It's a shame that K. Rool isn't playable because
Kaptain K. Rool and
Baron K. Roolenstein (same character) are spirits.
Similar I'm disappointed that despite "Everyone is here" Young Link can't make the cut because
Deku Link and
Fierce Deity Link (same character) are spirits.
Cutting Ganondorf was quite controversial but he's been replaced with the
Twilight Princess Ganon spirit (same character according to the Hyrule Historia).
It was also quite a shock that Sakurai cut Pit from the game given his history with the series, but I suppose adding the
Pit (Original) (same character) spirit was more important.
What was especially strange, though, was when they replaced Samus with half a dozen spirits that are also Samus
(of which four are pictured here), unless you mean to tell me that the suits themselves are posing without a person inside of them.
I could keep going down the list but frankly I'm quite shook at what I've discovered already. This clearly rules Geno out for future DLC, as adding (Original) to the Geno spirit already in game is a programming impossibility. The technology simply isn't there.
See, I completely understand where you are coming from. I've made this argument myself. The problem is that the argument stands on 'Geno is a playable Spirit while all the Fighters in the game have non-playable Spirits, including Piranha Plant' and that all the other variations of the same character are still not the original character. Keep in mind that, thus far, no character in the Fighter's Pass or just DLC in general has had themselves as a Spirit and really anything related to their series until they got into the game (minus PP, as other Plant-esq characters where in the base game, but PP itself was not)
Now obviously I know that Geno could get a Smash render for his Fighter Spirit, just like Cloud, and that his playable Spirit could have a text update if needed, I'm just running the other side here.
As for the Nov 1 Direct, there ain't a damn thing that says 'Spirits are for characters that can't be playable.' The CLOSEST you could possibly get is when White Sakurai notes that the system is implemented so you can 'enjoy characters other than Fighters', but even then that's not a deconfirmation at all: it's simply implying that this new system will allow you to enjoy characters outside of the fighters in the game, not that Spirits cannot become playable later on. Other than that, there is the mentioned of 'being able to simulate more battles than ever before' but once again, this is not a deconfirmation: it's giving a simple explanation of the goal of the new mode.
Now, let us use some intelligence here.
Everyone keeps saying that they don't expect future DLC, but I think they are absolutely crazy in that regard: Sakurai didn't even want to do the DLC he did, but guess what? It happened. If Nintendo wants more DLC, it will happen. Thus, it's up to whether or not the characters and the Fighter Pass sells well enough to warrant more, and with Joker, Hero, and B&K on that list with two more reveals left...I'm sure they will make PLENTY enough money. Frankly, I think even if the FP doesn't meet their goals, individual DLC will go exceedingly well enough to warrant either more passes or at the very least more individual packs.
Now obviously a company would keep potential future DLC in the realm of possibility, as it's just simply a way to make more money while updating a game people already have and play. Sakurai thinks that DLC is less profitable than just making a new game, but I think he underestimates some things, like getting more content quicker rather than waiting for years to get a bigger release, being willing to sink more money into a game when you know you love that game vs spending a bigger amount on a new release you haven't played yet, and how much weight Ultimate carries as the 'Everyone Is Here' game and how we all know it would never continue like this for the next Smash title.
Now if you are trying to keep future DLC in mind, what sense does it make to shut off 1,300+ character options? This would only make sense if all the future characters were picked already, and even so that list would have to be ungodly small and would be a horrible fusion of corporate picks and out-there choices that no one asked for when you consider who all is a Spirit (EDIT: I realize that some character like Crash or Spyro, etc, are both not Spirits and would be big fan picks. Of course there are characters that are exceptions, but if you consider how many characters that are requested would be unavailable by Spirits deconfirming them vs the number of character left afterwards that have actual fan demand, you would see what I was trying to say in that many of the future DLC picks would have to fall under either corporate pushes or characters no one asked for). Now of course not every character that is a Spirit is realistically a realizable fighter, I mean just look at some of them. Some of them are clearly just a character people love that
even those fans know doesn't have enough to be a fighter. I'm talking Spirits like Bullet Bill, The Phone the represents Ness's Dad, and boss monsters like The Imprisoned and etc. Some of them clearly couldn't happen, but there are many others who easily could, like Geno, Shantae, Rayman, Bandanna Waddle Dee and many others who are only Spirits and not also Assist Trophies.
Like you can't tell me Nintendo wouldn't put Rex and Pyra or Rayman or Porky or Geno or any of these other highly demanded characters as DLC options in the future just because a separate team Sakurai hired and had minimal interaction with put a PNG of them into the game, right? That would almost be financially irresponsible on top of being just plain stupid. The realistic decision here is to keep these characters in the realm of possibility and wait for the numbers to be crunched and come back to you, if they aren't in the Pass already. Then if it seems that more DLC is worth the investment, check to see with the fanbase and your data collected over the years to see which characters would be the best choices and then make it happen Captain.