hey ness players, long post here.
I've been screwing around with ness a tad recently due to me being back in touch with Mofo for a bit. Unfortunately, he's still inactive, but we've been talking. Figured i'd drop some knowledge while i could:
When he played, Julien (Mofo, in my mind i refer to him by his first name so I'll probably write using that) was always ranting about one aspect of ness metagame or another. He really believed Ness had a spot in the upper-mid tier with his name on it, and he'd carefully review every possible application of every move in basically every situation, either by rehearsing it with me or by practicing it in training mode and looking at frame data. He took his craft rather seriously. It was generally stuff you'd expect only him to think about, like knowing the double jump cancel frame by frame so you could have control of the number of hitboxes, and use different numbers differently, for example. The two things he raved about most immediately before retiring were this:
1) This one is pretty mild, Julien simply thought that Utilt was an underrated move. If you pause during utilt, you can see his fingers get maaaaad long. A good deal of this is disjointed. Though the move can be a little bit of a commitment at times, Ness is low enough to get this move under spacies shorthop approach, and it will outprioritize. On top of it being a good stopper, it's knockback conveniently hits them right into Nesses' bread and butter uair combos. He just thought if there was a viable option for an unsolved problem, you should learn how to make it work every time.
2) Nesses' dair has a 10-frame autocancel window at the beginning. That basically means that until the dair hitbox is out, it can autocancel. On the surface, the application of this is obvious, which would be a fakeout move, or really just abusing the speed an autocancel provides. Julien spent endless ammounts of time with this, and the situation he ended up using it most in was while tech chasing onto a platform. you could jump, dair, then fastfall if you see them going for an option you're not covering, or not fastfall and let the dair hit. One of the last memories i have of him, actually, was him talking about what we nicknamed "The Leadboot", where you'd fullhop, then doublejump halfway through the jump, and on the next frame, do a dair. Ness would drop at a speed comprable to his fastfall, making it appear that his foot was pulling him down. We never figured out much of what to do with that, but we did start to work with this: frame perfect djc dair oos into anything. Believe me, not a lot of things in this game suck like getting hit by a baseball bat from what appears to be an idle, in-shield ness. He really liked using Ftilt out of shield, he said it was quick and ranged enough to make it a viable option. Regardless, as ness is kind of limited when it comes to OoS mobility, I can seriously back this technique. You can go from shielding to standing really fast.
Sorry if this is stuff you guys already know about, but I figured i'd do what i could to help. If i get the chance i'll relay more Mofo intelligence, and i'll probably be around here more just for the sake of the character. <3
Edit: also, how do you show Ness having posession? As in "The dair of Ness". It got kind of confusing for me while writing this.