery (ie upward movement) and he never demonstrated any such kind of technique in his own game. The only Up B I could come up with was some kind of rocket punch where he shoots his arm downward similar to Megaman's dair but with the upward blowback of Mii Gunner's Up B. What other ideas have people come up with for his recovery?
As for aerials, I like the idea of his Up air shooting a narrow barrage of finger bullets straight up (think Ivysaur's bullet seed but in the air). As for fair and bair, my head cannon has always imagined Geno having retractable blades in his wrists, This could be used to sexy effect for his normal melee attacks as well as fair and bair. One of the two could be a fast, somewhat weak slash while the other is a slightly slower but much more powerful sweep that could double as a kill move (think Greninja Fair). What do you think?
Yeah that would be interesting. I think it would need some kind of skill cap requirement for it to work well though at that point.Geno’s Up B is obviously Geno Boost! But repurposed to be an actual jump boost instead of an stat-raising move.
Although, not gonna lie, it would be really interesting if Geno had an Up B that was both a recovery and a stat-booster.
I think it does have a decent shot. Its been ported way too many times to count and im sure it sells well. Resident is probably still more likely because of just how popular it is and the longer legacy, but I wouldnt be too surprised if Amaterasu made it. She probably has a decent amount of fan demand, ive definitely seen some supporters around before.Yeah that would be interesting. I think it would need some kind of skill cap requirement for it to work well though at that point.
Also, not trying to be facetious or rude here as this question comes from a point of ignorance in the sense that I've never played Okami or know much about it, but does it even really have much of a legacy or enough fan demand Smash-wise to get on Nintendo/Sakurai's radar? I know Amaterasu has some really cool moveset potential and I'm definitely not saying I wouldn't want them or that they're not deserving I just don't know if it's realistic or not to expect them over other Capcom reps just because a new game is on the way. There are plenty of franchises that have similar factors going for them that still don't seem all that likely so I guess I'm just not sure why people would be so quick to jump on this wagon before it even has a chance to get going. If we got that art style in Smash I would be elated tho as that's like my favorite art style ever.
Some good stuff here. I think a rapid Jab would be easy to make for Geno tho is there a reason you chose to omit one? I really like that back air and that his down Air uses both arms. I also like that we both chose to make Geno Blast Geno's down smash in our movesets as I think that's a good way to incorporate it. Taunts/animations are great. And as I already said I love the alts. Everything here makes sense and feels like things Geno could do which is certainly the mark of a well-made moveset imo. Well done!I've seen a lot of people put forth their ideas for how Geno would play and what his moveset would be, and I've been wanting to make one of my own for a while now, so here it is. Let me know what you think.
Geno would be an average fighter stat-wise; decent weight, decent jump, decent fall speed. The only thing about him that wouldn't be average is his general movement speed, which would be slightly above average. In terms of size, he'd be somewhere around the ballpark of Mario's height, perhaps a tad bit shorter.
In terms of how he'd fight, Geno would be a sort of zoner type character, with a good number of his moves being long reaching attacks that hit harder the further away you are from your opponent, with the rest of his moves being aimed at forcing opponents away should they get too close. As most have envisioned, his special moves will involve his home game's signature Timed Hits mechanic that will power up his moves if the button is pressed or released at the right time.
-= Standard Attacks =-
Jab - A basic 1-2-3, nothing special. No rapid jab.
Side Tilt - A quick slap with an open palm.
Up Tilt - Geno thrusts his hands up in the air. Think Wario's Up Tilt.
Down Tilt - A low kick, comes out quick. Think Ness' Down Tilt, only it does more damage and can't be used as repeatedly.
Dash Attack - A sideways roll ending in a kick.
-= Aerial Attacks =-
Neutral Aerial - Geno faces towards the screen and spins around in a circle, using his cloak to attack. I'm probably doing a poor job at explaining this one, but just imagine Banjo & Kazooie's Neutral Air, only Geno uses his cape instead of big 'ol wings.
Forward Aerial - Geno punches forward, with his arm detatching for a split second to grant it some good range. There's a sweetspot at the tip of the attack.
Backward Aerial - Geno thrusts his elbow backwards and opens it up, creating a small explosion.
Upward Aerial - An overhead kick. Think Mario's Up Air.
Downward Aerial - Geno shoots both of his hands downward, basically Mega Man's Down Air. And just like that attack, it spikes if you hit the sweetspot.
-= Grab Attacks =-
Grab - Geno quickly extends his arm outwards. His arm detatches in order to give the grab more range. When done in the air, it acts like Samus's Grappling Beam or Young Link's Hookshot and does damage instead.
Pummel - Headbutts.
Forward Throw - A roundhouse kick.
Backward Throw - Geno tosses the opponent behind him and fires small pellets at them. Think Fox's Back Throw.
Upward Throw - Geno tosses the opponent in the air with an uppercut.
Downward Throw - Geno plants the opponent on the ground, points his gun hand at them, and hits them with an explosion to launch them.
-= Smash Attacks =-
Side Smash - Geno rears back, gun arm in hand. When released, he fires a burst of star projectiles in a narrow cone in front of him. Good range, sweetspot at the tip of the attack.
Up Smash - Geno crouches down, fist clenched. When released, he does an uppercut. His arm detatches slightly to give it more vertical range.
Down Smash - Geno faces the screen and rears back with both arms in the air. When released, he brings both his arms down, creating flashing rainbow columns of light, similar to Mega Man's Down Smash. This is how Geno Blast would be incorporated into his moveset. I know Project M or some such Brawl mod made it his Side Special, but it honestly doesn't look right to me.
-= Special Attacks =-
Neutral Special: Geno Beam - Just about every moveset I've ever seen for Geno has this as his Neutral Special, and it's not hard to see why. The move pretty much screams Neutral Special. Geno turns one of his hands into a gun and begins charging energy. Red stars appear above his head to indicate the level of charge. When the button is released, Geno fires a beam of light with great range. The more stars that are above Geno's head when the button is released, the more powerful it will be. If the button is not released at three stars, it will fire a beam with the power of a one star beam. This move can be canceled by jumping, dodging, or shielding. When used in the air, the beam will be fired at 30 degree angle downwards. It can only be fired at a one star power, but the very tip of the beam will have a sweetspot the can spike opponets at that same angle.
Side Special: Geno Whirl - Similar to Geno Beam being his Neutral Special, this move seems universally agreed to be his Side Special. Geno tosses out a disk of light at high speed, dealing good knockback and decent damage. This attack is notorious in his home game for being able to deal 9999 damage on whoever it hits if timed correctly. Being able to do that in Smash would make this move way too broken, regardless of how small the window for it is, so instead the disk would deal more damage if the button is pressed at the exact moment he throws it. This would be signified by a bright flash right when the disk is thrown.
Downward Special: Geno Boost - When activated, a star effect will appear over Geno, followed by several arrows. When the animation is finished, Geno's attack will be boosted for around 10 seconds. If the button is pressed right when the arrow effects is about to end, right before the boost occours, his defenses will also be boosted for around 10 seconds, and he will gain super armor for the duration of the boost. Once the boost wears off, Geno must wait 10 seconds before using it again. When used in the air, Geno's descent will be momentarily stalled during the move's duration.
Upward Special: Geno Shift - A lot of people are at a loss for what Geno's Up Special would be, since none of his moves, or anything in Super Mario RPG really, would appear to fit the bill. Of course, Sakurai and company aren't shy about creating entirely new moves for their characters based on who they are and what they're like: Joker's Up Specials, "Grappling Hook" and "Wings of Rebellion", are pretty much Smash originals, based more on Joker's physical anatomy than anything he regularly does in-game. Project M's potrayal of Geno made his Up Special like a less powerful version of Geno Flash, where he turns himself into a cannon and fires himself upwards. Gonna be honest, I don't really like this all too much. I think if Geno is to have any sort of recovery move, it should be something a bit more integral to the character as a whole. As such, I've come up with what I'm going to call "Geno Shift".
Upon using the move, Geno shoots out of his puppet body in the form of a yellow star for a split second, stopping suddenly once he's at a decent distance above it. Upon stopping, his body rushes back to him and he re-enters it. Once again, this may be a bit hard to visualize from this description, so think of it like this: It's kind of like Zelda or Palutena's Up Special where they teleport a set distance away from where they were, only there are several significant differences.
The first difference is that, unlike these two aformentioned Up Specials, Geno Shift can only move upwards. The angle can be adjusted a bit to the sides if need be, but otherwise it's onward and upward.
The second difference is that Geno doesn't become temporarily invisible during it's use, which may seem like a bit of a downside given the kinds of crazy reads people can make in this game, but I assure you that it's not anywhere near a problem for him, because...
The third difference is how the hitboxes of this move operate. Geno's star form cannot be attacked during the duration of this move, and the puppet body becomes an active hitbox as it's rushing back to Geno's star form, allowing you to recover safely. It's not entirely unpunishable, though. Geno's puppet body doesn't become a hitbox until it starts rushing to Geno's star body, so most attacks can interrupt the move. Kind of like Ness' PK Thunder now that I think about it.
Final Smash: Geno Flash - Geno's most powerful attack. He turns into a cannon that fires a bright red sun with a face a set distance, followed by it slowly expanding, dragging anyone caught in the blast inwards. After a bit, it expands and launches anyone caught up in it, sending them flying. Since it's a Final Smash, there's no Timed Hits mechanic. Overall, this move acts sort of like "Black Hole Bomb" part of Mega Man's Final Smash mixed with Rosalina's Final Smash.
-= Misc. Details =-
Up Taunt - Geno crosses his arms and nods. Based on his victory animation.
Side Taunt - Geno extends his hand outwards, as if trying to tell someone something. He does this quite a bit during the course of the game, such as when he's demanding Bowyer give back the star he has.
Down Taunt - Geno's star pops out of his puppet body and spins around a bit before returning. Upon leaving the puppet, it lifelessly falls to the ground, shortening his hitbox for the duration of the taunt. Geno's star body has no hitbox. This allows Geno to dodge attacks akin to one of Jigglypuff's taunts.
Idle Animation 1 - Geno raises his arms up and stretches.
Idle Animation 2 - Geno looks to his sides.
Victory Music - The victory theme from Super Mario RPG. Much like Cloud's victory fanfare, this music will loop indefinitely just like in the original game.
Victory Pose 1 - Geno steps forward, crosses his arms and nods. Based on his victory animation.
Victory Pose 2 - Geno steps forward a bit and dusts himself off.
Victory Pose 3 - Geno spins around a bit, followed by his star form leaving his puppet body. The puppet body falls lifelessly to the ground, and Geno's star form cheerfully dances around it.
-= Alternate Colors =-
I already posed this earlier, but for convenience sake I'll put it here as well.
View attachment 242591
Alt 1 - Default colors, based on his character art.
Alt 2 - Baby blue alt, resembling his in-game in Super Mario RPG. Brighter blue, brown eyes and more faded orange for his hair.
Alt 3 - Purple alt, based on his poisoned palette. I made his hair a bit more brownish, thought it'd look better.
Alt 4 - Yellow alt, based on the statues in Nimbus Land. I opted for blue accents so it wouldn't look too monotonous.
Alt 5 - White alt, based on Mallow. I'm actually impressed with how well this works.
Alt 6 - Green alt, based on Bowyer. I was originally going to make this a red alt, but I was struggling to think of something/someone significant that was green to base it on.
Alt 7 - Red alt, based on Yaridovich. Not gonna lie, I really like this one.
Alt 8 - Black alt, based on Smithy. Originally, I was going to make an entirely grey alt based on the Machine Made versions of the Smithy Gang leaders, but I thought that would be too boring and opted for this.
Thanks! Honestly, I've not made many movesets for characters, so I was kind of worried that this wouldn't be that good, but I'm glad you like it!Some good stuff here. I think a rapid Jab would be easy to make for Geno tho is there a reason you chose to omit one? I really like that back air and that his down Air uses both arms. I also like that we both chose to make Geno Blast Geno's down smash in our movesets as I think that's a good way to incorporate it. Taunts/animations are great. And as I already said I love the alts. Everything here makes sense and feels like things Geno could do which is certainly the mark of a well-made moveset imo. Well done!
Rapid jabs are usually reserved by characters who are naturally fast, either with regards to movement speed or attack speed. Geno is more about burst attacks and massive, concentrated damage rather than quick strikes, so I figured it wouldn't fit.I think a rapid Jab would be easy to make for Geno tho is there a reason you chose to omit one?
Actually, his Back Air only uses one of his elbows, not both.I really like that back air and that his down Air uses both arms.
Yeah, totally. I've seen people sometimes try to incorporate it as his Side Special or, more perplexingly, his Up Special, but neither have ever felt right to me. Y'know originally I was going to make Geno Blast his Side Smash a la Palutena's Up Smash, but I couldn't figure out what to do for a Down Smash so... there we go.I also like that we both chose to make Geno Blast Geno's down smash in our movesets as I think that's a good way to incorporate it.
Have him use the SNES cartridge as the springboard.Geno's Up-B recovery should be a copy of Sonic's, but with a SMRPG springboard instead.
Or what about this: Geno's springboard is another Geno.Have him use the SNES cartridge as the springboard.
So some leaker guy who correctly leaked to PapaGenos most of the Mii Fighter costumes that we've seen is claiming that we're going to get a Mallow and Smithy costumes, as well as the returing Chocobo hat, yet he doesn't mention the Geno cosutme coming back? Hmm...PapaGenos just put out a new video covering a leak regarding Crash that could also be good signs for Geno. What are everyone's thoughts about it?
I'm afraid to be overly confident, but I'm pretty much banking on Geno. Missing Mii Costume, anniversary tweet, SMRPG references showing up like Megaslimlax, Square on board, the additions of big fan favorites in this game, Sabi hearing rumors way way back, Brew hearing rumors, rumors of Mallow and Smithy costumes but no Geno. I'm trying to keep my expectations in check but the more this goes on, the more likely he's looking to mePapaGenos just put out a new video covering a leak regarding Crash that could also be good signs for Geno. What are everyone's thoughts about it?
I meant to separate those two notions about the Aerials as in I really like the back air. And I like how that down Air uses both arms. Making movesets has been really enjoyable for me. I think I've completed ones for 9 characters now and most have gimmicks that need explaining and some I made more than one moveset.Thanks! Honestly, I've not made many movesets for characters, so I was kind of worried that this wouldn't be that good, but I'm glad you like it!
Rapid jabs are usually reserved by characters who are naturally fast, either with regards to movement speed or attack speed. Geno is more about burst attacks and massive, concentrated damage rather than quick strikes, so I figured it wouldn't fit.
Actually, his Back Air only uses one of his elbows, not both.
Yeah, totally. I've seen people sometimes try to incorporate it as his Side Special or, more perplexingly, his Up Special, but neither have ever felt right to me. Y'know originally I was going to make Geno Blast his Side Smash a la Palutena's Up Smash, but I couldn't figure out what to do for a Down Smash so... there we go.