Cutie Gwen
Lovely warrior
I only ever play Smash with my friends and they have 3DSes, automatically disabling MiiverseThat one already plays on the Miiverse stage, doesn't it?
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I only ever play Smash with my friends and they have 3DSes, automatically disabling MiiverseThat one already plays on the Miiverse stage, doesn't it?
Boy do I know that feelWhy the hell did my favorite song in my favorite game of all time miss the jump?
I made a Hoopa thread before in the old character discussion threads.I know that I've brought up Hoopa before, but since you can now get one at North America, I've had some thoughts about it...
Hoopa
The player normally plays as Hoopa Confined. While in its Confined appearance, Hoopa is a short fighter, and it's also very lightweight (weight is between that of Mewtwo and Jigglypuff). Despite this, however, Hoopa possesses a good deal of disjointed attacks, and its range is boosted even further with its loops. As a result, while it is a small target, Hoopa's reach can be deceptively large. Hoopa is also quite mobile in the air, but it's quite floaty as well, which, when combined with its very low weight, makes it quite easy to send flying.
Standard Special: Shadow Ball
Hoopa charges up a shadowy orb. It does charge faster than Mewtwo's Shadow Ball, but it delivers multiple hits, instead of one strong hit. The more the orb is charged, the more damage it can deal per hit, along with traveling even further.
Side Special: Hyperspace Hole
Hoopa throws one of its loops forward. If it hits anyone, Hoopa will instantly teleport and hit the target hard. The attack is unblockable, but the loop doesn't move very fast, which makes it possible to avoid the attack altogether. If the loop doesn't hit anyone, Hoopa will have to wait 5 seconds before it can use the move again.
Up Special: Teleport
Hoopa uses its loops to warp from one place to another. The move can also grab opponents who are near Hoopa, taking them with it. When Hoopa reappears, anyone who was caught in the move will be sent flying, but the move's knockback isn't necessarily powerful. Teleport's range is comparable to that of Pikachu's Quick Feet custom special move.
Down Special: Magic Coat
Hoopa shields itself with a barrier that reflects projectile attacks. Reflected projectiles will deal 1.1x more damage than normal, but it has no effect against direct attacks.
Final Smash: Hoopa Unbound
Upon acquiring a Smash Ball, Hoopa can use it to transform into Hoopa Unbound. Unlike Hoopa Confined, Hoopa Unbound is a gargantuan, whose size rivals that of Giga Bowser. Additionally, its attack power increases drastically, and it becomes impervious to flinching. However, Hoopa Unbound can still take damage from attacks, and it's also less mobile than Hoopa Confined.
Despite these drawbacks though, Hoopa Unbound's reach is quite large, and its special moves have also been altered to some extent. The duration of the Final Smash is short, however, lasting up to 20 seconds, and it gets shortened even further if it takes any damage. Hoopa Unbound reverts back to Hoopa Confined once the Final Smash ends.
Hoopa Unbound's Shadow Ball fires as many as 6 Shadow Balls, with each one dealing 5% damage per hit. The orbs don't need to be charged, as they're automatically fired upon the move's execution.
Hyperspace Hole changes into Hyperspace Fury, and it has a much bigger range. Hoopa Unbound's attack upon catching any opponents with Hyperspace Fury is even more destructive in that it delivers heavy knockback that can easily KO even the heaviest fighters in the game, but only after their current damage is at 50% or higher. However, as a drawback, Hyperspace Fury greatly shortens the duration of the Final Smash by 10 seconds whenever it hits anyone; you can do at least two Hyperspace Fury attacks before Hoopa Unbound reverts back to Hoopa Confined.
Hoopa Unbound's Teleport operates the same way as with Hoopa Confined's version, but it can send grabbed opponents flying even further than Hoopa Confined's version. However, the move's travel distance is much shorter for Hoopa Unbound, due to its size.
Magic Coat also operates the same way as with Hoopa Confined's version, but any projectiles that are reflected by Hoopa Unbound's version will deal 1.5x more damage than normal.
If we're talking about xd music there's the cipher peon theme https://youtu.be/AL6ktH4S-1s
Do we even have representation from the Coliseum games?
awwwh man, I wanna play it againIf we're talking about xd music there's the cipher peon theme https://youtu.be/AL6ktH4S-1s
Or its final boss music https://youtu.be/V-qmnkfjrB0
As far asI know there zero PokemonXD representation at all in SmashDo we even have representation from the Coliseum games?
I feel like Mt battle could have been a fun stage but as far as I know we have nothing from those games. Which is unfortunate because they were awesome. (Totally not biased towards double battles)
:oNo not wrath of the reset bomb.
"Reset bomb forest" is the song that plays in KIU's land section of the stage that appears in Smash Bros (The Reset Bomb Forest obviously). Link
Wrath of the reset bomb is the song that plays for the next chapter, titled "Wrath of the Reset Bomb." It plays at the Reset Bomb Depot. Link
THIS is the song that plays on the reset bomb forest stage. Link
The song "Rest Bomb Forest" that is played in the Reset Bomb Forest area, does not appear on the stage called "Reset Bomb Forest." Instead the song from the next chapter plays.
With "Reset Bomb Forest" being my favorite song in KIU, i'm not exactly happy it missed out on an easy opportunity.
Yeah I obsess over the most random of things.:o
I actually did not realize this. I'm ashamed of myself as a KI fan. ;.;
But tbh, I'm happy with the KI representation in generally so it's OK.More! I demand more!
We need some content from the colosseum/ xd Pokemon games. Even if it's only music because those games have amazing music.awwwh man, I wanna play it again
As far asI know there zero PokemonXD representation at all in Smash
Morshu,Who?
3DS stages on Wii U:Let's change the subject for now.
Stages. Name three 3DS stages you'd like to see be on the Wii U, and vice versa. That's a decent change of pace.
It will depend by data in the stage. but if it doesn't take very much memory, it can work. I agree with some of your stage ideas.And I'm fairly sure that the 3DS could handle most of those
Pirate Ship isn't on the 3DS as swimming in not in that version. I think Wii Fit Studio might have to remove the mirrors to work.Wii U stages on 3DS:
- Wii Fit Studio
- Lylat Cruise
- Pyrosphere (possibly with Ridley removed, similar to how Gaur Plain doesn't have Metal Face)
I'd also like to have Delfino Plaza, Pirate Ship, Luigi's Mansion, Halberd, Skyworld and Kongo Jungle 64. Most of the Brawl stages I liked the most are in the Wii U version, which I don't have yet.
And I'm fairly sure that the 3DS could handle most of those, except maybe Pirate Ship, given the DLC is Wii U only.
So I suppose the 3DS isn't getting the Midgard Stage then...Pirate Ship isn't on the 3DS as swimming in not in that version. I think Wii Fit Studio might have to remove the mirrors to work.
Does the 3DS version have Suzaku Castle? I am fairly certain that, as Midgard is accompanied by a character, it will also come to the 3DS.So I suppose the 3DS isn't getting the Midgard Stage then...
Given the amount of detail they put into it, I wouldn't expect it in its full glory, at least. The 3DS will get something though, that's for sure.So I suppose the 3DS isn't getting the Midgard Stage then...
Devil's Advocate: Let the water act as pits, as it does for Paper Mario and Tortimer Island/Pirate Ship isn't on the 3DS as swimming in not in that version. I think Wii Fit Studio might have to remove the mirrors to work.
If they wanted, they would already have done that, I think. I do think that's a fairly obvious way to port it. Maybe they're unwilling to compromise?Devil's Advocate: Let the water act as pits, as it does for Paper Mario and Tortimer Island/
I'm not sure if the 3ds could handle midgard though.Does the 3DS version have Suzaku Castle? I am fairly certain that, as Midgard is accompanied by a character, it will also come to the 3DS.
Just spouting theoreticals.If they wanted, they would already have done that, I think. I do think that's a fairly obvious way to port it. Maybe they're unwilling to compromise?
Was on a Nintendo console for Persona Q. The "Cloud Strife" of SMT/Persona. A series that already has crossovers with Nintendo.Hey guys what if Yu from Persona 4 were a playable character in Smash?
Angel's Advocate? Those stages (Paper Mario and Tortimer's Island) are 3DS original stages and therefore they are not balanced against another version of the game. If you were to make the water act as a pit in "Pirate Ship" it would be fundamentally different across both versions and negate the intent of re-releasing the stage in the first place.Devil's Advocate: Let the water act as pits, as it does for Paper Mario and Tortimer Island/
You didnt read my post if you think you are responding to it correctly, or that I anywhere said Geno is impossible.facts? nope there is no proof that this would be impossible to happen, it wouldnt hurt if we get 2 characters from square enix.
SMRPG character = represent Nintendo history
FF/TR/DQ/CT character = represent Square enix history
I think we can still get Geno, its not really impossible after all, Cloud is like what Square-enix is about or the head of it, while Geno is the Nintendo's part of Square-enix or what Square and Nintendo teaming up together for the first time.
I really dont think 1 square-enix character is enough, because we are missing the Nintendo's part of the company and Square-enix is a huge comapny.
The water summon is Leviathian, and the laser summon is Bahomut.Guys I think the 3DS can handle Midgar.
It has a lot of very busy stages, and Midgar only had one summon active at a time.
The very worst that will happen is, the water summon and laser summon (don't know names) will be cut, but I think they will stay.
It should say on the Smashbros site Cloud and Midgar are listed with other DLC...just with TBA...So I suppose the 3DS isn't getting the Midgard Stage then...
We've already seen discrepancies with stages like Boxing Ring and Guar Plains.Angel's Advocate? Those stages (Paper Mario and Tortimer's Island) are 3DS original stages and therefore they are not balanced against another version of the game. If you were to make the water act as a pit in "Pirate Ship" it would be fundamentally different across both versions and negate the intent of re-releasing the stage in the first place.
As long a you have options for the speed, this could work.Call it bandwagoning, but I think a Rythem Heaven character would be perfect for this (Doesn't need to be Chorus Kids either). A moveset where you can time your specials accordingly to a certian beat for stronger hits would be pretty cool. Add in some related moves from Rythem Heaven minigames and I think this could be an interesting character. The question is WHICH character would be fit this idea the best?
Even then, I still think a Rythem Heaven stage would be nice to see. Kinda surprised one didn't appear (I'm not sure if there was data within the game suggesting one was planned however, ala the Dr. Mario stage).
The Smash games in general never really acknowledge the Pokémon spinoffs for some reason. The most we've gotten is a few trophies like that Zero-One trophy in Melee to rep Pokémon Snap.Do we even have representation from the Coliseum games?
I feel like Mt battle could have been a fun stage but as far as I know we have nothing from those games. Which is unfortunate because they were awesome. (Totally not biased towards double battles)
Pokemon Snap- the biggest disappointment in the Wii U launch.The Smash games in general never really acknowledge the Pokémon spinoffs for some reason. The most we've gotten is a few trophies like that Zero-One trophy in Melee to rep Pokémon Snap.
Wait. Does this apply to first party characters as well, or not? Lucas and Roy are about as niche as you can get, but they are first parties. Also, are Pokémon first party characters?The distinction you are not making is dlc compared to the main game. The main game can have niche characters included because people are buying the game not that character. Dlc characters have to sell on their own merits and Geno does not have enough merits to make it worth there time to make him. He's not an icon which is important for a third party character
Lucas and Roy are also veteran characters, meaning they're much less of a gamble to sell as DLC, especially since they have fanbases already who wanted them.Wait. Does this apply to first party characters as well, or not? Lucas and Roy are about as niche as you can get, but they are first parties. Also, are Pokémon first party characters?
Again, characters such as Lucas and Roy are not niche at all... In a Smash specific context. Secondly, veterans and newcomers are treated quite differently. As for Pokemon, I believe they are second party as they are technically owned by GameFreak... or the Pokemon Company. I cannot recall.Wait. Does this apply to first party characters as well, or not? Lucas and Roy are about as niche as you can get, but they are first parties. Also, are Pokémon first party characters?
Lucas and Roy are also veteran characters, meaning they're much less of a gamble to sell as DLC, especially since they have fanbases already who wanted them.
Pokemon is an interesting thing, because Game Freak isn't technically a Nintendo company...but Pokemon is a Nintendo property, so they are first-party characters.
Again, characters such as Lucas and Roy are not niche at all... In a Smash specific context. Secondly, veterans and newcomers are treated quite differently. As for Pokemon, I believe they are second party as they are technically owned by GameFreak... or the Pokemon Company. I cannot recall.
Oh. Alright. Thanks for clearing that up.Lucas and Roy are not niche in Japan.
The store down the road from me sells MOTHER 2 capsules, and Fire Emblem Fates sold just as well as Smash AFAIK.
Also Lucas and Roy were heavily requested before they was announced.
I do agree on the trophies and the amount of Mii costumes being a little unrealistic this is kinda what I would dream to be in the game lol, because I was debating whether to add a lot of final fantasy VII content in my prediction. But I do not agree on it being "very unrealistic" because your not really in the position to really say that as we been proved many times things are never impossible though it is your opinion. But in terms of Stage music and potential Mii costumes I put in the prediction it seemed the most unique and fitting. Yes I do believe the "amount" of content I put in my prediction was a essesive, but hey I'm not Sakurai, but it would be cool if he went out with bang like that to almost plz everyone IMO. But what do you think of the overall prediction precise the amount of content I added.I never thought I'd find a subject of debate more monotonous and futile than the Ridley shadow theories.
Talking about Geno somehow manages to be a thousand times worse. It's the exact same tired points repeated by the exact same guy over and over and over again. It doesn't matter how many times they get shot down, they just repeat the same crap again.
"blah blah blah SMRPG is important blah blah blah I want Geno and so do some other people blah blah blah he could represent Mario RPGs as a whole blah blah blah there's other niche/irrelevant characters in Smash blah blah blah"
That's a very unrealistic amount of content.
The trophies, especially. Keep in mind that Ryu, who is the best basis for comparison on what Cloud (and any other potential third party DLC characters) will be getting, only got one other trophy related to his series outside of his fighter ones (Ken).
He was popular. Back during the Brawl speculation days, he was unquestionably one of the most wanted characters among the Smash community.
Nowadays though? His fanbase has taken one of the biggest nosedives of any popular Brawl pick. His support is hardly noteworthy anymore.